Bradley Horton
Professional Summary
Creative and technically skilled Game Developer and Pixel Artist with over five years of hands-on
experience delivering full gameplay systems, UI logic, and stylized art for 2D and 3D games.
Specializing in Unity development, with deep knowledge of game logic, animation systems, and
asset integration. Adept at working with teams, collaborating on full ownership of features, and
delivering polished player experiences from concept to implementation.
Key Skills
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Unity (2D & 3D)
C# Programming
Pixel Art & Sprite Animation
UI/UX Systems Design & Unity UI Toolkit
Gameplay Logic Development
Shader Graph & Custom Shaders
Game Architecture & Design Patterns
Multiplayer Systems (Photon, Mirror)
Debugging & Profiling (Unity Profiler, Frame Debugger)
Version Control (Git)
Agile & Remote Collaboration
Visual Polish & Game Feel
Professional Experience
Oct 2020 – Freelancer, Remote
Present f Delivered end-to-end game features including combat systems, UI menus, and responsive controls for
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indie clients and teams.
Designed and implemented stylized pixel art assets including environments, characters, and effects.
Integrated artwork directly into Unity projects, optimizing for performance and modularity.
Collaborated across time zones with international clients in the U.S., Canada, and Europe.
Contributed to game feel, transitions, and polish with animation systems, visual feedback, and particle
effects.
Education
MSC, Information and Creative Technologies, Derby College
Languages
English (Native)
Projects
LIMU (An- Developed and implemented full UI systems, input handling, and integration of visual assets for a rhythmdroid/iOS) based casual game.
Egg Box (An- Built custom animation and physics logic, enhancing game feel for a quirky arcade experience.
droid/iOS)
Greater Derby Area, UK
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For Club and Led frontend development for football-themed management sim, handled UI/UX, localization setup, and
Country (An- in-game transitions.
droid/iOS)
Free B (iOS) Designed and developed visual effects and real-time responsiveness for a vertical scroller using Unity’s
native tools.
WordSpiral Collaborated with international teams to implement logic-driven word gameplay, complete with layered
(iOS/Android) UI states and smart feedback systems.
Clothesline Delivered dynamic level logic and score system for a fast-paced arcade runner.
Dash
(Android)
Hunted: A Developed chase mechanics and pixel visuals for a stealth-action title.
Spy Chase
(Android)
Elevator Engineered procedural level design system for replayability.
Pursuit
(Android)
Floppy Coco Created game feel and bounce mechanics for a physics-based mobile platformer.
(Android)
Unknown Contributed UI transitions and polished input systems.
DOS Title
Tetris Clone Solo project; rebuilt classic Tetris with modern UI, layering and scoring system.
(Android)
Netto Developed minimal endless arcade prototype.
(Android)
Plane Built environment bounce logic and assisted in UX refinement.
Bouncer
(Android)
Blank in the Integrated quiz mechanics and multiple choice logic for educational gameplay.
Bible 3
(Android)
World Delivered core word gameplay and animated feedback states.
Spelling
Skater
(Android)
Achievements & Highlights
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Successfully shipped over 20+ games across iOS and Android platforms. Frequently trusted with full
frontend and gameplay ownership by remote clients.
Delivered high-quality work under tight timelines – including 10-day sprint projects.
Built fully modular UI architecture used across multiple games by repeat clients.
Recognized for blending strong art direction with scalable development practices.
Tools & Technologies
Engines & Unity (C#), Shader Graph, Visual Scripting (Bolt), HTML/CSS (basic)
Languages
Art & Aseprite, Photoshop, Spine 2D, TexturePacker, Blender (basic)
Animation
Greater Derby Area, UK
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Version Git, Github, Trello, Notion, Jira
Control &
Workflow
Performance Unity Profiler, Frame Debugger, Logcat, Firebase Analytics
& Debugging
Interests
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Exploring the intersection of art and code to tell compelling interactive stories.
Studying game design theory and the psychology behind player engagement.
Creating experimental game prototypes that challenge traditional formats.
Continuously improving visual storytelling through stylized pixel and 3D art.
Sharing knowledge with aspiring developers and learning from global talent.
Staying inspired through indie games, classic pixel aesthetics, and new design trends.
Greater Derby Area, UK
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