Resumé of Sheralon Lynette Dunn
Name:
Sheralon Lynette Dunn
Phone:
-
Email:
-
Education:
2014 – Briston – TAE- – Briston – TAELLN- – 1995 Gosford College of TAFE – Diploma,
Analyst/Programmer
TAFE Courses Completed:
COBOL
Systems Analysis and Design
Computing Development Tools
Database Systems
Operating Systems
Data Communications Systems
Contemporary Computing
Computer Keyboarding
Programming Concepts
Microcomputer Packages
Business Communication
Systems Development Workshop
Computers in Business and Society
Systems Management
Programming Workshop
Programming Option C++
Hardware:
IBM PC
DEC VAX/VMS
Software:
Unreal Engine 4 & 5 (Accredited Specialist)
UDK (advanced user, prior to UE4 release)
Autodesk Maya (advanced user)
Character Creator 3 and 4
iClone 7 and 8
SideFX Houdini
Clarisse
Global Mapper
Terra Incognito
Perforce
Jenkins
Pano2VR
Autodesk 3DS Max
Rhino 3D (intermediate user)
Allegorithmic Substance Suite
ZBrush (advanced user)
Languages:
Referees:
World Machine 3 (intermediate user)
Gaea
Global Mapper
Marvellous Designer
Blackmagic Fusion (intermediate user)
Blackmagic DaVinci
Speedtree (advanced user)
Adobe Photoshop (advanced user)
Corel Paintshop Pro (intermediate user)
NVidia Physx and Apex (registered developer)
Vue XStream
Mental Ray (advanced user)
Redshift 3D (intermediate user)
Renderman (advanced user)
XNormal
Microsoft Office Suite
DOS
Windows all versions
Citrix
Royal Blue
CC Mail
Peregrine
Zenworks
Laplink
LAN Desk
Tivoli
ITSM
AD Manager
Exchange
FINEOS
Dynamix
SOLVE
Proxy
SMS
User Manager
Unreal Engine Blueprint
Unreal Script
C++
Visual Basic
Powerhouse
DB2
XML
Pascal
Fortran
David Shaw-, E:-Shanil Sharma-, E:-
Work History:
May 2022 – Present – Developer –Immersiv
Duties Include:
Implementing all code for virtual experiences of Architectural
Visualisation including ability to swap assets, materials, and general
interaction with assets.
R&D projects to keep up to date with current engine updates and
trends.
Creating and implementation of animation of characters including
retargeting. This is done using CC4 and iClone 8 with live link into
the engine.
Basic modelling however do fix ups of 3D Artists assets to ensure it
is fit for the engine which includes UVing, texture creation and
clean-up of messy models
Creation of all types of customised foliage using Speedtree.
Creation of assets required that are fabric based eg: cushions,
curtains, anything that is done in Marvellous Design.
Training, mentoring and assisting staff with projects using Unreal
Engine.
Optimisation, designing and updating the pipeline for 3D
Visualisation.
Creation of templates, materials, game modes, environments,
lighting, post processing, UI coding, sequencer outputs, and much
more.
Videography to output any cinematic sequences from the engine
into a final format to be viewed on any device including TV.
Troubleshooting and fixing any technical issue be it artistic, code, or
anything else that may occur.
Finalisation outputs of projects for all device requirements including
VR experiences.
Documentation of IMMERSIV product and best practises for using
Unreal Engine.
Assist with IT duties to ensure systems are running correctly.
Implementation and training on Perforce.
February 2022 – March 2023 – Developer –situSYSTEMS (nb: I started out part time
before going full time hence the overlap of months)
Duties Include:
Importing of assets into situSYSTEMS.
Testing assets in situSYSTEMS and troubleshooting any issues
and ensuring resolution. This is then documented into final
documentation to ensure consistency.
Creation of Documentation as well as updating both technical and
art sides.
Creation of basic assets for importing into situSYSTEMS including
cleanup of assets, UVing, and material assignments.
Creation of all foliage using Speedtree or from obtaining and
cleaning up Megascans assets.
Creation of PBR textures and shaders/materials.
Writing of “uber” shaders for external contractors to use when
creating assets to ensure the asset comes into the engine correctly.
Photoshoot from clients products for textures and turning them into
textures for use in engine/situSYSTEMS.
Photoshoot from clients products for 3D Artists to model and texture
assets for use correctly if no CAD data is provided or little
information is provided from the client.
Coding of system in Unreal (both UE4.27 and UE5) for PC, VR, and
Mobile, to allow people to walk through dwellings and environments
to see what it will look like once developed in real life. Also allows
for swapping out of assets from wall paint colours, to furniture,
cabinetry, etc, again so people can pick what they want and view
their home prior to build, or landscaping for environments. This also
includes changing time of day and world location.
Training staff how to use aspects of the system including guidance
on UE5.
March 2021 – May 2022 – Unreal Developer –Revista
Duties Include:
Implementing all code for virtual experiences of Architectural
Visualisation including ability to swap assets, materials, and general
interaction with assets.
Basic modelling however do fix ups of 3D Artists assets to ensure it
is fit for the engine which includes UVing, texture creation and
cleanup of messy models
Creation of all types of customised foliage using Speedtree.
Training, mentoring and assisting staff with projects using UE4.
Optimisation, designing and updating the pipeline for 3D
Visualisation.
Creation of templates, materials, game modes, environments,
lighting, post processing, UI coding, sequencer outputs, and much
more.
Videography to output any cinematic sequences from the engine
into a final format to be viewed on any device including TV.
Troubleshooting and fixing any technical issue be it artistic, code, or
anything else that may occur.
Finalisation outputs of projects for all device requirements including
VR experiences.
Documentation including creation and being the administrator for
the internal knowledgebase and ensuring documentation is up to
date and correct.
Basic IT duties from network troubleshooting and fixing to builds of
machine both hardware and software.
November 2019 – March 2021 – Lead Technical Artist/Programmer – ConceptV
Duties Include:
Leading, mentoring, training, and assisting staff with projects and
best practises.
Implementing, designing and updating pipeline for 3D Visualisation
using UE4.
Optimisation of projects. This includes:
o Ensuring 3D Assets are correctly modelled, and UV’d, which
includes lightmap UV’s are correct and texel density is set
accordingly.
o Creation of PBR Master Materials.
o Cleaning up code that is messy and contains extraneous
code.
Modelling and UVing.
Sourcing and creating PBR textures.
Coding of tools to make artists jobs a bit easier within the engine.
Documentation and training.
Building of specialised computer systems for visualisation.
Toubleshooting issues such as all technical IT related issues, or
issues with the project such as lighting, or general builds.
Finalisation of projects using Pano2VR
June 2019 – November (Contractor) – Application Specialist - Gallagher Bassett
Duties Include:
Supporting main application Claims Consultants use which
includes:
o Adding and removing of accounts
o Assistance with bugs and issues. Some of this involves
resolving the issue within the scope of the job however if it
involves developer fixes the issue is past off to the relevant
team.
o Configuration when changes are required of the system.
o Updates to the system sometimes requiring after hours work
to ensure no one is logged into the system when changes
are made.
o Creation and implementation of templates used by Claims
Consultants including lower environment testing through to
release in Production environment.
Reporting. Generation of reports to the business reporting on tickets
that are pending different departments and assistance with closing
these off if required.
Leading and overseeing rollouts of updates.
Some development work such as modifying or creating SQL scripts
for not only reporting but to automate some requests and queries.
Currently re-learning SQL and actively running scripts in the
production environment (as well as UAT environment) to re-learn
this and obtain query criteria.
Learning of Java to do backend development work on the primary
application.
November 2018 – June 2019 (Contractor) Technical Artist – V2i
Duties Include:
Implementing,designing and updating pipeline for Realtime 3D
Visualisation. Including IT requirements for both software and
hardware.
Programming of assets, optimisation of projects, creating and
updating documentation. Cleaning up of old code and updating to
current engine/build. Creation of new code and functionality on a
project to project basis. All new code and updated code is also
updated through Perforce to be easily used in future projects.
Creation of new projects using UE4 and setting up in Perforce.
Projects are created primarily with the use of JSON however there
are some projects where this isn’t required so standard template is
created.
Troubleshoot existing project issues and resolving. Builds are
generated using Jenkins where I will set up new builds once I
create them and send off a build during milestones to ensure they
build correctly. Any troubleshooting is also done and fixed up
accordingly.
3D modelling, texturing, animation.
March 2014 – April 2018 – Tutor/Content Creator/Programmer/Unit Champion Prime
Learning (formally Art Intelligence, formally Evocca)
Duties Include:
Tuition of students for ICT50210 Diploma in Interactive Games.
This included holding workshops, one on one’s, and marking their
assessments.
Training of other Tutors. This was a regular occurrence due to the
skills, knowledge and expertise I hold with what was required for
being able to teach the course including UDK/UE4 and being one of
a couple of qualified Programmers (eventually I was the only
qualified programmer in the college).
Was one of 2 Tutors (the other Tutor was my husband) who had the
status of being an accredited UE4 trainer until the college was
closed. I am still recognised as a UE4 Specialist.
Content creation.
One of 2 Tutors who, when the owner decided to retire and shut
down the college, was chosen to teach out remainder students (the
other Tutor was my husband). This included graduating over 100
students during my time at the college.
Owner of the Programming unit and had the sole task of re-writing it
once Epic stopped supporting UDK/UE3.
Multidisciplined – However I am primarily a programmer.
2006 – Current - D’Struct Digital: Own company
Duties Include:
Pixel Zoo Freelance/Contractor 2018: 3D modeller, shader writer,
renderer, rigging and animation on projects. This is ongoing and I
am called upon when they require an extra helping hand.
Freelancer for Architectural Visualisation companies: UE4
programming, creating blueprint functionality, cleaning up code
created by artists, UI implementation.
Training online as well as one-on-one tuition. Primarily focusing on
portfolios which students wishing to gain a career in the industry
require.
Creating offline training courses for students to purchase and learn
from. Primarily advanced coding (including Artificial Intelligence)
and creating training for those wanting to learn how to code but
scared to touch the subject.
3D Rendering for Visualisation such as Marine and Architecture.
Creating/Coding Interactive Walkthroughs for visualisation such as
architecture projects.
Creating own games: When Pigs Fly published on Google Play end
of October 2018. Two other smaller games are in development for
mobile devices. Developing another larger game that will be for
PC/Console which is an Action/Adventure/Fantasy genre.
May 2010 – March 2014 IT Service Desk Officer UnitingCare Health
Duties Include: I do general every day support of all hospitals and corporate office
which include password resets, creation of accounts, termination of accounts,
release of blocked emails, etc. Other support includes helping staff via phone or via
remote control on how to do things such as simple file restores, MS Office
assistance, installation of PC’s and laptops. Desktop Support duties including port
patching and builds of laptops and PC’s to a standard SOE. Port patching. Oversee
a small team when the team leader is unavailable. General reporting. Training and
mentoring of staff. Escalation and complaint handling.
January 2007 – August 2007 Desktop Support Officer at Suncorp
Duties include: Building of PC systems for Suncorp to standard SOE. Installation of
software and hardware. Port patching. Problem solving for calls that are for third
level support. Procurement of hardware and software. Look after Mimesweeper and
having to release or decline emails and attachments that don’t comply to security
policies that includes large attachments that were over the limit.
June 2002 – January 2007 Helpdesk Support Officer at Suncorp
Duties include: Logging of helpdesk calls using SOLVE from phone calls to emails.
Resolving as many calls as possible over the phone. Installation of software and
hardware. Maintaining the call queue by checking those that had gone past their SLA
and calling users to help solve the issue. This was not just my calls logged but from
calls logged to anyone on the Helpdesk. Solving issues that were not just Suncorp
issues but those from GIO, RACQ, LJ Hooker, DAS sites and many other people
who are affiliated with Suncorp. Restoring of files if requested. Setting up of printer
queues. Training other staff on software/hardware I was firstly trained at to get to
know for a backup. Keeping the knowledgebase up to date with any fixes entered
that were out of date by keeping them up to date. Liasing with other IT groups for
help on resolving issues that they owned but had the Helpdesk roll out the fix for.
Feburary 2000 – September 2001 Helpdesk Support Officer (Contractor) at Groupama
Insurances (London, England)
Duties include: Logging of calls using Royal Blue from phone calls, people coming to
see us and from emails. Resolved many problems over the phone as well as seeing
a person in person if requested. Installed software as well as hardware. Set up SLA’s
and checked with my supervisor that everyone were adhering to the SLA. Rest
passwords, setup of new user accounts and maintaining user accounts. Setup
people for usage of the internet. Remote controlled users machines to show how to
do a request they were wanting help on.
October 1997 – October 1999 Helpdesk Support Officer at ABN AMRO
Duties include: Logging of helpdesk calls using Infra from phone call as well as users
who would come and see us in person. Most problems were resolved over the
phone. Those problems not resolved over the phones as a user wanted to see
someone in person I myself would see them if it wasn’t too busy or a third level
support officer would see the user. I was responsible for installing some software
onto the internet, resetting of passwords using Novell. Was also responsible for
obtaining a third party client to come out to look at printers such as Lexmark, if any
were down and under warranty. Helped my supervisor look at any jobs that had
passed their SLA and have these resolved.
August 1996 – October 1997 Technical Specialist at Icom Solutions Pty Ltd
Duties include: Teaching many clients on how to use all sorts of software as well as
hardware. This was broken down into three categories: Beginners, Intermediate, and
Advanced. Many clients came to the office which was broken up into class rooms as
well as having to travel throughout NSW and parts of QLD to teach at a clients place
of work. My two biggest clients were NSW Agriculture and Nestlé. I also had to write
up documentation if it was a specialised course instead of teaching the standard
software or hardware package. Also had support for each client once the course was
finished if they had other problems later. The classes ranged from 1 on 1 up to 12 at
a time.
September 1995 – August 1996 Data Entry Operator at Riette Export Pty Ltd
Duties include: Data entry of purchase orders, invoicing for clients, office supervisor.
Other Work:
Computer Technician:
Building of PC systems from the ground up.
Specialise in CAD machines.
Rebuilding of PC/Laptop systems.
Installation of software and hardware.
Networking.
Problem diagnostics and solving.
System designing.
Training.
Documentation.