Guillaume Paluch

Guillaume Paluch

$25/hr
cinematic artist/3D animator
Reply rate:
-
Availability:
Full-time (40 hrs/wk)
Age:
21 years old
Location:
Morlanwelz, Hainaut, Belgium
Experience:
1 year
About

I am able to animate body mechanics, acting (including facial animation), creatures,

and vehicles, as demonstrated in my previous projects (into Maya, as required in the position,

but Blender as well). I am also able to work with add-ons that make me work faster to improve

the pipeline speed. I have already worked in the industry as a cinematic animator/artist for two

different games at the moment (so I am already familiar with the import/export cinematic/game

pipeline with two different game engines : Unity and Unreal). My main responsibilities included

storyboarding, timing, animation (including FX), and coordinating with other departments. All of

this to implement a strong and efficient cinematic feeling of the storyline that is given.

I work closely with team members in various disciplines (FX, game dev, etc.) to create a cohesive

player experience, regularly seeking feedback to refine/iterate my animations with my team,

game dev, animators, but also sometimes with producers for narrative matters. I am also used to

attending team meetings to discuss issues and work on solutions together, bringing new ideas to

the table. I am capable of switching between French and English, and I am particularly accustomed

to working with Dutch-speaking colleagues in Belgium.

I always enjoy bringing something from my cinematic approach and various references into my

animations. Not to make them more realistic, but believable. And I always animate with purpose,

thinking about what feeling I need to convey.

I’m looking for a company where I can play a meaningful role, in an environment where I can

openly discuss ideas/problems and collaborate with other colleagues to take our work to the next

level as a team. But also learn among a team to reach my goals as a professional animator. And

most importantly : have fun doing it.

Languages
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