William Guest

William Guest

$50/hr
User Acceptance Analyst
Reply rate:
-
Availability:
Hourly ($/hour)
Location:
London, London, United Kingdom
Experience:
3 years
William Guest ć Based in Devon, UK ç https://exeud.com PhD About Me Networks In last few years, I have contributed to the design and implementation of strategies in a variety of technical teams and research consortia. I have led the development of systems for automation, immersive visualisation, and statistical analysis. I have worked as a technical architect, system designer, and software engineer, and have published research in education, wearable technology, and acceptance modelling.  LinkedIn  ORCiD Experience a a 2023 - Exeud Ltd. Founder Education and training for spatial web development on the ICP. Ongoing maintenance of ExeudVR open-source libraries. 2020 - 2023 OxforDigitaLab Ltd. Co-founder, Technical Lead Delivered an open-source framework for creating immersive experiences hosted on the Internet Computer blockchain. 2020 - 2021 The Open University Software Developer, Education Technology-enhanced teaching and learning tools, using AR and web technology. New feature development, testing, code reviews. 2018 - 2020 Oxford Brookes University Freelance Project Engineer, R&D Augmented Reality app development for research prototypes. Data streaming and analytics, wearable device integration. 2013 - 2016 Adlens, Oxford Development Engineer, Opthalmics Data transformation lead, optical metrology SME, software development for optical test automation. PVD optical coating research. Ɵ- Personal Github ExeudVR GitHub Key Competences Systems thinking Project mapping and management Coding in C#, TypeScript SEM & statistical analysis Modelling and data visualisation Technical reporting, presentation Specialisations Spatial Computing Wearable Technology Technology Enhanced Learning Education WebXR Development 2016 - 2023 Structural Equation Modelling 2009 - 2011 Toolkit Visual Studio R Studio - – 2006 Unity Oxford Brookes University, UK PhD in Immersive Workplace Training Maths and Computing Masters Program Uppsala University, Sweden Sustainable Development APM Group, UK PRINCE2 Project Management Foundation Level Course I-to-I, UK TESOL (Teaching English as a Second Language) ODLQC accredited University of Birmingham, UK BSc (Hons.) Physics with Particle Physics and Cosmology Arduino IDE Blender Doctoral Thesis QGIS Android Studio Nov. 2023 Immersive Technology for Workplace Training My research investigated the use of Augmented Reality and wearable technology as educational tools. It described the construction and use of AR authoring software and wearable devices in three knowledge-intensive use cases: healthcare, aeronautics and space. Prototypes Areas of Work 2022 - 2023 OxforDigitaLab Ltd. Virtual Reality Websites The Island: A tropical scene and immersive, P2P network. deBunker: An underground space with shared, spatial audio. The Island Club: A sky-lounge with pool tables, darts and music. Island Bowling: A tenpin bowling simulator using realistic physics. 2020 Madre de Dios, Peru Home security for Peruvian macaws Proof of concept image recognition system for cameras mounted on macaw nest boxes in the Peruvian rainforest, using Raspberry Pi and TensorFlow. Working with Rainforest Expeditions and the Tampbopata Research Centre. - PhD Outcome Wearable upper-body motion capture system Development of multi-device streaming motion sensing system and Unity-friendly axis mapping, allowing movements to be visualised. Focus on human-computer interaction in augmented reality. 2019 Phantom Bowling: Linking wearables & prostheses Oxford XR-Hub Captures movement and electromyographic data. Augmented Reality tenpin bowling simulation using muscle-triggered actions. - H2020 Project: WEKIT AR Experience Recorder User annotates workflow with various media types, including those including positional tracking and movement capture of the head and hands. Encodes and stores activity and workplace models in the ARLEM standard. Embedded Systems Technical System Design Research & Development Signal Processing Machine Learning Augmented and Virtual Reality Publications Areas of Research System Architectures Learning Affordances May 2021 Learning in the Real World using Augmented Reality and Wearable Technology In book: The Envisioning Report for Empowering Universities. EADTU International Journal of Sustainability in Higher Education Dec. 2019 Architecture and Design Patterns for Distributed, Scalable Augmented Reality and Wearable Technology Systems doi:10.1109/TALE- IEEE International Conference on Engineering, Technology and Education, TALE2019 Feb. 2018 A Technology Acceptance Model for Augmented Reality and Wearable Technologies doi:10.3217/jucs- Journal of Universal Computer Science, 24.2, pp.192–219. Sep. 2017 Affordances for Capturing and Re-enacting Expert Performance with Wearables doi: 10.1007/- Data Driven Approaches in Digital Education. Vol.10474. Springer International Publishing, pp.403–409. Embodied Competence Immersive Technology Acceptance Patent GB- An adjustable fluid-filled lens assembly and method for assembling the same. Filed by Adlens Ltd., Sep. 2016. Co-author
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