Nicolas AUGUSTIN
- MARTINIQUE
French West Indies
Email :-48 years old, married
French nationality
Senior Real-time 3D developer
https://www.linkedin.com/in/nicolasaugustin/
Real-time 3D/VR/AR technologies and programming
Worldwide Tech support management
Programming
Operational software production management
Agile Methodology
Software production
Team Management
EXPERIENCE
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Main freelance contracts (2008 – Present day)
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Using Microsoft Office Open XML API in a content generation 3D corporate
application
MAUI Application
December 2020 - December 2022 4DPipeline
(https://www.4dpipeline.com/), San José, USA (remote)
Improved VR performances and new features addition to Unreal Engine
based Archviz software, Exported custom 3D file format to Unity file format,
Programmed Unity VR Industry training application.
May 2016 - December 2016 Masters of PIE
(http://www.mastersofpie.com), London (on site)
Converted PLM industry 3D model and metadata file to Unity file format
(C++, C#):
Meshes, material, hierarchy, animation, LODs, Unity Editor metafile and UI
integration
● Freelance Real-time 3D developer
July 2008 to today Owner at DevOxyz www.devoxyz.com (Martinique, French West
Indies)
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Creates interactive 3D applications to assist companies and institutions with innovative training,
communication and sales support tools, using the video game industry technologies and narrative technics.
Created VR car driving training application, Archviz applications, Education iPad application.
Main tools: Unity 3D (scripting, shaders, Editor tools, native plugins (C++/C#), Asset processing, Augmented
reality) Visual Studio
Geographic Information Systems (GIS) application programming.
● Developers Technical support manager
November 1998 to February 2008 Virtools SA (Paris, FRANCE)
(Virtools on Youtube www.virtools.com Virtools on Wikipedia).
Société Dassault Systèmes (2005, Paris FRANCE)
Virtools (founded in 1993) offered a development environment to create real-time 3D applications and related
services, targeted at system integrators, game studios and corporate end-users. In 2005, Virtools was acquired by
Dassault Systèmes. Since 2006, the software is called 3DVIA Virtools as part of Dassault Systèmes' 3DVIA brand.
The development platform is used in the industry for virtual reality applications, video game market (prototyping and
rapid development), as well as for other highly interactive 3D experiences, in web marketing, virtual product
maintenance (Source: Wikipedia).
Content edition platforms: Windows
Runtimes on: PC, Mac, Playstation2, XBox, Xbox 360, PSP, Virtual reality devices
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Development
Internet Explorer Virtools Web Player maintenance.
Additional developments for the Virtools suite.
UI development for communication between UI and realtime 3D engine (win 32, MFC).
XML parser API integration, VR Dome screen display Virtools Integration, VR headsets and input devices
integration tests, large scale screenshot (for printing) for Procter&Gamble Inc. application
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Operational product management (Virtools Suite 3.0 and 3.5)
Improved product release planning.
Created automated tests.
Conceived and managed external Beta test program.
Created user bug reports process.
Helped technical writers team.
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Developers Tech Support Conception, Processing and Management
Managed worldwide technical support
Designed technical support process (Email support, FAQs, Downloads).
Tech support processing for key accounts : Microids Canada (Sybéria), Electronic Arts,
Sony SCE Japan, EADS, Thalès, EDF, France Télécom.
Technical issues debugging (C++)
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Misc.
Customer Training on Virtools in Europe and USA.
European trade shows (CEBIT, Imagina,...).
TECHNICAL SKILLS
Systems
Windows, Xbox (diagnostic and debugging tools), iOS.
Main Languages
C++, C#, C
Other Languages
Java, Python, Pascal, ADA, Cobol, Javascript, VB, PHP
Main APIs
IDEs
Unity 3D
Softwares
DirectX, OpenGL, Win32, MFC, Windows form, Unity Scripting, Unity
native plugins, Unity Asset processing, Siemens JT Open Toolkit,
Autodesk Revit API. Autodesk Navisworks. Pixyz (Unity acquired) API
Visual Studio, MonoDevelop, XCode (including OpenGL ES Tools),
Android Studio.
Unity 3D (scripting, shaders, editor tools, native plugins, asset
processing scripts), Unity on iOS, Augmented reality (Vuforia),
rendering optimizations, Unity asset server, Managed/unmanaged data
marshalling, runtime communication between Unity PC player and
external software.
Virtools Suite, Alienbrain, Rationnal suite (memory leak, code
coverage), Memory validator, PIXE, NxN Visual Source Safe, 3ds Max,
Photoshop, Mantis bug tracker, Basecamp, SourceTree.
SIGNIFICANT PROJECTS
CPG industry store 3D simulator
Procter & Gamble (Ohio, USA)
Geographic Information System 3D
scene generation
Urbis
Geographic Information System
automatic automatic joins
French Culture Ministry
Education mobile application
French Education Ministry
VR driving training application
PLM (Siemens) 3D data processing
Driving school
Masters of Pie (London, UK)
VR Architecture application optimization
4D Pipeline
Unreal Engine Video game
4D Pipeline
VR Industry maintenance application
4D Pipeline