John Paul Cortes
3D Artist
Contact Details
E-MAIL ADDRESS-PHONE NUMBER: -
SKYPE ID: jepongcortes
LINKEDIN: linkedin.com/in/jepongcortes/
WEBSITE: artstation.com/jpcortes
POSTAL ADDRESS: 593 Dalayoan Subdivision Paniqui, Tarlac Philippines 2307
Personal statement
AAA/Senior Level 3D artist/generalist with expertise in PBR or stylized workflows as well as creating
3D printable assets. My passion is creating Characters and Props. I have been working as a
freelancer and as a full-time artist for more than five years now and looking for a new challenge that
will utilize and help me grow my skills as a 3D artist. I am also an enthusiastic, versatile, and talented
executive with more than 10 years of practical experience in Technical Support, Network
Administration, and Sales. I now use my problem-solving, analytical, organizational, and time
management skills that I have learned throughout the years into making 3D assets that are game
ready, for print and/or visualization.
Key Skills
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Game Art asset creation pipeline
High Res & Low Res, Character and Prop Modelling
UV Mapping
PBR and/or Painterly Texture Painting
In-engine asset proofing
Photogrammetry to game asset workflow
Technical Skills
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Zbrush = 8 years (Expert)
MAYA = 5 years (Expert)
Marvelous Designer = 3 years (Expert)
Substance Painter 5 = years (Expert)
Metashape and Photogrammetry = 3 years (Expert)
RizomUV = 3 years (Expert)
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Photoshop = 10+ years (Expert)
Keyshot = 3 years (Expert)
Unreal Engine 4 and 5 (Asset Proofing: Material/Shading, Lighting, Set Dressing)
Marmoset Toolbag = 3 years (Expert)
Unity Engine 5 (Asset Proofing only)
AAA Projects
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Blood and Truth for PS4 (with Studio of Secret 6 - Not Credited)
Medievil for PS4 (with Studio of Secret 6 Not Credited)
Employment History
3D Generalist, Spector and Co.
(Mar 2021 – Present)
Responsibilities:
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Creating Hyper-real 3D representations of actual gift products via real-time game engines
namely Sketchfab and Unreal Engine
Freelance3DArtist
(Oct 2015 – Present)
Responsibilities:
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Create 3D assets like props and characters for game engines, visualization or for 3D printing.
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Also rebuilds photogrammetry data for use in 3D printing or real-time rendering
pipeline.
3D Artist, The Studio of Secret 6, Inc. (Contract)
Secret 6 is a veteran game development studio based in San Francisco and the Philippines. They specialize in 3D
art for AAA titles, 2D art, and full game production across all platforms.
(April 2018 – July 2018)
Responsibilities:
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Work in a PBR or Stylized workflow for client’s game engines.
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Modeling hi-res assets in Zbrush and/or Maya and then retopologizing hi-res models to low
poly models in Maya with proper edge loops in case the asset needs deformation.
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UV mapping using Maya and/or RizomUV (standalone) to get as low to no distortion on the
UVs as possible. Taking texel density into account when packing UVs.
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Bake texture input maps and Texture assets using Substance Painter.
Education
AMA Computer University
BS Computer Science (did not finish)
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Hobbies & Interests
I love playing all sorts of video game genres and watching CG movies. I also love watching Japanese
Anime and Korean variety shows and Romcoms.
References
Thomas Trudel
Spector and Co.
Marketing Manager-Alexis Lewington
The Studio of Secret 6, Inc.
Business Director
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