Patrick

Patrick

$25/hr
Unity Dev
Reply rate:
100.0%
Availability:
Hourly ($/hour)
Age:
29 years old
Location:
Contagem, Minas Gerais, Brazil
Experience:
7 years
PATRICK MACHADO GAME ENGINEER DETAILS -- LINKS Games Portfolio LinkedIn - PROFILE Technical Artist & Gameplay Programmer: Expert in data-driven workflows, blending shader programming (HLSL/ShaderLab), VFX, and Unity/Godot optimization with C#/GDScript gameplay systems. Leverage Unity DOTS for performance-focused AI/physics/multiplayer architectures and data science (analytics, procedural systems) to refine player experiences. Bridge 3D art pipelines with engineering via toolchain automation, runtime-efficient asset strategies, and shader integration for end-to-end system execution. Twitter E-Mail EMPLOYMENT HISTORY GitHub Tech Artist at Curse Free Studios, USA November 2024 — April 2025 SKILLS Game Development (Unity3D & Godot) C# GDScript Gameplay Programming OOP DOP (Unity DOTS) Parallel Programming Physics Programming ShaderLab Artificial Intelligence 3D Generalist (3D Modeling, Animation, Rigging, Character Modeling, Sculpting) Digital Painter and Designer LANGUAGES English Portuguese Spanish French Spearheaded camera system redesign, authored real-time VFX outline shaders, optimized mobile rendering pipelines/lighting, crafted power-up VFX, and integrated post-processing effects for cross-platform performance and visual polish. Gameplay Programmer & Tech Artist at Well Prepared Productions, Israel (Remote) August 2019 — Present Gameplay Programmer, responsible for code game mechanics, UI, and art integration, also responsible for Tech Art directions, develop and keep in Unity the Unnatural Selection game, a 3rd person visual novel game, to be shipped on steam for desktop and console. Game Developer at Instituto de Direitos Humanos, Belo Horizonte July 2018 — October 2019 Programmed and developed a full game, "Olavo" is a mobile RPG, Rogue Like for Android, of social impact with educative approach. Game Developer at Freelancer, Belo Horizonte, Brazil July 2017 — Present Been in the industry working on small Projects (Mobile, PC) of companies around the world like Canada, Israel, USA, South Korea, Latvia. EDUCATION Master Degree, Pontifical Catholic University of Minas Gerais, Belo Horizonte March 2021 — December 2024 The theses research is about Parallel Programming of Game Artificial Intelligence applied to Game Development and Performance Optimization. The research is about Multi Processing use for optimize Parallel Code Execution, giving a good understanding and measures benchmarks and methods to optimizes Game AI Codes using Unity Jobs and Burst Compiler (DOTS). Technologist in Digital Games, Pontifical Catholic University of Minas Gerais, Belo Horizonte July 2017 — July 2020 Superior degree in game development of 3 years. At the University i learned skills that is from programming (Artificial Intelligence, Intelligent Agents, OOP, Data Structure, Game Server Dev, Programming Logic), up to Art (3D Modeling, Organic Modeling, Hard Surface, 3D Sculpting, 3D Texturing, Rigging, 3D Animation, Character Design), and Management, Soft Skills, and Agile Methods (Kanban, Scrum), that are evolved with Game Development. COURSES Gameplay Programming for Video Game Designers, Harvard University April 2019 — October 2019 Mobile Game Development with Godot Engine, Udemy May 2016 — January 2017 EXTRA-CURRICULAR ACTIVITIES Unity Student Ambassador at Unity Technologies October 2019 — July 2020 Volunteer role. Teaching and bringing Unity features and technologies to students. Workshops, Meetings and Running Events. INTERNSHIPS Game Developer at RHJ Livros, Belo Horizonte July 2017 — March 2018 Programmed and developed 2 full games for web browser. "Ciranda das Vogais" and "Castelo dos Monstros" are gamification of books for children at primary school.
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