Viacheslav

Viacheslav

$50/hr
C++ Developer
Reply rate:
20.0%
Availability:
Full-time (40 hrs/wk)
Age:
36 years old
Location:
Lviv, Lvivska, Ukraine
Experience:
8 years
V i a ch e s l a v Tu tyk SENIOR SOFTWARE ENGINEER SUMMARY CONTACT Lviv, Ukraine -- I am a professional software engineer with 8+ years of desktop software development in digital audio, cloud storage, image processing, gaming fields. I always deeply care about projects I work on, just as if they were my own, take active role in feature design, long term goals planning. I treat my code as my legacy, it must be efficient but also easy to understand and support. linkedin.com/in/toosla WORK EXPERIENCE LANGUAGES o C/C++ o objective-C o lua o qml o sql o bash o html/css o xml/json Senior Software Engineer SoftServe, 2017 – 2020 I worked on two projects: * JungleDisk - cloud network storage and backup solution. I worked on file system support, networking, database, Have done numerous performance improvements and bug fixes, code base modernization and refactoring, helped integrate new build system. Took active part in product design. * Corel Draw – famous vector and raster graphics editor. I was responsible for porting over existing features over to macOS, worked on user interface, theming. FRAMEWORKS o stl Senior Software Engineer o boost Global Logic, 2013 - 2017 o qt o macOS sdk I worked on “ProTools” project - famous digital audio workstation. Helped to make possible couple of major releases, which involved whole range of tasks in various areas: audio signal flow and mixing, user interface, OS level support, cloud collaboration, unit testing. Worked closely with product owner on new features design. Game Developer ERS Game Studios, 2011 - 2013 I helped to release couple of titles, such as “Reality Show”, “Haunted Halls: Nightmare Dwellers” and others. I quickly progressed and over one year grew from Junior Developer to Project Lead. My responsibilities were to combine 2D art, sounds, animations, videos into actual gameplay. Communicate with game designers, QA teams, artists in order to facilitate productive development. I worked on both game engine development (in C++) and game play (in LUA). SKILLS: o software architecture EDUCATION o algorithms o cross-platform software o user interface o networking Bachelor's degree in Software Engineering European University (Kyiv) 2007 – 2011 o concurrency o unit testing o documentation 3 month proficiency course IN C++ Bionic university (Kyiv) 2013 LANGUAGES E n g l i s h – fl u e n t Ukrainian – native Italian - basic HOBBIES & INTERESTS
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