Bradley Horton

Bradley Horton

$38/hr
I am a game developer (2D/3D), designer, and a pixel artist.
Reply rate:
-
Availability:
Hourly ($/hour)
Age:
39 years old
Location:
London, London, United Kingdom
Experience:
10 years
About

I'm Bradley Horton, a passionate game developer and pixel artist based in the Greater Derby Area, UK, with over five years of hands-on experience crafting immersive 2D and 3D worlds in Unity. From indie rhythm games to stealth-action thrillers, I've poured my creative energy into delivering polished gameplay systems, intuitive UI/UX, and vibrant pixel art that brings stories to life. Holding an MSc in Information and Creative Technologies from Derby College, I've honed a blend of technical prowess and artistic flair, turning concepts into engaging player experiences.

My freelance journey since 2020 has been a whirlwind of remote collaborations across the US, Canada, and Europe. I've shipped over 20 mobile titles on iOS and Android, often owning full features from scratch—think combat mechanics in Hunted: A Spy Chase, procedural levels in Elevator Pursuit, or modular UI architectures reused by repeat clients. Under tight deadlines, like 10-day sprints, I've optimized assets for performance, debugged with Unity Profiler, and infused games with that elusive "game feel" through custom shaders, particle effects, and responsive animations. Tools like C#, Aseprite, Spine 2D, and Git are my daily allies, enabling agile workflows that keep projects modular and scalable.

Highlights include leading frontend for the football management sim For Club and Country, where I handled localization and seamless transitions, or solo-rebuilding a modern Tetris Clone with layered scoring. These aren't just code and sprites; they're interactive tales that hook players, drawing from my love for game design theory and engagement psychology.

Beyond the screen, I'm driven by the magic at art-code's intersection—experimenting with prototypes that defy norms, studying indie gems for inspiration, and sharing tips with fellow devs. Whether sketching quirky characters or prototyping endless runners like Netto, I thrive on visual storytelling through pixel aesthetics and bold trends. Let's connect to build something unforgettable—I'm always up for a collaborative adventure.

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