Andrew Cormier
Austin,-PROFESSIONAL SUMMARY
Experienced professional eager to re-enter the industry, bringing renewed drive and commitment to delivering high-quality, impactful work. Skilled in creating immersive 3D environments using industry-standard tools such as Unreal Engine and 3D Studio Max. Deep understanding of level design, lighting, materials, and visual effects. Thrives on overcoming logical hurdles and finds pleasure in discovering unconventional solutions to problems. Excels at thinking creatively and delivering compelling visual storytelling.
SKILLS
Environment Art
3D Studio Max
Blender
Unreal Engine
Adobe Photoshop
Solidworks
Level Design
LINKS
ArtStation Portfolio
WORK HISTORY
Self-employed | Austin, Texas
Household Manager (01/2015 to Current)
Managed and cared for two young children, overseeing their education through homeschooling while supporting their overall development.
Developed strong problem-solving, scheduling, and multitasking skills, with a strong eagerness to leverage these skills in a professional setting.
Proven ability to develop and implement creative solutions to complex problems.
Edge of Reality | Austin, Texas
Environment Artist (05/2013 to 12/2013)
Collaborated with designers to transform grey-box levels into polished, shippable environments using pre-existing 3D assets.
Successfully delivered high-quality levels within a strict six-month deadline, even after a mid-production redesign request.
Mastered efficient workflows under tight time constraints.
ILE+ Design | Austin, Texas
3D Environment Artist & Modeler (09/2012 to 05/2013)
Created detailed 3D models and environments using 3ds Max, translating AutoCAD blueprints into visually accurate renders for client presentations.
Collaborated on diverse projects, from private residences to large-scale developments such as malls and water parks.
Managed fluctuating workloads by adapting to fast-paced deadlines.
BioWare/EA | Austin, Texas
Cinematic Designer (02/2011 to 02/2012)
Created interactive, multi-path cinematic sequences for Star Wars: The Old Republic.
Designed custom camera rigs, character models, animation triggers, VFX particles, and music cues.
Demiurge Studios | Cambridge, Massachusetts
Environment Artist & Generalist (08/2006 to 03/2010)
Developed versatile skills across 2D/3D art, asset creation, optimization, VFX, lighting, concept art, and environment design.
Transformed grey-box maps into fully realized multiplayer environments.
Improved console performance through environment optimization and memory management.
Harmonix Music Systems | Cambridge, Massachusetts
2D Texture Artist (06/2004 to 09/2004)
Created detailed 2D texture art for 3D models and environments using Adobe Photoshop and 3D Studio Max.
Designed dynamic stage lighting setups and crowd simulations for immersive concert experiences.
SHIPPED TITLES
Aliens: Colonial Marines
Anti-Grav
Borderlands
Frontlines: Fuel of War
Mass Effect (PC Port)
Medal of Honor: Airborne
Rockband: Green Day
Star Wars: The Old Republic
Transformers: Rise of the Dark Spark
EDUCATION
Bachelor of Fine Arts | Film and Television (03/2006)
Savannah College of Art and Design, Savannah, Georgia
Wilhelmina Denning Jackson Art Scholarship recipient
HOBBIES AND INTERESTS
3D Puzzle Design: Innovated groundbreaking rotational puzzle mechanisms, including the Teraminx and Chopasaurus.
2D Level Design: Developed Metroid Redesign: Axeil Edition, a complete modification of Super Metroid with reworked gameplay and design.