Praveen Liyanaarachchi
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Hello, This is Praveen, a well-versed game developer with a decade of
experience under my belt. I started my career in 2012 as Junior game developer
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I had the privilege of working with renowned game companies, playing a vital
role in the development of a few wildly successful games. My contributions
extended across Mobile Games, PC/Linux Games, Console Games, Casino Games,
Amusement Games, Metaverse Games, Game Porting, and Game Localization.
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I've mostly used Unity3D and C# for my projects, but I'm also experienced with
other game engines / Languages like Godot, GameMaker, XNA and Typescript.
Adapting to new technologies is something I'm comfortable with, as the
fundamental concepts of game development remain consistent
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With my skill set fully developed, I am now working as a contract / freelance
game developer. This has opened doors for me to work with all sorts of clients, from
big companies to smaller ones, offering a great variety in my work.
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I can offer:
Expertise: Writing clear, maintainable code is my bread and butter.
Plus, I'm great at figuring out which tech will work best for your project, ensuring your
game is built on a scalable and solid foundation.
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Creative Insight: Working on famous projects taught me a lot about what's
trending in games and what players expect. This helps me come up with fresh,
exciting ideas that really connect with gamers today.
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Teamwork and Communication: Having worked with a range of companies,
from startups to industry giants, and with people from various backgrounds, I'm
well-versed in adapting to different team dynamics and can work efficiently alone
or in a group.
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Focused and Reliable: In a remote environment, staying committed and
maintaining clear communication are vital. I offer these qualities to ensure consistent
progress and success in every project.
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Iโd love to hear from anyone who wishes to get in touch with me. Whether you
have an opportunity to work on the funโpacked stuff or just to say hey...!
โ Letโs have a virtual coffee and discuss your project : [Schedule a 30 min call]
Praveen Liyanaarachchi
Praveen Liyanaarachchi
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London, England
https://praveen.one/
https://www.linkedin.com/in/praveenone/
https://github.com/praveenone/
Work History:
โ Contract / Freelance Games Developer | Nov. 2020 - Present
Working as a freelance game developer, I partner with individuals and small
teams, where I'm deeply involved in programming and also contribute to areas
such as game design and providing technical guidance. For projects involving
individual clients, I also assist in finding the right talent, including game designers
and artists, to ensure project success
Few of the clients
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Decentraland Projects
I contributed to VegasCity's Metaverse projects in
Decentraland, Mainly used TypeScript
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Clay Jam
Update the project into latest Unity and add new
features
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Hyper Casual Games
Collaborated with a hyper-casual publisher to
deliver MVP prototypes, serving as a tech lead for a
remote development team
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Turn Based RPG Game Developed a turn-based RPG game MVP for
AvacavoGames using Unity3D.
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Card Game
Developed a Unity3D-based card game for a
client, subject to NDA.
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Edu. Math Game
2d math game for kids, developed using Godot
โ Indie Games Developer | Jun 2023 - Present
Drunken Clan. | Remote
As a freelance game developer, my free time is occupied with developing a 3D indie
game. I take charge of the full development process, which involves game
designing, story development, programming, and level designing, For this project i use
Godot engine
โ Games Developer | Dec. 2019 - Nov. 2020
Natsume Atari Inc. | Osaka. Japan
My role involves developing casino games for slot machines, ensuring they align
with the game designer's vision and work smoothly despite hardware constraints.
Mostly used C# / C++. Details of specific projects are confidential due to NDAs
โ Multimedia Programmer | April 2018 - Aug 2018 PT | Sep 2018 - May 2019 FT
Cosmic Lab | Osaka, Japan
Working with Cosmic Lab, a small but innovative multimedia production house, I
specialized in creating software for diverse projects, keeping in mind the limitations
of custom-built hardware such as Arduino and Raspberry Pi. My projects frequently
leveraged the Unity engine and involved network programming
Contributed Projects
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Konan Skate Game
I took on the entire development of a unique
amusement game for the Konan Museum in Japan,
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enabling players to navigate a virtual Konan
skateboard through Tottori city. We used Audreno for
DIY hardware for the skateboard [More]
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Tomborigraphy
Worked as a solo dev for a digital information panel
created using Unity3d and Drupal [More]
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Okaasan To Issho
Interactive Projection mapping project for a NHKโs
kids TV show, Unity3d and Audrino used. [More]
โ Games Developer | Mach 2015 - March 2018
Active Gaming Media | Osaka, Japan
Active Gaming Media, is an indie gaming publisher, I was involved in the full cycle
of developing several in-house games and also took on the task of porting indie
games to consoles like PlayStation and Switch. engaged in everything from project
planning to programming, working closely with an eclectic mix of developers,
artists, and managers, all while contributing to some well-known titles.
Contributed Projects
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Maison De Maou
Line defense game for iOS / Android. Involved in both
frontend and server development [More]
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Shuffle!
Recreated old PS2 visual novel game on Unity for PC
[More]
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Astro Boy - Edge Of
The Time
Famous Astro boy themed card game developed
using unity. Contributed for multiplayer using photon
[More]
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Stardew Valley
Had a rare chance to be a part of the localization
team as a programmer. Tech used XNA [More]
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Osomatsu San Hesokuri Wars
Worked in the localization team as a programmer,
maintaining and adding new features. Tech used using
FuelPHP and Unity. [More]
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Momodora IV
Port the game into PS4 / Switch. Tech used
GameMaker [More]
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Astebreed
Port game into Fuze (Chinese game console) [More]
โ Games Developer | Dec 2013 - Feb 2015
Elegant Media Australia | Colombo, Sri Lanka
I took the lead in creating a multiplayer game for mobile and tablets, handling
every stage of its development. My responsibilities encompassed developing
games as per client specifications, overseeing the technical side as a solo
developer, collaborating with artists, and liaising with project managers.
Contributed Project
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Kangaroo
KickBoxing
P2P multiplayer mobile game developed using Unity3d and
Photon PUN [More]
โ Games Developer - Co-Founder | Sept 2013 - Apr 2014
Hardy Pix [Defunct] | Colombo, Sri Lanka
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After GameCell Studios shut down, I teamed up with former colleagues to create a
mobile game. We managed to develop the game from beginning to end, aiming to
turn it into a business. Although our plan to establish a game studio didn't pan out
due to inadequate marketing and business strategy, the journey was a great
learning experience in both the technical and business aspects of game
development.
Contributed Project
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Glum Tom
A mobile game created with friends, participated in
programming, game design and planning, We used Unity3d
[More]
โ Junior Games Developer | Jul 2012 - Sep 2013
Game Cell [Defunct] | Colombo, Sri Lanka
As a junior developer here was filled with learning game development best
practices, achieved through close collaboration with senior developers, artists and
creating lots of playable prototypes. My first commercial project was an MMO game
for Android and iOS, where I worked on both the frontend and server-side.
Contributed Project
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MMO game for mobile
Contributed for both frontend / backend
development. Unity and photon server used
[More]
Programming Languages, Game Engines , Tools and stuff i use for make games:
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Unity
Git
Scrum
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Godot
GameMaker
Typescript
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Photon
Unreal
Jira
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C#
JavaScript
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C++
php
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python
SQL
Education:
โ Bsc (Hons) Management Information Systems | 2012 | Award GPA 3.0
University College Dublin
โ Higher Diploma In Computer Based Information Systems | 2009
National Institute of Business Management - Sri Lanka
โ Diploma In Computer System Design | 2008
National Institute of Business Management - Sri Lanka
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