PATRICK MACHADO
GAME ENGINEER
DETAILS
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LINKS
Games Portfolio
LinkedIn
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PROFILE
Technical Artist & Gameplay Programmer: Expert in data-driven workflows, blending
shader programming (HLSL/ShaderLab), VFX, and Unity/Godot optimization with
C#/GDScript gameplay systems. Leverage Unity DOTS for performance-focused
AI/physics/multiplayer architectures and data science (analytics, procedural systems)
to refine player experiences. Bridge 3D art pipelines with engineering via toolchain
automation, runtime-efficient asset strategies, and shader integration for end-to-end
system execution.
Twitter
E-Mail
EMPLOYMENT HISTORY
GitHub
Tech Artist at Curse Free Studios, USA
November 2024 — April 2025
SKILLS
Game Development (Unity3D &
Godot)
C#
GDScript
Gameplay Programming
OOP
DOP (Unity DOTS)
Parallel Programming
Physics Programming
ShaderLab
Artificial Intelligence
3D Generalist (3D Modeling,
Animation, Rigging, Character
Modeling, Sculpting)
Digital Painter and Designer
LANGUAGES
English
Portuguese
Spanish
French
Spearheaded camera system redesign, authored real-time VFX outline shaders,
optimized mobile rendering pipelines/lighting, crafted power-up VFX, and integrated
post-processing effects for cross-platform performance and visual polish.
Gameplay Programmer & Tech Artist at Well Prepared Productions, Israel (Remote)
August 2019 — Present
Gameplay Programmer, responsible for code game mechanics, UI, and art integration,
also responsible for Tech Art directions, develop and keep in Unity the Unnatural
Selection game, a 3rd person visual novel game, to be shipped on steam for desktop and
console.
Game Developer at Instituto de Direitos Humanos, Belo Horizonte
July 2018 — October 2019
Programmed and developed a full game, "Olavo" is a mobile RPG, Rogue Like for Android,
of social impact with educative approach.
Game Developer at Freelancer, Belo Horizonte, Brazil
July 2017 — Present
Been in the industry working on small Projects (Mobile, PC) of companies around the
world like Canada, Israel, USA, South Korea, Latvia.
EDUCATION
Master Degree, Pontifical Catholic University of Minas Gerais, Belo Horizonte
March 2021 — December 2024
The theses research is about Parallel Programming of Game Artificial Intelligence applied
to Game Development and Performance Optimization. The research is about Multi
Processing use for optimize Parallel Code Execution, giving a good understanding and
measures benchmarks and methods to optimizes Game AI Codes using Unity Jobs and
Burst Compiler (DOTS).
Technologist in Digital Games, Pontifical Catholic University of Minas Gerais, Belo
Horizonte
July 2017 — July 2020
Superior degree in game development of 3 years. At the University i learned skills that
is from programming (Artificial Intelligence, Intelligent Agents, OOP, Data Structure,
Game Server Dev, Programming Logic), up to Art (3D Modeling, Organic Modeling, Hard
Surface, 3D Sculpting, 3D Texturing, Rigging, 3D Animation, Character Design), and
Management, Soft Skills, and Agile Methods (Kanban, Scrum), that are evolved with
Game Development.
COURSES
Gameplay Programming for Video Game Designers, Harvard University
April 2019 — October 2019
Mobile Game Development with Godot Engine, Udemy
May 2016 — January 2017
EXTRA-CURRICULAR ACTIVITIES
Unity Student Ambassador at Unity Technologies
October 2019 — July 2020
Volunteer role. Teaching and bringing Unity features and technologies to students.
Workshops, Meetings and Running Events.
INTERNSHIPS
Game Developer at RHJ Livros, Belo Horizonte
July 2017 — March 2018
Programmed and developed 2 full games for web browser. "Ciranda das Vogais" and
"Castelo dos Monstros" are gamification of books for children at primary school.