Wesley Tiozzo
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São Carlos-SP, Brazil --Brazilian/Italian Game Developer (Eligible to work in the EU | Italian Citizenship)
Education
01/2013 - 01/2021
São Carlos-SP, Brazil
Computer Science BSc
University of São Paulo - USP
Work Experience
12/2019 - 01/2021
São Carlos-SP, Brazil
Game Developer
Aptor Software
Worked with a team of up to five people using
SCRUM methodology in 2 game projects
Planning and development of a whole game
Development, music and sound effects of an
educational game (Published on Google Play).
01/2012 - 12/2013
São Carlos-SP, Brazil
Game Developer
The Fellowship of the Game
Worked in teams and developed more than 15 games
in several programming languages
Participated in game jams
Participated in a games workshop by showing one of
our games at a public exhibition with local media
coverage
12/2003 - Present
birmingham, united kingdom
Drummer
The Beetles One
International experience.
Live & Studio recording experience.
01/2009 - 12/2012
São Carlos-SP, Brazil
nglish Teacher
Liverpool School of English
E
English teaching from beginner to advanced levels
Worked with translations (Portuguese/English).
Languages
English
Portuguese
Japanese
a e Projects
G m
2021
a er Defender (Vertical Shooting) - PC
L s
Implemented Command Design Pattern
Implemented an enemy spawning system using Lists
and Scriptable Objects.
2020
ealthy Parkour (Endless Runner) - Mobile
H
Planning and Game Design. Implemented collision,
UI, parallax scrolling, camera system and a level
generation based in dynamic instantiation of chunks
Designed and arranged the levels
Music composition and sound design.
2020
Contra Corona (Edugame) - Mobile
UI Programming
Music composition and sound design.
2014
Chess - PC
Implemented Design Patterns (Singleton, Observer,
Factory and Mediator) and Model View Controller
(MVC) architectural pattern.
Implemented file management (Save/Load) and
(Undo/Redo) functionalities.
Skills
Tools and Technologies
unity
git
Linux
FL Studio
gml
GameMaker Studio
java
assembly
C#
C
C++
HTML, CSS, Javascript
UML
Complimentary skills
scrum
Design Patterns
AI Algorithms
UX/UI
Algorithm Analysis
Spatial Data Structures
Game Design
Physics
Linear Algebra
Discrete Math
Analytic Geometry
Algorithm Paradigms
Computer Graphics
Computer Network
Parallel Programming