MATTHEW MATOORI
Modeller and texture artist
Matthew Matoori is a 3D artist experienced in modelling and sculpting, residing in
Tehran and graduated from the Azad University of Tehran with Bachelors of computer
science. He has held various roles throughout his over a ten-year career, including
positions at several advertising agencies and vfx studios. He has worked as a modeller on
TV adverts, game cinematics trailers and photo-realistic feature films such as “Days of
Life”, “Little Big Man”, “I want to Dance” and “One per Person (short animated film)” in
recent years. Presently, Mahdi is a 3D modeller with a great eye for detail and strong
technical abilities creating hard surface models, characters and props for clients, vfx
studios and advertisement agencies.
Core Skills & Capabilities_______________________________
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Contact
Email:-Mobile: -
Skype: live:d3a2c20f572f55a7
linkedin.com/in/matthew-matoori-54bba118b
Tehran, Iran
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Education
2008
Tehran, Azad University
Bachelor in Computer Engineering – Software
Expert knowledge of creating 3D model assets with 10 years of professional
experience.
Proficient with industry-standard software including Z-brush, Maya, Mudbox,
and Substance Painter.
Experienced in Texturing of both hard surface and organic models as well as UV
layout and UDIM workflow.
Excellent time management and collaboration skills, whether, as a team
member or spontaneous artist.
Deep knowledge of architectural visualisation and as a result the relationship of
height, width, and depth of the actual world.
Being highly flexible, creative with exceptional problem-solving skills.
Detailed-oriented eye focused on both artistic and technical aspects of work.
Professional Experience _______________________________
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3D MODELLER
Software
Maya
Z-Brush
Mudbox
UVLayout
Linux
Marvelous Designer
Topogun
Substance Painter
Photoshop
3D Max
VRay
Tehran | Honar-e-Rooz Agency
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Language
Persian - Native
English – Advance speaker
IELTS band score 7
PTE : score 65, Speaking 79
Creating 3D asset models ranging from character, vehicle, and props to
environment based on 2D concepts and/or photographic images in Maya and ZBrush.
Assuring quality polygon model features such as world scale, topology
resolution, edge loop, quad modelling, efficient UVs, isolated vertices, riggingfriendly topology, naming convention, frozen and centered.
Attending and participating in project meetings and delivering 3D sketches
created in Z-Brush and final assets in order to convey ideas and feedbacks.
Adopting VFX-friendly UV Mapping workflow (UDIM) in collaboration with
texture department and look development department.
Collaborating effectively with up and downstream departments through holding
problem-solving meetings to execute projects on time.
Re-topologising 3D environments and models according to data produced on-set
by Lidar scans or photogrammetry workflow.
Keeping well informed of the latest advances in 3D modeling and sculpting tools
and workflows.
3D MODELLER/TEXTURE ARTIST
Tehran | Badkoobeh Full Service Advertising Agency
2018
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Modelling Reel Address
https://vimeo.com/-
Sep 2018 – Present
Jan 2016 – Jul
Designed and created modeling and texturing pipeline for TV Commercials and
films, working tightly with CG supervisor and pipeline team in order to meet
deadline and targeted quality.
Created photorealistic and stylised characters and props for various projects.
Collaborated with modelers and surfacing team on Modeling and texturing of
characters, environments, and props, finding problems and solving them.
MAHDI MATOORI
Modeller and texture artist
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Contact
--
linkedin.com/in/matthew-khorsand-54bba118b
Tehran, Iran
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Provide the design team with technical suggestions during the weekly meetings
to develop and improve outputs.
Enhanced the appearance of props, characters, and environments in animated
feature films and TVC in accordance with the visual style set forth by the art
director, designer, director, and production designer.
Adopted new methods of creating PBR and Non-PBR materials as well as UV
mapping.
Kept up to date with new texturing tools and techniques.
3D Generalist
Tehran | Modeno Production House Jan
2010 – Nov 2015
Created high-quality 3D assets according to the production’s requirements both
technically and artistically.
Working with directors and production teams for finding creative solutions and
implementing them.
Created props, set asset textures, and surface shaders for projects ranging from
architectural visualization to TVC.
Committed to following colour, texture, and shading designs by Colour
Department.
Responsible for creating and delivering shots, specific Lighting, and Compositing.
Provided both remote and onsite artists with comprehensive briefs.
Created lighting passes to integrate into overall sequences.
Created high-end photorealistic computer-generated visualizations, 3D interior
and exterior imagery for clients.
Built a custom 3D model library including 3D furniture, lighting, and texture set.
Characteristic & Soft skills
Good interpersonal skills due to working as a part of a bigger team through his
professional life.
Proficient in written and oral communication skills due to years of studying the
English language and taking several international English tests such as IELTS and
PTE.
Ability to work as a part of a team with a strong spirit of collaboration, which is
the fruit of being led by great experts and afterward leading teams.
Ability to learn new systems quickly and efficiently. This skill is necessary for this
field of expertise and he has always been subjected to new technologies and
methods so that he turned it into one of his major features.
Highly organized and proactive, with a commitment to continuous improvement.
Meeting deadlines is one of the very important skills that would be possible only
via being organized and proactive.
The ability to multi-task, prioritize, and problem solve is vital for an experienced
CG Artist and he is not an exception. Therefore, he really strived to achieve this
skill to do his work to the best of his ability.