With over a decade of experience in the digital arts, I specialize in creating immersive 3D environments for a variety of industries, including game development, virtual production, and architectural visualization. My journey began in the video game industry, where I worked as an Environment Artist and Cinematic Designer, contributing to the development of multiple shipped titles. These experiences have allowed me to hone my skills in creating realistic and engaging worlds, with a particular focus on environmental storytelling, level design, and VFX.
I thrive on creative challenges, whether it's designing intricate environments, optimizing assets for real-time engines, or experimenting with new tools and workflows. My experience spans a variety of software, including 3D Studio Max, Blender, Unreal Engine, and Solidworks, giving me the versatility to approach projects from different angles and deliver high-quality results. I enjoy the process of problem-solving and view limitations as opportunities to innovate—whether it's figuring out how to create the perfect mood for a scene or finding ways to optimize assets without compromising on quality.
In addition to my work in the gaming and virtual production sectors, I have a deep interest in architectural visualization (ArchViz). I bring the same attention to detail and artistic integrity to ArchViz projects as I do in gaming, ensuring that every environment, no matter the medium, is both functional and visually stunning.
After taking a career break to focus on being a stay-at-home parent, I’m eager to return to the industry and apply my skills to new and exciting projects. Whether collaborating with an indie game studio, working on virtual production sets, or creating stunning visualizations for architecture, I’m excited to contribute to a wide range of creative fields. My background, combined with my adaptability and passion for digital art, makes me an ideal partner for anyone looking to elevate their projects with high-quality 3D environments.