Vyacheslav Smorodin
Telegram: @vvsmorodin | DProfile: vvsmorodin | Behance: vvsmorodin
PROFECCIONAL EXPERIENCE
Аpr. 2025 - Present
VSRM | Motion-Designer & CG-Generalist
Managing motion graphics projects at the digital agency VSRM: from integrating motion into user interaction elements
(websites, apps, interactive banners) to creating full-scale promo videos, explainers, and video presentations
My responsibilities include project management, coordinating contractors (for graphics and animation), outsourcing co-executors,
and developing creative concepts and ideas based on moodboards and reference lists. I also write scripts for animation and video
content tailored to each project
I’m also hands-on with complex projects that require the development of 3D elements, interactive objects,
and the integration of animation and video into websites and applications.
CPLUS | Motion-Designer
Jun. 2024 - Present
I provide support with both static and animated content for high-profile music artists under the CPLUS label.
This includes the creation of visual intros, screen graphics, and design assets used in the execution of large-scale marketing
campaigns.
Sep. 2023 - Present
OSUMA | Motion-Designer
Motion Designer at the music management agency OSUMA
Creating advertising creatives and ready-made templates for new artist releases. Providing graphic support—from small tasks to
designing and animating covers, and creating screens for concerts. Among the major artists I collaborated with under OSUMA’s
guidance are The Hatters, OG Buda, Asper X, and ZODIVK (with around 1–2 million listeners on Yandex.Music)
Due to tight deadlines and high responsibility towards top artists, my role required fast and high-quality delivery of all requested
tasks, which I consistently achieved. My work has been featured, for example, at Tony Raut’s concert
and on the Telegram channels of DIL ARA, The Hatters, and TATARKA.
The Wall Global | Motion-Designer
Visual support for the NFT ecosystem The Wall Global.
Aug. 2023 - Mar. 2024
This includes the development of advertising creatives, social media content,
and explainer presentations to communicate key messages and promote the platform effectively.
Sep. 2020 - Present
vvsmorodin.com | Freelance
Project management in the production of video creatives.
I lead collaborations with contractors to develop promotional videos and animated content — from in-product integrations to
standalone video assets.
Through my own motion design agency, we’ve successfully delivered over a hundred projects.
Hard-skills
Pro ect approach
Collecting and organizing references in Miro / Figjam / Notion / PureRe
Maintaining moodboards and direction docs for clients/tea
Creating storyboards and animation breakdown
Breaking projects into phases and stages (using Notion, Trello, Linear, etc.)
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Structure and pipeline
Building a structured workspace in Notio
Maintaining a database of assets, presets, and custom FX librarie
Working with proxies and preview scene
Advanced pipeline: AE + Blender + UE + Marvelous + iClone + Houdini & EmberGen
Adobe After Effects
Motion graphics: working with shapes and vector scene
Compositing: working with layers and mask
Scripting: automation, linking elements,
motion synchronizatio
2.5D scenes: parallax, 3D cameras, lighting,
Cinema 4D Rendere
Plugin use: Element 3D, Red Giant Suite, Heliu
Tracking: Mocha, rotoscopin
Rigging and character animation: Dui
Lottie & Web: Bodymovin
Blender 3D
Compositing and assembling scenes from ready-made asset
Working with lighting and material
Geometry Nodes: procedural animation and modeling system
Rigging and character animation: Metari
Cycles + project transfer to Lumen/Octan
Simulations: cloth, liquids, smoke, destruction, Rigid Bod
Import/export pipeline: Unreal, C4D, Marvelous, iClone,
EmberGen, Houdini
Unreal Engine 5.6
Niagara Particle Syste
Sequencer and rendering in Lumen + post-processin
Metahumans
Rive
Houdini
Cinema 4D
MoGraph: Cloner, Effectors, Field
Rigid & Soft Body Dynamics: object physics and simulation
Octane
Particle simulations: POP, Vellum, flip, pyr
Volume FX: fog, fog-like objects, noise field
VEX / wrangle nodes: custom logic, shaders, script
VFX: destruction, explosions, smoke, fluid, sand, cloth, hair/fur
Davinci Resolve
Color grading: primary/secondary correction, precise mask
Post-processin
Keying & compositing
Interactive vector animations,
integration into web and applications
Adobe Premiere Pro
Editing and working with effect
Fast assembly of rough shots for mockups and pitche
Working with subtitles, titles, and templates
Sof -skills
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Sys ems hinking: ability to build pipelines and understand how technical and visual solutions affect the overall project. Organizing
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project, asset, and process structures
Cri ical hinking: filtering ideas and techniques through the lens of the task, context, and relevance. Rethinking and seeking
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unconventional visual approaches
Decision jus ifica ion: ability to defend visual choices before the creative team or client. Explaining why a particular style, rhythm, effect,
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or edit strengthens the objective
Communica ion: clear interaction with art directors, designers, 3D artists, and producers. Ability to ask clarifying questions, suggest
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solutions, and engage in dialogue
Proac ivi y: independently seeking the best visual solutions. Offering stronger or faster alternatives when needed.
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