Since I was a child, I have been passionate about video games, comic books and
imaginary worlds in general, and I have always wanted to work where these
universes are created. Throughout my different studies, I discovered that I wanted to
specialize in 3D sculpting, especially characters. During these years and thanks to
my personal projects, I have learned many diversified skills such as classical
drawing, implementing 3D assets in a game engine, the PBR 3D pipeline, using
various software such as 3DS Max, Zbrush, Marvelous Designer, Substance 3D
painter, Maya for retopology or Photoshop. I chose to study Game Art and later 3D
character modeling because Art in all its forms has always been my passion. I also
studied classical Fine Arts/Visual Arts during my two years at the University of Paris
La Sorbonne. Thanks to that education, I entered Rubika with a solid general
knowledge (History, Art, Philosophy, Symbolism, Art History, etc.) that continued to
grow during my three years there, in addition to the many new things I learned in this
school. After my Bachelor’s Degree, I wanted to specialize in 3D modelling and
during my 2 years of training I learned a lot about anatomy, how to adapt my work to
different styles and also how to analyze and adapt a 2D concept I was given into a
3D believable model. I alm currently working from my home office as a Freelance 3D artist and I’m looking for new work opportunies.
I am hard working, organized, very curious and always eager to learn new things.
Teamwork has been a daily aspect of my studies, so it is not an issue for me.
However, I can also work very efficiently by myself at home as I was doing on a daily
basis both during my internship at the end of my Bachelor and during my 2 years of
3D sculpting. I am also fluent in English (read, spoken and written).