I am 3D Artist. With over 14 years of experience creating high-quality assets for simulators, games, and AR/VR environments.
Throughout my career, I have contributed to the development of notable AAA games, including Vampire: The Masquerade – Bloodhunt, ARMA 3 S.O.G Prairie Fire, eternal strands, split fiction and Mortal Kombat 1. My expertise spans the full 3D production pipeline, from modeling and texturing to unwrapping, rigging, and rendering, ensuring assets are optimized, detailed, and immersive. I specialize in creating 3D assets that bring depth and authenticity to each project, and I am always eager to push the boundaries of visual story telling