I’m a Unity Developer with nearly two years of hands-on experience in game development. During this time, I have independently designed, developed, and released several games on itch, working on core gameplay mechanics, architecture, and user interface. I’m passionate about creating engaging player experiences and writing clean, maintainable code.
Skills & Technologies
◉ Engine & Language: Unity, C#
◉ Programming Principles: OOP, SOLID, Design Patterns
◉ Architecture & DI: Zenject, VContainer, Custom DI
◉ Async & Tweening: Coroutine, Task , UniTask, DOTween
◉ UI & Tools: TextMeshPro, Cinemachine, Odin Inspector, Animator
◉ Gameplay Systems: NavMesh, Utility AI
◉ Monetization: Ads, In-App Purchases (IAP)
◉ Optimization & Workflow: Addressables, Batching, Git