I am Level Designer with a focus on creating environments, visual effects and level maps using Unity 3D and Unreal Engine 4. For 3D modeling, I'm using Blender and for texturing Substance Painter. I also have experience working with architecture interior and exterior visualization and game development.
I have worked on battle royale game TWITCH(The World in The Chaos) and X-Plane 11.
I am determined and committed to fulfilling tasks and answer challenges. Professional, adaptable, motivated with a strong work ethic. less