John Paul Cortes

John Paul Cortes

$20/hr
Senior 3D Artist - AAA
Reply rate:
33.33%
Availability:
Hourly ($/hour)
Age:
46 years old
Location:
Paniqui, Tarlac, Philippines
Experience:
8 years
John Paul Cortes 3D Artist Contact Details E-MAIL ADDRESS-PHONE NUMBER: - SKYPE ID: jepongcortes LINKEDIN: linkedin.com/in/jepongcortes/ WEBSITE: artstation.com/jpcortes POSTAL ADDRESS: 593 Dalayoan Subdivision Paniqui, Tarlac Philippines 2307 Personal statement AAA/Senior Level 3D artist/generalist with expertise in PBR or stylized workflows as well as creating 3D printable assets. My passion is creating Characters and Props. I have been working as a freelancer and as a full-time artist for more than five years now and looking for a new challenge that will utilize and help me grow my skills as a 3D artist. I am also an enthusiastic, versatile, and talented executive with more than 10 years of practical experience in Technical Support, Network Administration, and Sales. I now use my problem-solving, analytical, organizational, and time management skills that I have learned throughout the years into making 3D assets that are game ready, for print and/or visualization. Key Skills • • • • • • Game Art asset creation pipeline High Res & Low Res, Character and Prop Modelling UV Mapping PBR and/or Painterly Texture Painting In-engine asset proofing Photogrammetry to game asset workflow Technical Skills • • • • • • Zbrush = 8 years (Expert) MAYA = 5 years (Expert) Marvelous Designer = 3 years (Expert) Substance Painter 5 = years (Expert) Metashape and Photogrammetry = 3 years (Expert) RizomUV = 3 years (Expert) • • • • • Photoshop = 10+ years (Expert) Keyshot = 3 years (Expert) Unreal Engine 4 and 5 (Asset Proofing: Material/Shading, Lighting, Set Dressing) Marmoset Toolbag = 3 years (Expert) Unity Engine 5 (Asset Proofing only) AAA Projects • • Blood and Truth for PS4 (with Studio of Secret 6 - Not Credited) Medievil for PS4 (with Studio of Secret 6 Not Credited) Employment History 3D Generalist, Spector and Co. (Mar 2021 – Present) Responsibilities: • Creating Hyper-real 3D representations of actual gift products via real-time game engines namely Sketchfab and Unreal Engine Freelance3DArtist (Oct 2015 – Present) Responsibilities: • Create 3D assets like props and characters for game engines, visualization or for 3D printing. • Also rebuilds photogrammetry data for use in 3D printing or real-time rendering pipeline. 3D Artist, The Studio of Secret 6, Inc. (Contract) Secret 6 is a veteran game development studio based in San Francisco and the Philippines. They specialize in 3D art for AAA titles, 2D art, and full game production across all platforms. (April 2018 – July 2018) Responsibilities: • Work in a PBR or Stylized workflow for client’s game engines. • Modeling hi-res assets in Zbrush and/or Maya and then retopologizing hi-res models to low poly models in Maya with proper edge loops in case the asset needs deformation. • UV mapping using Maya and/or RizomUV (standalone) to get as low to no distortion on the UVs as possible. Taking texel density into account when packing UVs. • Bake texture input maps and Texture assets using Substance Painter. Education AMA Computer University BS Computer Science (did not finish) -) Hobbies & Interests I love playing all sorts of video game genres and watching CG movies. I also love watching Japanese Anime and Korean variety shows and Romcoms. References Thomas Trudel Spector and Co. Marketing Manager-Alexis Lewington The Studio of Secret 6, Inc. Business Director -
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