Seth Byrnes
Toronto, Ontario, Canada
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linkedin.com/in/seth-byrnes-
Summary
Toronto-based Game Designer with a passion for player engagement.
Key skills include:
-Honours Bachelor of Game Design from Sheridan College
-VR project experience with Samsung and Red Meat Games
-Experience in co-op games, adventure puzzles and QA testing
-UI design with Frolic Labs and game design with Sharp End Studios
-Level design for First-Person & Third-Person Multiplayer Shooter games.
-Community Map Design
-Historical Research (historical event-based game design)
-Team Co-Ordination
Experience
Game Designer
Sharp End Studio
Sep 2021 - Present (1 year 6 months)
Real Time Strategy / Citybuilder Game Designer
-Led the development of a stylized city builder game from concept to Early Access launch
-Acted in Production Design, Game Design, and Team Management roles
-Created comprehensive Design Documentation, wireframes, and assembled production material &
artists reference
-Delegated tasks to team members and provided actionable, constructive feedback on execution
-Designed UI and Audio prototypes and assets
-Implemented designs in-engine in partnership with programmers
-Playtested the prototype extensively for bug fixing, design consistency, and balance
-Analyzed playtest feedback and implemented changes to improve the overall player experience.
Level Designer
Flying Squirrel Entertainment
Mar 2022 - Present (1 year)
Level designer for third-person multiplayer shooter.
-Conducted research on historical battles and locations to inform level design.
-Created pen and paper designs for the game's unique play modes.
-Performed terrain roughout and level blockout.
-Conducted playtesting to evaluate level design.
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-Completed terrain pass with splatmap & erosion simulation, and performed final asset placement and
'set dressing'.
-Acted as QA Tester to ensure quality of levels.
Game Designer
MicroProse Canada
Oct 2020 - Dec 2022 (2 years 3 months)
Game Designer & Coordinator, WWII Bomber Flight Simulation
-Collaborated with Warplane Heritage Museum to research historical objects and facts
-Integrated historical objects and primary accounts into gameplay design
-Used historical research to inform and enhance game design
-Wrote historically accurate narratives for the game
-Worked with programmers to ensure historical accuracy in gameplay elements.
-Designed and documented level design and mechanics based on extensive research
-Recreated an entire airbase as a mockup for level artists to use as reference for scale and placement
of assets.
-Utilized period photographs, maps, diagrams, and written material to inform a historically accurate
concept.
-Created visual aids and design docs to guide remote/international 3D art team in creating periodaccurate assets
-Contributed to promotional material using first-hand accounts and generating social media content.
Exhibitor
Sharp End Studio
Apr 2022 - Apr 2022 (1 month)
Demonstrated Civitas at XP Game Summit
-Managed booth setup and teardown
-Oversaw software during exhibit
-Promoted the games to attendees
-Facilitated enjoyable playing experience
Game Designer
Sharp End Studio
Nov 2018 - Aug 2021 (2 years 10 months)
Game Designer & Coordinator, WWII Bomber Flight Simulation
-Collaborated with Warplane Heritage Museum to research historical objects and facts
-Integrated historical objects and primary accounts into gameplay design
-Used historical research to inform and enhance game design
-Wrote historically accurate narratives for the game
-Worked with programmers to ensure historical accuracy in gameplay elements.
-Designed and documented level design and mechanics based on extensive research
-Created visual aids and design docs to guide 3D art team through production of period-accurate assets
Exhibitor
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Frolic Labs
Oct 2019 - Oct 2019 (1 month)
Demonstrated DUNE SEA (Frolic Games) at EGLX
-Managed booth setup and teardown
-Oversaw software during exhibit
-Promoted the games to attendees
-Facilitated enjoyable playing experience
User Interface Designer
Frolic Labs
Jul 2019 - Oct 2019 (4 months)
UI Designer for a relaxing side-scrolling platformer released on PC and Switch
-Designed and produced all UI assets.
-Conducted playtesting to identify and resolve any issues with gameplay flow
-Provided creative direction to ensure a cohesive and user-friendly experience for players.
Game Designer
Mindwax Games
Sep 2017 - Apr 2018 (8 months)
Collaborated with team on 2 game prototypes: "CritterBall" & "CritterBox"
-"CritterBall": Designed co-op experience for up to 100 players using phones to control game
-"CritterBox": Designed adventure platformer with environmental puzzles
-Level design, obstacle creation, and gameplay element design for both titles
-Conducted playtesting to ensure quality and enjoyable gameplay
-Showcased prototypes at gaming events (EGLX and LevelUP)
Exhibitor
Mindwax Games
Mar 2018 - Mar 2018 (1 month)
Demonstrated two games (CritterBox and CritterBall) at EGLX
-Managed booth setup and teardown
-Oversaw software during exhibit
-Promoted the games to attendees
-Facilitated enjoyable playing experience
Community Level Design for Mount & Blade
Self-employed
2015 - 2018 (3 years)
Self-directed project.
-Designed and iterated 20+ original multiplayer levels for the Mount & Blade community.
-Overhauled 50+ community levels to enhance player experience.
-Managed an online server community, promoting growth through design and community engagement.
-Facilitated design and implementation of server and client-side gameplay modifications.
-Achieved a 50% increase in server traffic.
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Quality Assurance Tester
Heath Games LLC
Sep 2016 - Oct 2017 (1 year 2 months)
QA Tester for Survival Horror First-Person Shooter - Tested all elements of a free-to-play totalconversion modification for the GoldSRC Half-Life 1 engine, approved for independent release on
Steam by Valve.
-Playtested the entire game and reported on bugs & balance.
-Identified design flaws in gameplay and level layout and helped improve them.
Junior Game Designer
Red Meat Games
Jan 2017 - May 2017 (5 months)
Mobile Game Developer - Developed a mobile wave shooter for Samsung GearVR.
-Wrote and maintained game design documentation in collaboration with senior designers.
-Integrated various art assets including models, animations, textures, and sounds into the game.
-Designed and created 4 challenging arena levels with increasing difficulty and optimized for
replayability.
-Mentored a junior programmer while developing game systems.
Education
Sheridan College
Bachelor’s Degree, Game and Interactive Media Design
2014 - 2018
University of Guelph
History
2013 - 2014
Attended Guelph U. in the Bachelor of Arts History stream for one year, completed several pre-modern
history and classics courses.
Skills
Exhibitions • Art Exhibitions • Exhibit Preparation • Exhibition Stands • Trade Show Exhibitor •
Research • Documentation • Prototyping • Testing • Wireframing
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