William Guest
ć Based in Devon, UK
ç https://exeud.com
PhD
About Me
Networks
In last few years, I have contributed to the design and implementation of strategies
in a variety of technical teams and research consortia. I have led the development
of systems for automation, immersive visualisation, and statistical analysis. I have
worked as a technical architect, system designer, and software engineer, and have
published research in education, wearable technology, and acceptance modelling.
LinkedIn
ORCiD
Experience
a
a
2023 -
Exeud Ltd.
Founder
Education and training for spatial web development on the ICP. Ongoing maintenance of ExeudVR open-source libraries.
2020 - 2023
OxforDigitaLab Ltd.
Co-founder, Technical Lead
Delivered an open-source framework for creating immersive experiences hosted on the Internet Computer blockchain.
2020 - 2021
The Open University
Software Developer, Education
Technology-enhanced teaching and learning tools, using AR and
web technology. New feature development, testing, code reviews.
2018 - 2020
Oxford Brookes University
Freelance Project Engineer, R&D
Augmented Reality app development for research prototypes. Data
streaming and analytics, wearable device integration.
2013 - 2016
Adlens, Oxford
Development Engineer, Opthalmics
Data transformation lead, optical metrology SME, software development for optical test automation. PVD optical coating research.
Ɵ-
Personal Github
ExeudVR GitHub
Key Competences
Systems thinking
Project mapping and management
Coding in C#, TypeScript
SEM & statistical analysis
Modelling and data visualisation
Technical reporting, presentation
Specialisations
Spatial Computing
Wearable Technology
Technology Enhanced Learning
Education
WebXR Development
2016 - 2023
Structural Equation Modelling
2009 - 2011
Toolkit
Visual Studio
R Studio
- – 2006
Unity
Oxford Brookes University, UK
PhD in Immersive Workplace Training
Maths and Computing
Masters Program
Uppsala University, Sweden
Sustainable Development
APM Group, UK
PRINCE2 Project Management
Foundation Level Course
I-to-I, UK
TESOL (Teaching English as a Second Language)
ODLQC accredited
University of Birmingham, UK
BSc (Hons.)
Physics with Particle Physics and Cosmology
Arduino IDE
Blender
Doctoral Thesis
QGIS
Android Studio
Nov. 2023
Immersive Technology for Workplace Training
My research investigated the use of Augmented Reality and wearable technology as educational tools. It described the construction
and use of AR authoring software and wearable devices in three
knowledge-intensive use cases: healthcare, aeronautics and space.
Prototypes
Areas of Work
2022 - 2023
OxforDigitaLab Ltd.
Virtual Reality Websites
The Island: A tropical scene and immersive, P2P network.
deBunker: An underground space with shared, spatial audio.
The Island Club: A sky-lounge with pool tables, darts and music.
Island Bowling: A tenpin bowling simulator using realistic physics.
2020
Madre de Dios, Peru
Home security for Peruvian macaws
Proof of concept image recognition system for cameras mounted
on macaw nest boxes in the Peruvian rainforest, using Raspberry Pi
and TensorFlow. Working with Rainforest Expeditions and the Tampbopata Research Centre.
-
PhD Outcome
Wearable upper-body motion capture system
Development of multi-device streaming motion sensing system and
Unity-friendly axis mapping, allowing movements to be visualised.
Focus on human-computer interaction in augmented reality.
2019
Phantom Bowling: Linking wearables & prostheses Oxford XR-Hub
Captures movement and electromyographic data. Augmented Reality tenpin bowling simulation using muscle-triggered actions.
-
H2020 Project: WEKIT
AR Experience Recorder
User annotates workflow with various media types, including those
including positional tracking and movement capture of the head and
hands. Encodes and stores activity and workplace models in the
ARLEM standard.
Embedded
Systems
Technical
System Design
Research &
Development
Signal
Processing
Machine
Learning
Augmented and
Virtual Reality
Publications
Areas of Research
System
Architectures
Learning
Affordances
May 2021
Learning in the Real World using Augmented Reality and Wearable
Technology
In book: The Envisioning Report for Empowering Universities. EADTU
International Journal of Sustainability in Higher Education
Dec. 2019
Architecture and Design Patterns for Distributed, Scalable Augmented Reality and Wearable Technology Systems
doi:10.1109/TALE-
IEEE International Conference on Engineering, Technology and Education, TALE2019
Feb. 2018
A Technology Acceptance Model for Augmented Reality and Wearable Technologies
doi:10.3217/jucs-
Journal of Universal Computer Science, 24.2, pp.192–219.
Sep. 2017
Affordances for Capturing and Re-enacting Expert Performance
with Wearables
doi: 10.1007/-
Data Driven Approaches in Digital Education. Vol.10474. Springer
International Publishing, pp.403–409.
Embodied
Competence
Immersive
Technology
Acceptance
Patent
GB- An adjustable fluid-filled lens assembly and method for
assembling the same. Filed by Adlens Ltd., Sep. 2016.
Co-author