Guillaume Paluch

Guillaume Paluch

$25/hr
cinematic artist/3D animator
Reply rate:
-
Availability:
Full-time (40 hrs/wk)
Age:
21 years old
Location:
Morlanwelz, Hainaut, Belgium
Experience:
1 year
3DANIMATOR APPROACHABLE AND EFFECTIVE, I LIKE TO WORK IN A TEAM WHERE EVERYONE HAS A PURPOSE : TELLING A STORY. WHAT I ENJOY MOST IS BRINGING A STORY TO LIFE THROUGH A STORYBOARD AND CAMERA WORK (IN 3D, OF COURSE). I’M ALSO SKILLED IN (AND ENJOY) ANIMATING CHARACTERS, CREATURES, BODY MECHANICS, AND VEHICLES. I LOVE DISCOVERING NEW TECHNIQUES AND LEARNING FROM THE PEOPLE I MEET. I’VE GOT SHARP EYES AND GOOD EARS FOR LISTENING... WORK EXPERIENCE November-February 2025, 3D animator and cinematic artist. - FISHING CACTUS (Belgian Video Game Studio) : In charge of the main cinematics from the storytelling to the game engine integration : storyboard, acting, camera, character animations. Working on the game «Sport Camp». (Blender into Unreal Engine pipeline) February-october 2024, 3D animator and cinematic artist. - FISHING CACTUS (Belgian Video Game Studio) : In charge of the main cinematics from the storytelling to the game engine integration : storyboard, acting, camera, character animations, fx animations. At first as intern, then hired until the end of the project GLOOMY EYES THE GAME (Blender into Unity pipeline) EDUCATION 3D Animation Bachelor (high distinction- -CG Academy/Helha, Mons HOBBIES/INTERESTS - Always love watching movies. All kind, I always find interesting to dive into different universes. - Passionate about any creative process in cinema, games, and art in general. That’s why I enjoy being involved into. - Drawing helps me keep my mind occupied and observant. I still learn how to watch and not just see ; I train myself to notice, as well in 2D as in 3D. - Listening jazz ! (and some other stuff to be honest, in particular original soundtracks). -I’m curious about learning from others. I really enjoy picking up new facts and discovering cool things, coun- SOFTWARES 3D •Autodesk Maya (Animation) •Blender (general) •Houdini (general) •ZBrush (basics) •Unreal Engine (import-export animations pipeline) •Quil (VR modeling, not animating yet.) Work quickly and communicate about the ongoing work, while also seeking external feedbacks. Strong storytelling skills. Able to come up with storyboards and new ideas. Capable of understanding and replicating specific animation style. Able to deal with and benefit from different opinions/visions. Strong human, animal and creature anatomy knowledge. Welcome the challenge : when someone think it is not possible : do it twice, and take pictures ! Socialize easily. Self-learner, I don’t ask questions if I haven’t already look for a clue. Ability to adapt to production request (balancing quality and time). Flexible about the animation softwares. Not afraid to learn new ones. Source control (Github/Gluon). SOCIALS Language : French, English. Driving Licence : YES Open to relocate : YES Phone number : - E-MAIL :- •Unity (import-export animations pipeline) 2D •Procreate •Photoshop Linkedin Linktree Artstation Gloomy LAST WORK IMPORTANT : Gloomy s link is a private video at the moment - do not share. -Climbing with friends sometimes and do some workout, a good way to have a different routine from the work one. I am also not opposed to a little beer afterwards, but not always ! CESS 2015 - 2021 -Institut Sainte Marie La Louvière, centre scolaire saint exupéry-Including basic psychology, Latin, English. SKILLS SKILLS SKILLS
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