Tiago João Oliveira Da Costa
13 December 1993, Portugal
Phone: -
E-mail:-
SUMMARY
6+ years of professional experience in the game industry. Good experience with Unity3D and C# across
multiple platforms. Proactive and ready to go for the extra mile. Recently focused on improving
management skills to bring the full potential of a team. I’m ready to fail and keep trying until getting it
right.
Technical skill set:
• Languages: C#, JavaScript, C++
• Version Control: Git, Gitlab
• Operating Systems: Windows, Ubuntu, MacOS
• Workflow: Agile workflow
• Task management tools and documentation: Jira, Trello, Confluence, Google Docs
• Unity 3D: Editor scripting, automatic tests, asset bundles, plugins, multi-platform deployment
WORK EXPERIENCE
Game Developer
Grandes Planos S.A.
Mar 2015 – Oct 2015
Main responsibilities:
As a solo developer, I was responsible of making every technical decision and implementing them. Had
to research the original game to capture its original arcade gameplay feeling. Worked with almost every
aspect of Unity3D and used Photon Engine for multiplayer development. Worked closely with the
designer so we could have a nice workflow between us.
Technologies and tools:
Unity3D (Windows), C#, Photon Engine, Trello, Source Tree, Visual Studio, Git, Windows
Game developed:
Baku Baku Revival(project cancelled)
Falling block puzzle arcade game, inspired on the original Baku Baku for the Sega Saturn. The objective
of the game is to match one animal piece to their food making awesome combos and scoring points.
https://www.kickstarter.com/projects/grandesplanos/baku-baku-revival/?ref=kicktraq
Unity3D Developer
Amak Post II
Nov 2015 – Mar 2016
Main responsibilities:
Research and find all the technologies needed (RFID, Accelerometer, Gyroscope, GPS, camera, WIFI
and microphone) for the app development and find or create ways to use them with Unity3D (building
native plugins). Worked on Indoor and outdoor location and speech to text with real-time translation.
Technologies and tools:
Unity3D (Android, Windows phone), C#, Trello, Visual Studio, SVN, Windows.
Project developed:
Iris Prime
Iris Prime was an augmented reality app with the objective to help people on daily tasks like speech to
text and translation, object location, people indoor and outdoor location using HoloLens.
Game Developer
Take The Wind
Apr 2016 – Oct 2017
Main responsibilities:
Assuring compatibility between all used platforms with one single project and find ways to optimize it
Worked on the WebGL port, asset bundles system and Unity Test tools.
Responsible for the Apple developer center account (generating certificates, etc).
Responsible for porting the app over to iOS.
Setting up interactive tables for clients and fairs.
Customer support via Team Viewer when needed.
Writing up documentation and onboarding new members to the development team.
Technologies and tools:
Unity3D (WebGL, iOS, Windows), C#, Git, Jira, Confluence, Visual Studio, Trello, Windows, MacOS,
iOS, Team Viewer.
Project developed:
Body Interact
Body Interact is a multi-platform medical immersive training platform that virtualizes acute and chronic
care medical simulation.
https://bodyinteract.com/
Casino Games Developer
Nov 2017 – Sept 2018
FABAMAQ
Due to a non-discloser agreement, further details about the current position cannot be revealed.
Technologies and tools:
C++, JavaScript, Git, Linux, Jira, Agile, Scrum.
Founder & Game Developer
Shadow Profile LDA
Oct 2019 – Present
Main Responsibilities:
Project management, contacting potential clients, general business management.
Sprint planning & review.
Creating new game ideas
Writing up documentation and requirements for tasks.
Managing internship teams
Full stack game developer
Technologies and tools:
Unity3D, C#, Git, Visual Studio, Trello, Jira, Android, Agile, Scrum
Lead Game Designer
Subdream Studios, Inc (USA)
Fev 2020 – Sept 2020
Main Responsibilities:
Defining game mechanics, rules, and player interactions.
Prototyping new game mechanics.
Character development.
Gathering feedback from playtests.
Development planning (sprint planning, defining milestones).
Game testing.
Setting up documentation and requirements for all the approved game features & fixes.
Assisting in the presentation Deck for investors.
Search for new talent and interviews.
Leading the internship team
Leading the game design team.
Technologies and tools:
Unity 3D, C#, Git, Google Docs, Trello,
EDUCATION
Technical degree in IT and enterprise management
Instituto Nun’Alvres
Bachelor’s degree in Game Development Engineering
Instituto Politécnico do Cávado e do Ave
Masters degree in Organizational Management: Business Management Branch.
Instituto Politécnico do Cávado e do Ave