I am a CG Generalist with three years of 3D animation and look development experience. My skills involve digital matte painting, 2D/3D compositing, 3D hard surface modeling, texturing, lighting and rendering, key animation, and motion capture animation. I have experience using Autodesk Maya, Nuke X, Zbrush, Adobe Creative Cloud suite, Adobe Substance Painter, Renderman, and Arnold renderer. Additionally, I am skilled as a motion capture technician, and I enjoy traditional drawing. Overall, I have sophisticated understanding of composition and realistic, high quality production assets and shots.
Beyond my art experience, I also hold many communication, writing, collaboration, and corporate management skills. I have work experience from retail positions and volunteering, making me knowledgeable about assisting clients and project management. I have spent a year in Vector Marketing learning sales, team recruitment, and leadership.
As an artist, however, my goal is to tell creative, exciting, and emotional visual stories to others. My dream is to work on Hollywood blockbusters, primarily in the action/adventure and science fiction genres. Media inspires me, and I want to share that wonder with people through my own work. As such, I am a dedicated worker, no matter the job, as I am determined to improve my skillset. In the field of VFX and digital compositing, I can help create a fantastic experience to be remembered.