GAME
LEVEL
&
DESIGN
Born March 17th, 1988
Live in Saint-Pierre, La Réunion
France
Pierre Gaudillere
http://www.pierregaudillere.com-
Work Experience
Present Day
LANGUAGES
French (native)
English (fluent)
German (basis)
Spanish (basis)
Freelance in Game Design & Development
Achieved various projects for a wide range of business activities (board games,
architecture, health, culture…)
Trainer in Level Design and Game Scripting (Unity 3D / Unreal Engine) for different game
schools (Supinfogame Rubika, eArtSup)
Oct. 2013 – Sept. 2016 | ARKANE STUDIOS LYON
KEY SKILLS
- Game mechanics and
system design
- Interactive and
environmental storytelling
- Level building
- Visual scripting
- Game prototyping
FAVORITE
SOFTWARES
Unity 3D
Unreal Engine
Google Sketchup
Powerpoint
Visio / Word / Excel
Adobe Photoshop
3Ds Max
Ableton Live
HOBBIES
VIDEO GAMES
Favorite genres: RPG, FPS,
Adventure, Roguelike, 4X
MUSIC COMPOSITION
Guitar, Saxophone, Singing
Own recording equipment
MISCELLANEOUS
Literature, Movies, Astronomy
and Physics, Psychology,
Cooking, Swimming, Skiing,
Hiking, Travelling, Yoga and
Meditation…
Level Designer
Worked on Dishonored 2 as Level Designer (level building, level scripting, mockups,
papermaps…)
Oct. 2012 – Apr. 2013 | CCCP
Game Designer / Unity 3D Developer
Developed serious games using Flash / Actionscript 3 and Unity 3D
June 2011 – Oct. 2012 | UNCANNY GAMES
Game Designer / Unity 3D Developer
Main developer on two mobile games
June 2010 – Sept. 2010 | FISHING CACTUS
Game Designer / Level Designer (internship)
Built 60 levels for Shift 2 – iPhone, designed and prototyped flash games
Other Experience
Constant work on personal projects and mods.
Two years modding experience with Neverwinter Nights on a homemade multiplayer
persistent world.
Associative involvement in pen-and-paper role playing games (Game master on Dungeon
& Dragons, Call of Cthulhu ; designed housemade systems and storylines).
Education
2007 - 2011 | SUPINFOGAME
Master Degree in Game Design & Management
Designed and developed a narrative game system blending interactive storytelling and
video editing with Unity 3D