3D Artist
Illia Artuhanov-Portfolio: https://www.artstation.com/illix
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Summary of Qualifications
I have been doing this for a long time, at first it was my favorite hobby, until it grew into a
favorite job. I constantly develop my skills and do not stand still. I take various courses
and improve my qualifications.
Key Skills
Strong high-poly/low-poly modelling skills : creation of various game-ready
models for both VR, Mobile and PC games.
Hand-paint/PBR/Stylized texturing : the ability to express mood and style through
textures.
Rigging: the ability to create rig for different characters and creatures with and
without IK.
Knowledge of various pipelines for the development of models for games, CG
videos and advertising.
Experience in commercial development and communication with art-team.
Specialization
Modelling: Blender, Zbrush, Fusion 360, Marvelous Designer. Creation of
various environmental models, props, architecture and simple characters for mobile,
VR and PC games. Optimal UV-mapping and normal baking. Optimization of the
polygonal mesh for game engines. Creation of models according to 2D concepts.
3D Artist
1
Texturing: Substance Painter, Substance Designer, Substance Sampler,
Photoshop, RizomUV. PBR/Hand-paint/Stylized texturing. Creation of various
texture maps for different game engines. The ability to almost 100% fall into a given
style using 2D concepts.s
Photoscan: Reality Capture. Experience in creating models using photoscaning
technology with further optimization for game engines.
Game engines: Unity, Unreal Engine. Simple work with assets, materials,
lightning, collisions and prefabs.
Render: Marmoset Toolbag, Unity, Unreal Engine, Blender(Cycles). Rendering
models using game engines, setting up lights, post-processing. Rendering images
by layers.
Work Experience
3D Enviroment Artist
MiroWin
March 2021–May 2021
Created various modular environment and architecture assets for VR platform
Oculus Mobile.
Created full-fledged levels based on sketches of 2D artists and level-designers from
0 to production.
Created various stylized materials.
Cooperated closely with other artists to obtain the best final results.
3D Artist
BG Games Studio
3D Artist
2
May 2021 - December 2021
Created completely all 3D graphics and style for a mobile game “Tower Tap”
(https://play.google.com/store/apps/details?id=com.DefaultCompany.TowerTap)
Created 3D graphics for commercials and presentations.
Created high quality creature models and environment for browser NFT game.
Created 3D graphics for genetics presentation for Moscow State University.
3D Generalist
Kadka Games
July 2021 - October 2021
Created different characters with rig and skins for mobile game "Fork and
Sausage" (https://play.google.com/store/apps/details?id=com.kadka.forknsausage)
and currently unreleased projects.
Slowed optimization and quality problem bringing "3d decals" into the creating
process.
3D Texture Artist
Floor Planner3DM B.V.
September 2022 - current
Textured more than 1600 unique and high quality models for 3d visualization.
3D Artist
3
Worked with .glb/.gltf model standard.
Provided more than 100 materials and seamless textures in a Material Library.
3D Generalist
MagPie XR
May 2022 - current
Provided high quality 3D assets, level design and lightning setup for a VR Mahjong
game.
Created arcade characters for VR with rig.
Created cinematics using Unreal Engine for a demo of the a VR Mahjong game.
Provided high quality 3D assets for a VR Golf game.
Education
University
National Technical University “Dnipro Polytechnic“
122 - Computer Science
Bachelor's degree
September 2019 - June 2023
Courses
"Hard-Surface" from XYZ School
Languages
English (Intermediate - Upper-Intermediate)
3D Artist
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Czech (Upper-Intermediate)
Ukrainian (Native)
Russian (Native)
3D Artist
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