Vyacheslav Smorodin

Vyacheslav Smorodin

$50/hr
Motion-designer (Middle+)
Reply rate:
-
Availability:
Full-time (40 hrs/wk)
Age:
21 years old
Location:
Nicosia, Nicosia, Cyprus
Experience:
5 years
Vyacheslav Smorodin Telegram: @vvsmorodin | DProfile: vvsmorodin | Behance: vvsmorodin PROFECCIONAL EXPERIENCE Аpr. 2025 - Present VSRM | Motion-Designer & CG-Generalist Managing motion graphics projects at the digital agency VSRM: from integrating motion into user interaction elements 
 (websites, apps, interactive banners) to creating full-scale promo videos, explainers, and video presentations My responsibilities include project management, coordinating contractors (for graphics and animation), outsourcing co-executors, and developing creative concepts and ideas based on moodboards and reference lists. I also write scripts for animation and video content tailored to each project I’m also hands-on with complex projects that require the development of 3D elements, interactive objects, 
 and the integration of animation and video into websites and applications. CPLUS | Motion-Designer Jun. 2024 - Present I provide support with both static and animated content for high-profile music artists under the CPLUS label. This includes the creation of visual intros, screen graphics, and design assets used in the execution of large-scale marketing campaigns. Sep. 2023 - Present OSUMA | Motion-Designer Motion Designer at the music management agency OSUMA Creating advertising creatives and ready-made templates for new artist releases. Providing graphic support—from small tasks to designing and animating covers, and creating screens for concerts. Among the major artists I collaborated with under OSUMA’s guidance are The Hatters, OG Buda, Asper X, and ZODIVK (with around 1–2 million listeners on Yandex.Music) Due to tight deadlines and high responsibility towards top artists, my role required fast and high-quality delivery of all requested tasks, which I consistently achieved. My work has been featured, for example, at Tony Raut’s concert 
 and on the Telegram channels of DIL ARA, The Hatters, and TATARKA. The Wall Global | Motion-Designer Visual support for the NFT ecosystem The Wall Global. Aug. 2023 - Mar. 2024 This includes the development of advertising creatives, social media content, and explainer presentations to communicate key messages and promote the platform effectively. Sep. 2020 - Present vvsmorodin.com | Freelance Project management in the production of video creatives. I lead collaborations with contractors to develop promotional videos and animated content — from in-product integrations to standalone video assets. Through my own motion design agency, we’ve successfully delivered over a hundred projects. Hard-skills Pro ect approach Collecting and organizing references in Miro / Figjam / Notion / PureRe Maintaining moodboards and direction docs for clients/tea Creating storyboards and animation breakdown Breaking projects into phases and stages (using Notion, Trello, Linear, etc.) j Structure and pipeline Building a structured workspace in Notio Maintaining a database of assets, presets, and custom FX librarie Working with proxies and preview scene Advanced pipeline: AE + Blender + UE + Marvelous + iClone + Houdini & EmberGen Adobe After Effects Motion graphics: working with shapes and vector scene Compositing: working with layers and mask Scripting: automation, linking elements, 
 motion synchronizatio 2.5D scenes: parallax, 3D cameras, lighting, 
 Cinema 4D Rendere Plugin use: Element 3D, Red Giant Suite, Heliu Tracking: Mocha, rotoscopin Rigging and character animation: Dui Lottie & Web: Bodymovin Blender 3D Compositing and assembling scenes from ready-made asset Working with lighting and material Geometry Nodes: procedural animation and modeling system Rigging and character animation: Metari Cycles + project transfer to Lumen/Octan Simulations: cloth, liquids, smoke, destruction, Rigid Bod Import/export pipeline: Unreal, C4D, Marvelous, iClone, EmberGen, Houdini Unreal Engine 5.6 Niagara Particle Syste Sequencer and rendering in Lumen + post-processin Metahumans Rive Houdini Cinema 4D MoGraph: Cloner, Effectors, Field Rigid & Soft Body Dynamics: object physics and simulation Octane Particle simulations: POP, Vellum, flip, pyr Volume FX: fog, fog-like objects, noise field VEX / wrangle nodes: custom logic, shaders, script VFX: destruction, explosions, smoke, fluid, sand, cloth, hair/fur Davinci Resolve Color grading: primary/secondary correction, precise mask Post-processin Keying & compositing Interactive vector animations, 
 integration into web and applications Adobe Premiere Pro Editing and working with effect Fast assembly of rough shots for mockups and pitche Working with subtitles, titles, and templates Sof -skills t Sys ems hinking: ability to build pipelines and understand how technical and visual solutions affect the overall project. Organizing t t project, asset, and process structures Cri ical hinking: filtering ideas and techniques through the lens of the task, context, and relevance. Rethinking and seeking t t unconventional visual approaches Decision jus ifica ion: ability to defend visual choices before the creative team or client. Explaining why a particular style, rhythm, effect, t t or edit strengthens the objective Communica ion: clear interaction with art directors, designers, 3D artists, and producers. Ability to ask clarifying questions, suggest t solutions, and engage in dialogue Proac ivi y: independently seeking the best visual solutions. Offering stronger or faster alternatives when needed. t t
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