Stephanie Morrow

Stephanie Morrow

$19/hr
Concept Artist
Reply rate:
-
Availability:
Full-time (40 hrs/wk)
Age:
30 years old
Location:
Jindalee, QLD, Australia
Experience:
3 years
STEPHANIE MORROW • CONCEPT ARTIST | Brisbane, Australia, 4074 |- |-| https://www.artstation.com/stephaniemmorrow | PERSONAL STATEMENT As a freelance concept artist, I am an extremely passionate and hard-working individual that is open-minded towards new experiences and challenges. I have a bubbly personality and a positive attitude. I enjoy working in a team and can work autonomously. Eventually I want to reach my long-term career goal of Lead Artist. EDUCATION- Diploma in Visual Art (Concept Art) Bachelor of Creative Arts (Game Design) CG Spectrum JMC Academy EXPERIENCE Concept Artist Freelance ​December, 2017 to Present ● Responsible for all concept art, UI designs, 2D animations, 3D modelling and texturing. ● Creation and management of schedules and general documentation of the project. ● Planning of unique and interesting level designs and boss mechanics. ● Working in a team with a programmer and a game designer. Concept Artist Freelance ● ​April, 2016 to Present Creating character designs and illustrations through references and descriptions made by clients. ● Created a website banner and custom icons for a gaming community. Technical Artist Critical Focus Media Productions ● J​ une, 2014 to May, 2016 Responsible for 3D modeling the ​Queensland Pops Orchestra l​ ogo​ f​ or several program introductions. ● QPO – With Honour We Serve 2015 ● QPO – New Years Eve Spectacular 2014 ● QPO – A Celtic Celebration 2014 ● QPO – Broadway Spectacular 2014 Technical Artist Critical Focus Media Productions ● ​December, 2014 to May, 2015 Created and textured a 3D model of the ​Street Burrito ​pop-up restaurant to building specific plans for a crowdfunding video. SKILLS & ABILITIES (SOFTWARE) Adobe Photoshop [Intermediate | 6 years professionally] Unity [Intermediate | 3 years] Drawing [Intermediate | 5 years professionally] Unreal Engine [Beginner | 1 year] Final Cut Express [Intermediate | 5 years] Adobe Illustrator [Beginner | 1 year] Maya [Intermediate | 5 years] Mudbox [Beginner | 2 years] Painting [Intermediate | 8 years] Adobe After Effects [Beginner | 2 years] PRACTICAL SKILLS • Focus on Character Art • Excellent communication skills and attention to detail • Character Concept Art and Design • Excellent aptitude to utilize different art styles • Weapon/Prop Concept Art and Design • Excellent ability to learn and adapt to different situations • Illustrative Concept Art • Ability to visually interpret other people’s ideas • Strong time-management and organisational skills • Ability to work under pressure to strict deadlines PERSONAL PROJECTS Concept Artist, All Creative Roles Game (side hobby project) ● Responsible for all concept art and UI designs, 2D animations, 3D modelling and texturing. ● Creation and management of schedules and general documentation of the project. ● Planning of unique and interesting level designs and boss mechanics. All Roles Timeless Winter ​ ​October, 2017 to Present ​February, 2015 to September, 2015 ● Management of the overall project by making the decisions on game mechanics, unique qualities, genre, theme and asset creation as well as the initial concept of the game. ● In charge of the game project’s schedule, including time management of the project that included what needed to be done by specific dates and the compromises due to time constraints; as well as the Q&A aspect of testing. ● Responsible for the overall look of the game that involved the creation of all art assets, the style of art, concept art, character sprite sheets, 2D animation, character and enemy designs, environment designs and miscellaneous props such as crates and lamp posts. ● Had assistance with the programming implementation in Unity. ● Sourced the game’s audio SFX and game music. INTERESTS & HOBBIES • Designing characters • Working on a hobby game project with friends • Self-studying Japanese • Playing and analyzing games (mechanics, concept art, etc.) • Traditional painting/drawing • Watching and analyzing animation (techniques, art style, etc.) • Anime (Japanese and Art) • Learning new art techniques and styles REFEREES Adrian Forest ​|​ Lecturer (Game Design) ​|​ SAE Institute Brisbane ​|​-Ellenor Mills​ ​|​ Creative Director ​|​ Critical Focus Media Productions ​|​- Emily Jones​ ​| ​Centre Coordinator ​| ​Vinnies |​ ​ WORK:-​ | ​PRIVATE:- Kim Ashwood-Kidd​ ​| ​Relief Manager ​|​ Vinnies ​| ​- Sarah Gooding​ ​| ​Administration Assistant ​|​ Orion Training |​ ​-
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