Seth Byrnes

Seth Byrnes

$25/hr
Game Design
Reply rate:
-
Availability:
Full-time (40 hrs/wk)
Age:
34 years old
Location:
Toronto, Ontario, Canada
Experience:
4 years
Seth Byrnes Toronto, Ontario, Canada -- linkedin.com/in/seth-byrnes- Summary Toronto-based Game Designer with a passion for player engagement. Key skills include: -Honours Bachelor of Game Design from Sheridan College -VR project experience with Samsung and Red Meat Games -Experience in co-op games, adventure puzzles and QA testing -UI design with Frolic Labs and game design with Sharp End Studios -Level design for First-Person & Third-Person Multiplayer Shooter games. -Community Map Design -Historical Research (historical event-based game design) -Team Co-Ordination Experience Game Designer Sharp End Studio Sep 2021 - Present (1 year 6 months) Real Time Strategy / Citybuilder Game Designer -Led the development of a stylized city builder game from concept to Early Access launch -Acted in Production Design, Game Design, and Team Management roles -Created comprehensive Design Documentation, wireframes, and assembled production material & artists reference -Delegated tasks to team members and provided actionable, constructive feedback on execution -Designed UI and Audio prototypes and assets -Implemented designs in-engine in partnership with programmers -Playtested the prototype extensively for bug fixing, design consistency, and balance -Analyzed playtest feedback and implemented changes to improve the overall player experience. Level Designer Flying Squirrel Entertainment Mar 2022 - Present (1 year) Level designer for third-person multiplayer shooter. -Conducted research on historical battles and locations to inform level design. -Created pen and paper designs for the game's unique play modes. -Performed terrain roughout and level blockout. -Conducted playtesting to evaluate level design. Seth Byrnes - page 1 -Completed terrain pass with splatmap & erosion simulation, and performed final asset placement and 'set dressing'. -Acted as QA Tester to ensure quality of levels. Game Designer MicroProse Canada Oct 2020 - Dec 2022 (2 years 3 months) Game Designer & Coordinator, WWII Bomber Flight Simulation -Collaborated with Warplane Heritage Museum to research historical objects and facts -Integrated historical objects and primary accounts into gameplay design -Used historical research to inform and enhance game design -Wrote historically accurate narratives for the game -Worked with programmers to ensure historical accuracy in gameplay elements. -Designed and documented level design and mechanics based on extensive research -Recreated an entire airbase as a mockup for level artists to use as reference for scale and placement of assets. -Utilized period photographs, maps, diagrams, and written material to inform a historically accurate concept. -Created visual aids and design docs to guide remote/international 3D art team in creating periodaccurate assets -Contributed to promotional material using first-hand accounts and generating social media content. Exhibitor Sharp End Studio Apr 2022 - Apr 2022 (1 month) Demonstrated Civitas at XP Game Summit -Managed booth setup and teardown -Oversaw software during exhibit -Promoted the games to attendees -Facilitated enjoyable playing experience Game Designer Sharp End Studio Nov 2018 - Aug 2021 (2 years 10 months) Game Designer & Coordinator, WWII Bomber Flight Simulation -Collaborated with Warplane Heritage Museum to research historical objects and facts -Integrated historical objects and primary accounts into gameplay design -Used historical research to inform and enhance game design -Wrote historically accurate narratives for the game -Worked with programmers to ensure historical accuracy in gameplay elements. -Designed and documented level design and mechanics based on extensive research -Created visual aids and design docs to guide 3D art team through production of period-accurate assets Exhibitor Seth Byrnes - page 2 Frolic Labs Oct 2019 - Oct 2019 (1 month) Demonstrated DUNE SEA (Frolic Games) at EGLX -Managed booth setup and teardown -Oversaw software during exhibit -Promoted the games to attendees -Facilitated enjoyable playing experience User Interface Designer Frolic Labs Jul 2019 - Oct 2019 (4 months) UI Designer for a relaxing side-scrolling platformer released on PC and Switch -Designed and produced all UI assets. -Conducted playtesting to identify and resolve any issues with gameplay flow -Provided creative direction to ensure a cohesive and user-friendly experience for players. Game Designer Mindwax Games Sep 2017 - Apr 2018 (8 months) Collaborated with team on 2 game prototypes: "CritterBall" & "CritterBox" -"CritterBall": Designed co-op experience for up to 100 players using phones to control game -"CritterBox": Designed adventure platformer with environmental puzzles -Level design, obstacle creation, and gameplay element design for both titles -Conducted playtesting to ensure quality and enjoyable gameplay -Showcased prototypes at gaming events (EGLX and LevelUP) Exhibitor Mindwax Games Mar 2018 - Mar 2018 (1 month) Demonstrated two games (CritterBox and CritterBall) at EGLX -Managed booth setup and teardown -Oversaw software during exhibit -Promoted the games to attendees -Facilitated enjoyable playing experience Community Level Design for Mount & Blade Self-employed 2015 - 2018 (3 years) Self-directed project. -Designed and iterated 20+ original multiplayer levels for the Mount & Blade community. -Overhauled 50+ community levels to enhance player experience. -Managed an online server community, promoting growth through design and community engagement. -Facilitated design and implementation of server and client-side gameplay modifications. -Achieved a 50% increase in server traffic. Seth Byrnes - page 3 Quality Assurance Tester Heath Games LLC Sep 2016 - Oct 2017 (1 year 2 months) QA Tester for Survival Horror First-Person Shooter - Tested all elements of a free-to-play totalconversion modification for the GoldSRC Half-Life 1 engine, approved for independent release on Steam by Valve. -Playtested the entire game and reported on bugs & balance. -Identified design flaws in gameplay and level layout and helped improve them. Junior Game Designer Red Meat Games Jan 2017 - May 2017 (5 months) Mobile Game Developer - Developed a mobile wave shooter for Samsung GearVR. -Wrote and maintained game design documentation in collaboration with senior designers. -Integrated various art assets including models, animations, textures, and sounds into the game. -Designed and created 4 challenging arena levels with increasing difficulty and optimized for replayability. -Mentored a junior programmer while developing game systems. Education Sheridan College Bachelor’s Degree, Game and Interactive Media Design 2014 - 2018 University of Guelph History 2013 - 2014 Attended Guelph U. in the Bachelor of Arts History stream for one year, completed several pre-modern history and classics courses. Skills Exhibitions • Art Exhibitions • Exhibit Preparation • Exhibition Stands • Trade Show Exhibitor • Research • Documentation • Prototyping • Testing • Wireframing Seth Byrnes - page 4
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