17 M. Miranda St. San Juan Brgy Sta Lucia, Metro Manila
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Jeffrey Joseph B. Luna
OBJECTIVE
To be a part of the working force that will maximize and enhance my knowledge and skills
and thus, be able to share them and become an effective and efficient asset.
Programming Languages
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C#, Java, C++
PHP, Javascript, JQuery, React, Express
MySQL, NoSQL, MongoDB
HTML and CSS
Linux
Assembly (via C++)
Firebase, NodeJS, Solidity
Other Technical Skills
Android Development using Java
Unity3D game development
Amazon Web Services / ubuntu, linux, docker setup
Game Server setup via mirror, photon or smartfox server
Backend server using nodeJS / react
Linux for network programming and for penetration testing
Reverse Engineering via assembly
Plugin integration such as google analytics, adsense, json etc
Experienced in Quality Assurance work
● Blockchain
development using solidity and integration
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on
games
Work Experience
Self Employed at Upwork (formerly oDesk) as Full-stack developer /
Programmer (2014 to present)
● Proven track record of successful work and contracts of over 50+ clients on Upwork
● Creation of solutions as a generalist whether application, mobile or software for several
clients around the world.
● Management of own team of designers for doing client work in creation of different assets
required.
● Game Engine and Application Optimization and Utilization.
● Generation of level designs and game backgrounds.
● 2D and 3D games development
● Cross platform application development (non-games, enterprise)
● Published several owned games as well as client requested games.
● Published several non-game applications for clients
Upwork Projects
● KappGames [Blockchain multiplayer game] (Apr 2024 – Present) –Role: Unity
Developer
Developer for KappGames for their blockchain multiplayer game Captain and
Company, handled several responsibilities for game logic development and backend
integration using Photon Quantum as the deterministic multiplayer game engine.
● BattleTanks [Blockchain multiplayer game] (Aug 2023 – Present) –Role: Fullstack developer - maintenance
Developer for the creation of a multiplayer blockchain game BattleTanks, setup from
scratch using Nakama server as the game server, node JS as backend and typescript
for server logic and Unity for the game.
● HodlHotel (previously RichCity) [Blockchain Webgame] (July 2021 - June
2023) - Role : Blockchain and Unity developer
Blockchain and game developer for the blockchain social game HodlHotel for
integration and creation of smart contracts along with creation of backend logic for
different player interactions.
● DarklinWars [MMORPG RTS Game] (Sept 2020 - Apr 2022) - Role :
Sole
Developer
Developer for the company Sparrow Enterprises, Inc for the development of the game
DarklinWars that required the developer to handle multiplayer logic and game
servers using smartfox pro and frontend development tasks via Unity3D.
● AdventureWorks [CrossPlatform] (Sept 2019 – June 2020)
– Role :
Programmer/Software Engineer
Programmer for the company Adventure Works L.L.C. for a wide variety of use cases
and experiences including front end, back end and other programming and
information technology services.
● BrainTap [Application] (Aug 2019 – Sept 2020) – Role : Developer
Developer for the company Buttrfly (Apex Smart Contracts, Inc.) for creation of an
app redesign for their application “Flo” which is a brain exercise app available on the
android and ios stores.
● MashBash [Game] (May 2019 - July 2019) – Role : Developer
Development for a client in creation of a 2D game with 3D background graphics which
is close to street fighter with retro style graphics that was submitted to SEGA.
● HemVR [Game] (July 2018 - Mar 2020) – Role : Developer
Development of a VR game on mobile which uses Bluetooth hardware and sensors as
a fitness game for a client in Sweden.
● Mobius Blockchain [SDK] (May 2018 – March 2019) – Role : Senior C# Developer
Senior C# Developer for the company crowbotics to create a blockchain SDK for
developer use that was based on ruby targeted towards Unity 3D implementation.
● Avabot Inc.[Software] (May 2018 – June 2018) – Role : Project Manager
Project Manager for Avabot Inc. for the creation of custom hardware for VR to be used
on Unity3D engine, handled consultation and supervision of developments teams and
guidance towards structure and backend for the creation of software.
● Project Codename Shadow [Game] (May 2018 – July 2018) – Role : Developer
Development of a survival 3d game on mobile similar to the game Diablo.
● LionTechStudios [Game] (Jan 2018 – Feb 2018) – Role : Senior Developer
Developer for a LionTechStudios for handling multiple games and
clients.
● Horse Race VR [Game] (Nov 2017 – Jan 2018) – Role : Developer
Development of a VR horse racing game on mobile.
● NGT [Application / Game] (Oct 2016 – Oct 2017) – Role : QA & Developer
Developer and QA for the company NGT for creation of VR simulation apps for
training for workers or safety protocols. Secured designing, planning and
programming of certain scenarios dependent on the scope of the environment or
workplace, creation of systems for custom development of assembly/disassembly of
tools, handled testing of created systems as part of a Quality Assurance team in
parallel with development.
● Reelhouse [VR/Application] (Nov 2016 – Nov 2016) – Role: Developer
UI Development for the company CubicleNinjas located on the US for a VR player
application similar to Netflix.
● 360* Unity3D Training Application[Application] (Nov 2016 – Nov 2016) – Role
: Software Engineer
Developer for the company CubicleNinjas for bug fixing and release for a mobile app
for human resource training.
● NascarGO [Game] (Sept 2016 – Nov 2016) – Role : Front End Developer
Front End Mobile Developer for CubicleNinjas, NascarGO which was similar to
PokemonGO during the year of release.
● Twelve Diamonds [Game] (Nov 2015 – Dec 2015) – Role : Developer
Game reskin for the company of Twelve Diamonds which is a famous slot machine
game.
● Overthrow Robotics [Game] (Oct 2015 – June 2019) – Role : Software Engineer
Development of an arcade boxing game which handled live robots associated to Unity
via arduino, handled machine logic and motor sequencing for fluid robot movement
while maintaining stability within software and tensorflow implementent that
incorporates self-learning AI connected to a backend database for data collection.
● IK-Live Mobile [Application] (Sept 2015 – 2017) – Role : Developer
Developer for the company IntensiKey for creation of an application which functions
as a green screen on mobile.
● Bull Blitz [Game] (Nov 2014 – Nov 2015) – Role : Developer
Game Developer for the company Jeneyus, located in India for development of several
games including Bull Blitz for mobile.
● Wannabees [Game] (Aug 2014 – Mar 2015) – Role : Sole Developer
Development of a children’s 3D game for the company Wannabees, located in
Australia, for an educational childrens game for standalone windows pc.
Software Engineer at PCM -)
● Development and maintenance of pcm websites which were eCommerce websites for
selling apple products (pcm.com)
● Worked on major implementations for new features for the websites including site
migration
● Bugs fixing
● Redesign for very old programming practices and implementations on some modules
● Design and code optimization for slow pages
EDUCATIONAL BACKGROUND-
iACADEMY
Ayala, Makati City
Bachelor of Science in Software Engineering
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De La Salle University Taft Avenue, Manila
Industrial Management Engineering with minors
in Information Technology
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La Salle Greenhills Ortigas Avenue, Metro Manila
PERSONAL BACKGROUND
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Birth Date: January 10, 1991
Citizenship: Filipino
Can communicate in written and oral English effectively
Can work with minimum supervision
Can communicate with people easily
Able to do work under pressure
Fast Learner and able to learn new languages required for programming
Can work with any outstanding plugin, code or technology as needed
REFERENCES
https://www.upwork.com/freelancers/~01b12e5e9c6c4b5b3b
Other information available upon request