Wesley Tiozzo

Wesley Tiozzo

$9.25/hr
Unity Developer
Reply rate:
-
Availability:
Full-time (40 hrs/wk)
Location:
São Carlos, São Paulo, Brazil
Experience:
3 years
Wesley Tiozzo Linkedin Github Itch.io São Carlos-SP, Brazil --Brazilian/Italian Game Developer (Eligible to work in the EU | Italian Citizenship) Education 01/2013 - 01/2021 São Carlos-SP, Brazil Computer Science BSc University of São Paulo - USP Work Experience 12/2019 - 01/2021 São Carlos-SP, Brazil Game Developer Aptor Software Worked with a team of up to five people using SCRUM methodology in 2 game projects Planning and development of a whole game Development, music and sound effects of an educational game (Published on Google Play). 01/2012 - 12/2013 São Carlos-SP, Brazil Game Developer The Fellowship of the Game Worked in teams and developed more than 15 games in several programming languages Participated in game jams Participated in a games workshop by showing one of our games at a public exhibition with local media coverage 12/2003 - Present birmingham, united kingdom Drummer The Beetles One International experience. Live & Studio recording experience. 01/2009 - 12/2012 São Carlos-SP, Brazil nglish Teacher Liverpool School of English E English teaching from beginner to advanced levels Worked with translations (Portuguese/English). Languages English Portuguese Japanese a e Projects G m 2021 a er Defender (Vertical Shooting) - PC L s Implemented Command Design Pattern Implemented an enemy spawning system using Lists and Scriptable Objects. 2020 ealthy Parkour (Endless Runner) - Mobile H Planning and Game Design. Implemented collision, UI, parallax scrolling, camera system and a level generation based in dynamic instantiation of chunks Designed and arranged the levels Music composition and sound design. 2020 Contra Corona (Edugame) - Mobile UI Programming Music composition and sound design. 2014 Chess - PC Implemented Design Patterns (Singleton, Observer, Factory and Mediator) and Model View Controller (MVC) architectural pattern. Implemented file management (Save/Load) and (Undo/Redo) functionalities. Skills Tools and Technologies unity git Linux FL Studio gml GameMaker Studio java assembly C# C C++ HTML, CSS, Javascript UML Complimentary skills scrum Design Patterns AI Algorithms UX/UI Algorithm Analysis Spatial Data Structures Game Design Physics Linear Algebra Discrete Math Analytic Geometry Algorithm Paradigms Computer Graphics Computer Network Parallel Programming
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