I am a 3D Artist with 1 year of experience in the video game industry, specializing in 3D modeling, animation, and rendering. I have experience creating high-quality assets optimized for real-time use, following production pipelines and deadlines.
I work with industry-standard tools such as Blender, Maya, Substance Painter, and Photoshop, applying best practices in modeling, texturing, and visual presentation. I am detail-oriented, well organized, and comfortable working independently or as part of a remote team.
I am available to collaborate on video game projects, 3D visualization, or other digital productions that require strong technical quality and artistic consistency.