Technical Artist & Gameplay Programmer: Expert in data-driven workflows, blending shader programming (HLSL/ShaderLab), VFX, and Unity/Godot optimization with C#/GDScript gameplay systems. Leverage Unity DOTS for performance-focused AI/physics/multiplayer architectures and data science (analytics, procedural systems) to refine player experiences. Bridge 3D art pipelines with engineering via toolchain automation, runtime-efficient asset strategies, and shader integration for end-to-end system execution.