CONTACTS
-
- California, United States
SKILLS
Unreal Engine 5 Unreal Engine 4
Gameplay Programming in C++
Blueprints Visual Scripting
GAS (Gameplay Ability System)
Unreal Build Tools Automation AI
Behavior Trees EQS Blackboard
Unreal Online Subsystem Steam
CAD (Creo, SolidWorks, NX, Catia)
Automation Software Development
LabVIEW MATLAB C++
Precision Alignment Systems
Multiplayer Integration Game Development
GitHub Game Engineer Linear Algebra C#
Lumen Perforce Python
C++ Programming
EDUCATION
USA
Bachelor of Science
PROJECTS
Lamelo Ball Sandbox Metaverse
https://www.sandbox.game/avatarcollections/lamelo-ball/en
Crafting immersive, interactive LaMelo Ball
avatars in The Sandbox, integrating unique
traits, animations, and physics for dynamic
metaverse gameplay.
Link: https://www.youtube.com/watch?v=iAhSyl9ttA
Riff VR Metaverse
https://riffxr.com/
Developed immersive VR metaverse in
Unreal Engine with multiplayer systems,
interactive
environments,
and
usergenerated content tools.
Link:
https://www.youtube.com/watch?
v=VaGuDKqvxkQ
EY Echodeea Metaverse
Developed requirements and art guidelines
for a tourism metaverse combining virtual
landmarks with real-world travel bookings.
SHAUN AMES
LEAD GAME DEVELOPER
PROFILE
Unreal Engine–specialized Game Developer with 8 + years of experience architecting
gameplay systems, building engine‑level tools, and delivering AAA‑quality experiences.
Highly proficient in Unreal Engine 5 and Unreal Engine 4, with deep expertise in C++,
Blueprint scripting, Gameplay Ability System (GAS), AI Behavior Trees, EQS, Replication,
and Multiplayer Networking. Demonstrated success in integrating Unreal Online
Subsystems, custom Unreal plugins, editor utility widgets, and real‑time rendering
optimizations.
EXPERIENCE
Narsun Studios
Lead Unreal Engine Developer
2021 - Present
• Designed and executed a custom Unreal Online Subsystem–based multiplayer session
framework, increasing session stability and reducing latency.
• Researched and developed modular AI Behavior Tree and EQS systems for advanced
enemy and NPC logic entirely within Unreal Engine.
• Built VR locomotion, motion controller input, and replicated physics actors directly in
Unreal for immersive multiplayer VR gameplay.
• Integrated AWS GameLift, PlayFab, and Unreal’s native replication features for scalable
backend services.
• Optimized Unreal material graphs, dynamic lighting, and LODs, achieving consistent
60+ FPS across platforms.
• Authored Unreal Editor Utility Widgets to streamline level designer workflows and
automate repetitive asset management.
• Led internal reviews on Unreal Engine coding standards, ensuring best practices in
C++ and Blueprints across the team.
Volition
Senior Gameplay Systems Engineer (Unreal)
2018 - 2021
• Supported cross-disciplinary teams by developing a dynamic quest system using
Unreal’s Gameplay Framework and replicated world state.
• Motivated the team to deliver innovative gameplay features by implementing
multiplayer vehicle controllers and combat mechanics entirely in Unreal C++ and
Blueprints.
• Conducted UI/UX development by designing UMG HUDs, inventory systems, and radial
menus fully integrated into Unreal’s UI pipeline.
• Managed integration of third-party backend services with Unreal APIs for analytics,
achievements, and cloud saves.
• Utilized Unreal’s profiling tools to improve lightmaps, shader complexity, and draw
calls.
• Utilized Unreal Build Tool (UBT) customizations and automated packaging scripts to
enhance build processes and deployment efficiency.
Contractor
Gameplay Engineer
2017 - 2018
• Architected GAS‑based ability trees for MMO player progression and replicated
abilities with minimal network overhead.
• Implemented chunk streaming and async level loading, cutting perceived load times by
35%.
• Incorporated Vivox voice chat SDK with positional audio and proximity‑based filters,
improving communication immersion.
• Wrote custom Unreal C++ plugins for procedural mesh generation and dynamic
environment destruction.
• Enhanced server authoritative movement systems, mitigating latency and cheating
exploits in PvP matches.
• Explored weekly sprint reviews and code reviews, mentoring a team of junior Unreal
developers on best practices.