Matthew Matoori

Matthew Matoori

$15/hr
Matthew Matoori is a 3D artist experienced in modelling and sculpting.
Reply rate:
-
Availability:
Hourly ($/hour)
Age:
40 years old
Location:
Sydney, Nsw, Australia
Experience:
10 years
MATTHEW MATOORI Modeller and texture artist Matthew Matoori is a 3D artist experienced in modelling and sculpting, residing in Tehran and graduated from the Azad University of Tehran with Bachelors of computer science. He has held various roles throughout his over a ten-year career, including positions at several advertising agencies and vfx studios. He has worked as a modeller on TV adverts, game cinematics trailers and photo-realistic feature films such as “Days of Life”, “Little Big Man”, “I want to Dance” and “One per Person (short animated film)” in recent years. Presently, Mahdi is a 3D modeller with a great eye for detail and strong technical abilities creating hard surface models, characters and props for clients, vfx studios and advertisement agencies. Core Skills & Capabilities_______________________________ __________________________   Contact Email:-Mobile: - Skype: live:d3a2c20f572f55a7 linkedin.com/in/matthew-matoori-54bba118b Tehran, Iran   __________________________  Education   2008 Tehran, Azad University Bachelor in Computer Engineering – Software Expert knowledge of creating 3D model assets with 10 years of professional experience. Proficient with industry-standard software including Z-brush, Maya, Mudbox, and Substance Painter. Experienced in Texturing of both hard surface and organic models as well as UV layout and UDIM workflow. Excellent time management and collaboration skills, whether, as a team member or spontaneous artist. Deep knowledge of architectural visualisation and as a result the relationship of height, width, and depth of the actual world. Being highly flexible, creative with exceptional problem-solving skills. Detailed-oriented eye focused on both artistic and technical aspects of work. Professional Experience _______________________________ __________________________ 3D MODELLER Software            Maya Z-Brush Mudbox UVLayout Linux Marvelous Designer Topogun Substance Painter Photoshop 3D Max VRay Tehran | Honar-e-Rooz Agency      __________________________  Language  Persian - Native English – Advance speaker  IELTS band score 7  PTE : score 65, Speaking 79 Creating 3D asset models ranging from character, vehicle, and props to environment based on 2D concepts and/or photographic images in Maya and ZBrush. Assuring quality polygon model features such as world scale, topology resolution, edge loop, quad modelling, efficient UVs, isolated vertices, riggingfriendly topology, naming convention, frozen and centered. Attending and participating in project meetings and delivering 3D sketches created in Z-Brush and final assets in order to convey ideas and feedbacks. Adopting VFX-friendly UV Mapping workflow (UDIM) in collaboration with texture department and look development department. Collaborating effectively with up and downstream departments through holding problem-solving meetings to execute projects on time. Re-topologising 3D environments and models according to data produced on-set by Lidar scans or photogrammetry workflow. Keeping well informed of the latest advances in 3D modeling and sculpting tools and workflows. 3D MODELLER/TEXTURE ARTIST Tehran | Badkoobeh Full Service Advertising Agency 2018 __________________________  Modelling Reel Address https://vimeo.com/- Sep 2018 – Present   Jan 2016 – Jul Designed and created modeling and texturing pipeline for TV Commercials and films, working tightly with CG supervisor and pipeline team in order to meet deadline and targeted quality. Created photorealistic and stylised characters and props for various projects. Collaborated with modelers and surfacing team on Modeling and texturing of characters, environments, and props, finding problems and solving them. MAHDI MATOORI  Modeller and texture artist __________________________  Contact  -- linkedin.com/in/matthew-khorsand-54bba118b Tehran, Iran __________________________  Provide the design team with technical suggestions during the weekly meetings to develop and improve outputs. Enhanced the appearance of props, characters, and environments in animated feature films and TVC in accordance with the visual style set forth by the art director, designer, director, and production designer. Adopted new methods of creating PBR and Non-PBR materials as well as UV mapping. Kept up to date with new texturing tools and techniques. 3D Generalist Tehran | Modeno Production House Jan          2010 – Nov 2015 Created high-quality 3D assets according to the production’s requirements both technically and artistically. Working with directors and production teams for finding creative solutions and implementing them. Created props, set asset textures, and surface shaders for projects ranging from architectural visualization to TVC. Committed to following colour, texture, and shading designs by Colour Department. Responsible for creating and delivering shots, specific Lighting, and Compositing. Provided both remote and onsite artists with comprehensive briefs. Created lighting passes to integrate into overall sequences. Created high-end photorealistic computer-generated visualizations, 3D interior and exterior imagery for clients. Built a custom 3D model library including 3D furniture, lighting, and texture set. Characteristic & Soft skills       Good interpersonal skills due to working as a part of a bigger team through his professional life. Proficient in written and oral communication skills due to years of studying the English language and taking several international English tests such as IELTS and PTE. Ability to work as a part of a team with a strong spirit of collaboration, which is the fruit of being led by great experts and afterward leading teams. Ability to learn new systems quickly and efficiently. This skill is necessary for this field of expertise and he has always been subjected to new technologies and methods so that he turned it into one of his major features. Highly organized and proactive, with a commitment to continuous improvement. Meeting deadlines is one of the very important skills that would be possible only via being organized and proactive. The ability to multi-task, prioritize, and problem solve is vital for an experienced CG Artist and he is not an exception. Therefore, he really strived to achieve this skill to do his work to the best of his ability.
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