PETINRIN OLUWOLE TOLUWANI
PROFESSIONAL PROFILE
UI/UX Designer with 3+ years of experience delivering end-to-end digital products across web and mobile.
Skilled in user research, wireframing, prototyping, and usability testing to transform complex requirements into
intuitive user experiences. Improved engagement for marketplaces and mobility platforms by optimizing
information architecture and interaction design. Proficient in Figma, Framer, and Rive with expertise in building
scalable design systems and conducting iterative usability studies. Partnered with developers to streamline
design-to-development handoff, reducing iteration cycles by 30%. Adept at applying user-centered design
principles to drive adoption, customer satisfaction, and business growth.
EXPERIENCE
Miventy
UI/UX Designer(Contract)
Remote (Spain)
March 2025 – August 2025
Conducted user research and competitive analysis to inform platform structure, service flows, and
marketplace logic tailored to both customers and diverse service providers.
Led product thinking to define scalable, modular solutions: catalog builder, quoting system, dual
onboarding flows adaptable across 10+ service categories.
Iterated designs based on client feedback, edge case testing, and service-specific complexities such as
variable pricing and catalog needs.
Delivered a responsive, component-based design system ready for handoff, including booking flows, quote
modals, profile management, and admin interactions.
Shindeeg
UI/UX Designer(Contract)
Remote (USA)
April 2025 – July 2025
Designed and delivered the full MVP experience for a multi-role event platform, creating tailored
onboarding flows, dashboards, and booking interfaces for DJs, event promoters, and customers.
Prioritized MVP scope by mapping out scalable UX structures that support core features while leaving
room for future iterations.
Developed intuitive, scalable user flows and high-fidelity UI screens in Figma, including role-based
dashboards, event creation, service listings, and dispute resolution systems.
Collaborated on branding direction by refining logo concepts and establishing a consistent visual identity
aligning with the brand identity.
Delivered a responsive, component-based design system ready for handoff, including booking flows, quote
modals, profile management, and admin interactions.
RYDE
UI/UX Designer
Remote (Nigeria)
April 2024 – December 2024
Designed the full end-to-end flow and high-fidelity screens for a car-hiring web application.
Conducted user and competitor research to improve booking flows, KYC, and payment experience.
Built interactive Figma prototypes for smooth developer handoff and reduced build time.
Delivered a scalable design system ensuring consistency across the product.
HNG Internship
UI/UX Designer(Intern)
Remote (Nigeria)
September 2022 – November 2022
Delivered a functional game-based web application in a diverse, cross-functional team of designers and
developers, improving onboarding and engagement for users learning project workflows.
Designed and implemented the mobile settings feature, creating wireframes, high-fidelity mockups, and an
interactive Figma prototype that reduced developer rework and cut handoff time by ~30%.
Conducted rapid usability feedback loops within the internship community, translating insights into design
iterations that enhanced the clarity and responsiveness of the interface.
Strengthened collaboration in a remote, multicultural team by aligning design decisions with developer
constraints and user needs, ensuring the final product was intuitive and scalable.
PERSONAL PROJECTS
TRACKCARE
November 2025 – January 2025
Designed and prototyped TrackCare, a mobile app that helps users share their live location with family
and friends and includes an SOS feature for alerting emergency contacts during crises.
Led end-to-end design process from ideation in FigJam (information architecture, user flows) to lowand high-fidelity wireframes and a fully interactive prototype.
Conducted competitive analysis of existing location-sharing and safety apps, identifying usability gaps
and opportunities that shaped TrackCare’s unique SOS-first approach.
Produced 50+ high-fidelity screens in Figma, covering onboarding, live location sharing, SOS
workflows, and user settings, ensuring a consistent design system across the app.
Prototyped the complete user journey, enabling seamless testing of features and validating the app’s
value proposition as both a safety and connectivity tool.
SKILLS & TOOLS
Technical: UI Design, UX Design,Usability testing, Understanding of design principles, Iteration design,
Mockups, Prototyping, Prompt engineering.
Soft Skills: Attention to details, Creative thinking, HTML, CSS, Good comunication skill, Ability to work
independently and also in a team, Empathy, Presentation, Time management and flexibility.
Tools: Figma, Figjam,Protopie, Adobe Illustrator, Rive, Framer, Zeplin, Miro, Chatgpt
EDUCATION
FEDERAL UNIVERSITY OYE-EKITI
B.Eng Mechatronics Engineering
Oye-Ekiti, Ekiti
October 2023