Praveen Liyanaarachchi

Praveen Liyanaarachchi

$45/hr
Game Developer / Designer
Reply rate:
-
Availability:
Full-time (40 hrs/wk)
Age:
37 years old
Location:
Sliema, Sliema, Malta
Experience:
12 years
Praveen Liyanaarachchi ๐Ÿ‘‹ Hello, This is Praveen, a well-versed game developer with a decade of experience under my belt. I started my career in 2012 as Junior game developer ๐Ÿ˜‡ I had the privilege of working with renowned game companies, playing a vital role in the development of a few wildly successful games. My contributions extended across Mobile Games, PC/Linux Games, Console Games, Casino Games, Amusement Games, Metaverse Games, Game Porting, and Game Localization. ๐Ÿงฉ I've mostly used Unity3D and C# for my projects, but I'm also experienced with other game engines / Languages like Godot, GameMaker, XNA and Typescript. Adapting to new technologies is something I'm comfortable with, as the fundamental concepts of game development remain consistent โค๏ธ With my skill set fully developed, I am now working as a contract / freelance game developer. This has opened doors for me to work with all sorts of clients, from big companies to smaller ones, offering a great variety in my work. ๐Ÿ”ฎ โญ๏ธWhatTechnical I can offer: Expertise: Writing clear, maintainable code is my bread and butter. Plus, I'm great at figuring out which tech will work best for your project, ensuring your game is built on a scalable and solid foundation. โญ๏ธ Creative Insight: Working on famous projects taught me a lot about what's trending in games and what players expect. This helps me come up with fresh, exciting ideas that really connect with gamers today. โญ๏ธ Teamwork and Communication: Having worked with a range of companies, from startups to industry giants, and with people from various backgrounds, I'm well-versed in adapting to different team dynamics and can work efficiently alone or in a group. โญ๏ธ Focused and Reliable: In a remote environment, staying committed and maintaining clear communication are vital. I offer these qualities to ensure consistent progress and success in every project. ๐Ÿ“ž Iโ€™d love to hear from anyone who wishes to get in touch with me. Whether you have an opportunity to work on the funโ€“packed stuff or just to say hey...! โ˜• Letโ€™s have a virtual coffee and discuss your project : [Schedule a 30 min call] Praveen Liyanaarachchi Praveen Liyanaarachchi Page 1 of 4 -(- London, England https://praveen.one/ https://www.linkedin.com/in/praveenone/ https://github.com/praveenone/ Work History: โž” Contract / Freelance Games Developer | Nov. 2020 - Present Working as a freelance game developer, I partner with individuals and small teams, where I'm deeply involved in programming and also contribute to areas such as game design and providing technical guidance. For projects involving individual clients, I also assist in finding the right talent, including game designers and artists, to ensure project success Few of the clients โ— Decentraland Projects I contributed to VegasCity's Metaverse projects in Decentraland, Mainly used TypeScript โ— Clay Jam Update the project into latest Unity and add new features โ— Hyper Casual Games Collaborated with a hyper-casual publisher to deliver MVP prototypes, serving as a tech lead for a remote development team โ— Turn Based RPG Game Developed a turn-based RPG game MVP for AvacavoGames using Unity3D. โ— Card Game Developed a Unity3D-based card game for a client, subject to NDA. โ— Edu. Math Game 2d math game for kids, developed using Godot โž” Indie Games Developer | Jun 2023 - Present Drunken Clan. | Remote As a freelance game developer, my free time is occupied with developing a 3D indie game. I take charge of the full development process, which involves game designing, story development, programming, and level designing, For this project i use Godot engine โž” Games Developer | Dec. 2019 - Nov. 2020 Natsume Atari Inc. | Osaka. Japan My role involves developing casino games for slot machines, ensuring they align with the game designer's vision and work smoothly despite hardware constraints. Mostly used C# / C++. Details of specific projects are confidential due to NDAs โž” Multimedia Programmer | April 2018 - Aug 2018 PT | Sep 2018 - May 2019 FT Cosmic Lab | Osaka, Japan Working with Cosmic Lab, a small but innovative multimedia production house, I specialized in creating software for diverse projects, keeping in mind the limitations of custom-built hardware such as Arduino and Raspberry Pi. My projects frequently leveraged the Unity engine and involved network programming Contributed Projects โ— Konan Skate Game I took on the entire development of a unique amusement game for the Konan Museum in Japan, Page 2 of 4 enabling players to navigate a virtual Konan skateboard through Tottori city. We used Audreno for DIY hardware for the skateboard [More] โ— Tomborigraphy Worked as a solo dev for a digital information panel created using Unity3d and Drupal [More] โ— Okaasan To Issho Interactive Projection mapping project for a NHKโ€™s kids TV show, Unity3d and Audrino used. [More] โž” Games Developer | Mach 2015 - March 2018 Active Gaming Media | Osaka, Japan Active Gaming Media, is an indie gaming publisher, I was involved in the full cycle of developing several in-house games and also took on the task of porting indie games to consoles like PlayStation and Switch. engaged in everything from project planning to programming, working closely with an eclectic mix of developers, artists, and managers, all while contributing to some well-known titles. Contributed Projects โ— Maison De Maou Line defense game for iOS / Android. Involved in both frontend and server development [More] โ— Shuffle! Recreated old PS2 visual novel game on Unity for PC [More] โ— Astro Boy - Edge Of The Time Famous Astro boy themed card game developed using unity. Contributed for multiplayer using photon [More] โ— Stardew Valley Had a rare chance to be a part of the localization team as a programmer. Tech used XNA [More] โ— Osomatsu San Hesokuri Wars Worked in the localization team as a programmer, maintaining and adding new features. Tech used using FuelPHP and Unity. [More] โ— Momodora IV Port the game into PS4 / Switch. Tech used GameMaker [More] โ— Astebreed Port game into Fuze (Chinese game console) [More] โž” Games Developer | Dec 2013 - Feb 2015 Elegant Media Australia | Colombo, Sri Lanka I took the lead in creating a multiplayer game for mobile and tablets, handling every stage of its development. My responsibilities encompassed developing games as per client specifications, overseeing the technical side as a solo developer, collaborating with artists, and liaising with project managers. Contributed Project โ— Kangaroo KickBoxing P2P multiplayer mobile game developed using Unity3d and Photon PUN [More] โž” Games Developer - Co-Founder | Sept 2013 - Apr 2014 Hardy Pix [Defunct] | Colombo, Sri Lanka Page 3 of 4 After GameCell Studios shut down, I teamed up with former colleagues to create a mobile game. We managed to develop the game from beginning to end, aiming to turn it into a business. Although our plan to establish a game studio didn't pan out due to inadequate marketing and business strategy, the journey was a great learning experience in both the technical and business aspects of game development. Contributed Project โ— Glum Tom A mobile game created with friends, participated in programming, game design and planning, We used Unity3d [More] โž” Junior Games Developer | Jul 2012 - Sep 2013 Game Cell [Defunct] | Colombo, Sri Lanka As a junior developer here was filled with learning game development best practices, achieved through close collaboration with senior developers, artists and creating lots of playable prototypes. My first commercial project was an MMO game for Android and iOS, where I worked on both the frontend and server-side. Contributed Project โ— MMO game for mobile Contributed for both frontend / backend development. Unity and photon server used [More] Programming Languages, Game Engines , Tools and stuff i use for make games: โ— โ— โ— Unity Git Scrum โ— โ— โ— Godot GameMaker Typescript โ— โ— โ— Photon Unreal Jira โ— โ— C# JavaScript โ— โ— C++ php โ— โ— python SQL Education: โž” Bsc (Hons) Management Information Systems | 2012 | Award GPA 3.0 University College Dublin โž” Higher Diploma In Computer Based Information Systems | 2009 National Institute of Business Management - Sri Lanka โž” Diploma In Computer System Design | 2008 National Institute of Business Management - Sri Lanka Page 4 of 4
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