I am a Unity Game Developer with over two years of hands-on experience building gameplay systems and interactive features for real-world projects. My primary focus is developing clean, scalable, and maintainable gameplay logic using C#, with a strong emphasis on player experience and performance.
Currently, I work on Unity-based game projects that follow a client-server architecture, where I interact with backend systems via APIs and process JSON data efficiently. This experience has helped me understand not only gameplay programming but also how games operate in a networked environment, including data flow, synchronization, and optimization.