Illia Artuhanov

Illia Artuhanov

3d artist
Reply rate:
-
Availability:
Part-time (20 hrs/wk)
Location:
Dnipro, Dnipropetrovska, Ukraine
Experience:
2 years
3D Artist Illia Artuhanov-Portfolio: https://www.artstation.com/illix - Summary of Qualifications I have been doing this for a long time, at first it was my favorite hobby, until it grew into a favorite job. I constantly develop my skills and do not stand still. I take various courses and improve my qualifications. Key Skills Strong high-poly/low-poly modelling skills : creation of various game-ready models for both VR, Mobile and PC games. Hand-paint/PBR/Stylized texturing : the ability to express mood and style through textures. Rigging: the ability to create rig for different characters and creatures with and without IK. Knowledge of various pipelines for the development of models for games, CG videos and advertising. Experience in commercial development and communication with art-team. Specialization Modelling: Blender, Zbrush, Fusion 360, Marvelous Designer. Creation of various environmental models, props, architecture and simple characters for mobile, VR and PC games. Optimal UV-mapping and normal baking. Optimization of the polygonal mesh for game engines. Creation of models according to 2D concepts. 3D Artist 1 Texturing: Substance Painter, Substance Designer, Substance Sampler, Photoshop, RizomUV. PBR/Hand-paint/Stylized texturing. Creation of various texture maps for different game engines. The ability to almost 100% fall into a given style using 2D concepts.s Photoscan: Reality Capture. Experience in creating models using photoscaning technology with further optimization for game engines. Game engines: Unity, Unreal Engine. Simple work with assets, materials, lightning, collisions and prefabs. Render: Marmoset Toolbag, Unity, Unreal Engine, Blender(Cycles). Rendering models using game engines, setting up lights, post-processing. Rendering images by layers. Work Experience 3D Enviroment Artist MiroWin March 2021–May 2021 Created various modular environment and architecture assets for VR platform Oculus Mobile. Created full-fledged levels based on sketches of 2D artists and level-designers from 0 to production. Created various stylized materials. Cooperated closely with other artists to obtain the best final results. 3D Artist BG Games Studio 3D Artist 2 May 2021 - December 2021 Created completely all 3D graphics and style for a mobile game “Tower Tap” (https://play.google.com/store/apps/details?id=com.DefaultCompany.TowerTap) Created 3D graphics for commercials and presentations. Created high quality creature models and environment for browser NFT game. Created 3D graphics for genetics presentation for Moscow State University. 3D Generalist Kadka Games July 2021 - October 2021 Created different characters with rig and skins for mobile game "Fork and Sausage" (https://play.google.com/store/apps/details?id=com.kadka.forknsausage) and currently unreleased projects. Slowed optimization and quality problem bringing "3d decals" into the creating process. 3D Texture Artist Floor Planner3DM B.V. September 2022 - current Textured more than 1600 unique and high quality models for 3d visualization. 3D Artist 3 Worked with .glb/.gltf model standard. Provided more than 100 materials and seamless textures in a Material Library. 3D Generalist MagPie XR May 2022 - current Provided high quality 3D assets, level design and lightning setup for a VR Mahjong game. Created arcade characters for VR with rig. Created cinematics using Unreal Engine for a demo of the a VR Mahjong game. Provided high quality 3D assets for a VR Golf game. Education University National Technical University “Dnipro Polytechnic“ 122 - Computer Science Bachelor's degree September 2019 - June 2023 Courses "Hard-Surface" from XYZ School Languages English (Intermediate - Upper-Intermediate) 3D Artist 4 Czech (Upper-Intermediate) Ukrainian (Native) Russian (Native) 3D Artist 5
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