3DANIMATOR
APPROACHABLE AND EFFECTIVE, I LIKE TO WORK IN A TEAM
WHERE EVERYONE HAS A PURPOSE : TELLING A STORY. WHAT
I ENJOY MOST IS BRINGING A
STORY TO LIFE THROUGH A STORYBOARD AND CAMERA WORK
(IN 3D, OF COURSE). I’M ALSO
SKILLED IN (AND ENJOY) ANIMATING CHARACTERS, CREATURES, BODY MECHANICS, AND
VEHICLES. I LOVE DISCOVERING NEW TECHNIQUES AND
LEARNING FROM THE PEOPLE I
MEET. I’VE GOT SHARP EYES AND
GOOD EARS FOR LISTENING...
WORK EXPERIENCE
November-February 2025,
3D animator and cinematic
artist.
- FISHING CACTUS (Belgian Video
Game Studio) :
In charge of the main cinematics
from the storytelling to the game
engine integration : storyboard,
acting, camera, character animations. Working on the game
«Sport Camp».
(Blender into Unreal Engine pipeline)
February-october 2024,
3D animator and cinematic
artist.
- FISHING CACTUS (Belgian Video
Game Studio) :
In charge of the main cinematics
from the storytelling to the game
engine integration : storyboard,
acting, camera, character animations, fx animations.
At first as intern, then hired until
the end of the project GLOOMY
EYES THE GAME
(Blender into Unity pipeline)
EDUCATION
3D Animation Bachelor (high
distinction-
-CG Academy/Helha, Mons
HOBBIES/INTERESTS
- Always love watching movies. All kind,
I always find interesting to dive into
different universes.
- Passionate about any creative process
in cinema, games, and art in general.
That’s why I enjoy being involved into.
- Drawing helps me keep my mind occupied and observant. I still learn how
to watch and not just see ; I train myself
to notice, as well in 2D as in 3D.
- Listening jazz ! (and some other stuff
to be honest, in particular original soundtracks).
-I’m curious about learning from
others. I really enjoy picking up new
facts and discovering cool things, coun-
SOFTWARES
3D
•Autodesk Maya (Animation)
•Blender (general)
•Houdini (general)
•ZBrush (basics)
•Unreal Engine (import-export
animations pipeline)
•Quil (VR modeling, not animating yet.)
Work quickly and communicate about the ongoing work,
while also seeking external
feedbacks.
Strong storytelling skills. Able
to come up with storyboards
and new ideas.
Capable of understanding and
replicating specific animation
style.
Able to deal with and benefit
from different opinions/visions.
Strong human, animal and
creature anatomy knowledge.
Welcome the challenge : when
someone think it is not possible
: do it twice, and take pictures !
Socialize easily.
Self-learner, I don’t ask questions if I haven’t already look
for a clue.
Ability to adapt to production
request (balancing quality and
time).
Flexible about the animation
softwares. Not afraid to learn
new ones.
Source control (Github/Gluon).
SOCIALS
Language : French, English.
Driving Licence : YES
Open to relocate : YES
Phone number :
-
E-MAIL :-
•Unity (import-export animations
pipeline)
2D
•Procreate
•Photoshop
Linkedin
Linktree
Artstation
Gloomy
LAST
WORK
IMPORTANT : Gloomy s link is a private
video at the moment - do not share.
-Climbing with friends sometimes and
do some workout, a good way to have
a different routine from the work one.
I am also not opposed to a little beer
afterwards, but not always !
CESS 2015 - 2021
-Institut Sainte Marie La Louvière,
centre scolaire saint exupéry-Including basic psychology, Latin,
English.
SKILLS
SKILLS
SKILLS