✨ I’m a Blender 3D Artist and Unreal Engine Indie Game Developer who’s been building worlds, solving creative puzzles, and pushing boundaries for over a decade. As the founder and developer behind Skywolf Game Studios, I’ve led everything from concept to modular asset creation to full game development for Android, VR, and PC—often solo, always remote, and always with a focus on ideas, planning, core features, polish, optimization, and playability.
🛠️ My toolkit includes Blender, Unreal Engine, GIMP, Movavi Video Suite, Prism Live Studio, ClickUp, Slack, Jira, Diversion, GitHub, and a growing set of AI tools that help me prototype faster and dream bigger. Whether I’m designing a C4 wall destruction system, refining a low-poly environment pack, or launching a stylized platformer like Barko & The Lost Bone, I’m all about delivering clean, optimized work that feels good to use and fun to explore.
🌍 I’ve also worked with clients on Upwork and beyond, offering services like:
Software, Game, and App Beta Testing
Rapid prototyping for early-stage game ideas
Modular asset packs for Unreal, Godot, and Unity
Workflow optimization, UV unwrapping, and marketplace-ready packaging
Video editing, photo enhancement, and AI-assisted content creation for trailers and social media
💬 I thrive in remote-first environments, communicate clearly across time zones, and genuinely enjoy collaborating with other creatives. If you're looking for someone who blends technical skill with creative vision—and can hit the ground running—I’d love to connect!