Humberto Cardoso Junior

Humberto Cardoso Junior

$38/hr
Art Direction, Concept Art, 2D and 3D Animation, Creative thinking and UI Design.
Yupi Devshop
Reply rate:
-
Availability:
Hourly ($/hour)
Age:
39 years old
Location:
João Pessoa, Paraiba, Brazil
Experience:
8 years
Humberto Cardoso Júnior Lead Artist Rua Gama Rosa, 35 - Tambiá, João Pessoa/PB - Brazil, ZIP CODE- +55 --Personal contact Rua Maestro João Eduardo Pereira, 41 - Mangabeira, João Pessoa/PB - Brazil, ZIP CODE- +55 -- PROFILE I am a Graphic Designer and Art Director working as a concept artist, illustrator and animator for the production of digital games since 2008. Also working as Art Director, i have been overseeing, managing and developing teams. Forward thinking and with an outgoing communicative approach. I thrive in a dynamic and productive environment and always love to meet challenges head-on. My portfolio is available on: ​https://www.behance.net/hcjr1 WORK EXPERIENCE Yupi Studios, João Pessoa PB - Brazil ​- Art Director, Lead Concept Artist, 2D and 3D Animator, UI Designer 2012 - PRESENT DAYS ● ● ● ● http://www.yupistudios.com/index.php?lang=en# Yupi Studios is a multiplatform app and game development group that has been in the market for 7 years. Brought 3D models production to the company’s office by assuming the position of Lead 3D modeler. Using Blender 3D software, i boosted the 3D content creation for the game Yupies. I Fixed some pre existing models, created and animated new models, created and animated new scenery for the game and also created 2D assets for user interface. Worked on a mobile device project called YupiTime, which was a gaming platform for kids. I started creating some characters for the tutorials and for the project’s website, i also helped to create an advertising animation for the product. Later i was allocated as Leader artist on the app interface and for the games that would integrate the ● ● ● ● ● ● ● ● platform, this enabled the company to allocate others designers to not game related projects, expanding the company’s business model. Stepped up to keep track of the team’s tasks through daily meetings, establishing a healthy and productive communication that brought the team together even when remote job were happening. Presented to the team a document with concept arts and specifications for mobile games ideas, incentivizing the company to grow its portfolio by releasing these relatively simple games every 3 months. Mobilized a creative initiative within the company to bring documented game ideas in a similar way i did before in the company. The ideas would then be discussed by the team and selected to be developed. Inspired by another app i worked on, i presented to the team some concept arts and a video previewing an idea of a game that would teach the colors to children. That resulted on the most rentable app of the company: “Earth to Luna! Watch and Play”, created in partnership with a brazilian animation Studio called TV Pinguin. I also worked as Art Director on this project. Pushed the team to bring insights for a game that would be funded by government initiative, we came up with a health management simulator game in which i worked as Art Director to create “Vila Saudável” for Android. Brought for the team’s evaluation a presentation with concept art, detailed game mechanics and a preview video of a card game for mobile devices. The idea was accepted and i worked as Art Director for the project. Further on the development, we established a partnership with a brazilian animation studio called Maurício de Sousa Produções, responsible for the worldwide known brand “Monica’s Gang”. After this partnership, we adapted the project to use the characters from “Turma da Monica”. Directed the development of the majority of the games of the company, defining the art style according to the targeted public, overseeing assets creation and how they appeared on the games. Ensured efficient and fun experience for the users through the games interfaces. Gathered inside and outside feedbacks and found solutions that could answer the suggestions while kept the final project loyal with the original concept. Helped the creation of animated pieces for advertising, briefing what the animations should communicate and how to do that, then creating storyboards to show up the general idea and finally producing the animations using Adobe After Effects and Adobe Flash. Flor no Quintal, João Pessoa PB - Brazil ​- 3D modeler and character animator 2016 - 2017 ● ● ● https://www.facebook.com/Flor-no-Quintal-/ This was a 3D short animation project funded by Brazilian government culture programs. Helped to bring a more organic appeal to the shots that were holding misplaced robotic behavior. Gareth Pursehouse, Los Angeles CA - United States of America ​- 3D modeler and Character Concept art 2016 - 2017 ● ● ● ● Gareth was developing a mobile game similar to Supercell’s Clash of Clans, were the units were famous scientists. https://www.behance.net/gallery/-/Tesla-game-model https://www.behance.net/gallery/-/Marie-Curie-3D-model Worked with Gareth to bring his ideas to life. First we defined how the characters should be by creating a background story, gathering references and creating hand drawings with the ideas. With the sketches approved, we worked on a digital artwork on Adobe Photoshop that was used as guideline for 3D modeling using Zbrush and 3DS Max. Dreamer Apps, Europe ​- 3D modeler, 2D concept artist and UI artist 2013 - 2013 ● ● ● A social game development team focused on mobile devices. https://citybuildingkit.com/ Worked with a creative team to create assets for a fantasy themed mobile game. I received the ideas for the assets, from which i created concept arts on Photoshop for approval. Once the concepts were approved, i made the 3D models on Blender 3D and used Photoshop for post production on the rendered images, resulting on ready to use assets for the programmers. I mostly created buildings models, but i was also requested to do UI elements. The project ended up becoming a successful framework on Unity asset store. Vaca Vitória Software, Rio de Janeiro/RJ - Brazil ​- Art Director, Lead Concept Artist, 2D and 3D Animator, UI Designer 2012 - 2013 ● ● ● VVS was a computer game development company based on Rio de Janeiro. https://www.facebook.com/vacavitoria/ Was responsible for creating 3D assets for the games, and later was put responsible for the 2D production as well, becoming the main art creator of the team. ● ● Premiered an initiative in house, where i shared with the team my 3D workflow, promoting an instructive chat between the art department and the others departments of the company. Organized a meeting were i proposed a new art direction for one of the company’s games, once again engaging different departments on a constructive discussion. Ramos 3D Studios, Rio de Janeiro/RJ - Brazil ​- 3D modeler and 2D concept artist 2011 - 2012 ● ● ● An independent team of game development based on Rio de Janeiro. https://www.facebook.com/pg/Ramos3d/about/?ref=page_internal Grouped up with the creative team to give life to a project called “O Mundo de Ur”, being mainly responsible for character design, 3D character modeling and character animation. EDUCATION Estácio Idez, João Pessoa PB - Brazil ​- Graphic design graduation 2012 - 2015 Studied methods and techniques of visual programming for communication on printed and digital platforms. Developed competency on illustration, advertising, history of art, photography, typography, 3D modeling, ethics, project management, semiotics and user experience. Gracom, João Pessoa PB - Brazil ​- Visual effects technical formation 2012 - 2015 A once a week schedule routine that i enrolled intending to push the knowledge i was acquiring on college. At Gracom, the lessons were much more software driven, working on Adobe and Autodesk tools: Photoshop, Flash, Illustrator, Indesign, Premier, After Effects and 3DS Max. Solaris, João Pessoa PB - Brazil ​- 3D modeling technical formation 2010 - 2010 Learned 3D modeling on Blender 3D software, got familiar with the software interface, primitives, parametric modeling, digital sculpt, polygonal modeling, texturing, material setup, basic animation and rendering. SKILL SET Adobe Photoshop ● ● ● Digital painting. Photo manipulation. Vectorial illustration. Adobe Flash ● ● ● Illustration. Tween animation. Frame by Frame animation. Adobe Illustrator ● Vectorial illustration. Adobe Indesign ● ● ● Page layout. Pagination. Text and typography setup. Adobe Premier ● ● Video manipulation. Rendering. Adobe After Effects ● ● ● ● Video manipulation. Post production. Animation. Rendering. Blender 3D ● ● ● ● ● Parametric modeling. Polygonal modeling. Digital sculpting. Retopology. UV mapping. ● ● ● ● ● Texture. Material. Rigging. Animation. Rendering. Autodesk 3DS Max ● ● ● ● ● ● ● ● ● Parametric modeling. Polygonal modeling. Retopology. UV mapping. Texture. Material. Rigging. Animation. Rendering. Autodesk Maya ● ● ● ● ● ● Parametric modeling. Polygonal modeling. UV mapping. Texture. Material. Rendering. Pixologic Zbrush ● ● ● ● ● Digital sculpting. UV mapping. Texture. Material. Rendering. Game Engine Unity 3D ● ● ● ● ● ● Import/Export assets and packages. 2D and 3D assets manipulation. Prefabs creation and manipulation. GameObjects components manipulation. Animation. Basic C# scripting. ● Build for PC and Android platforms. ACHIEVEMENTS Product Yupies Role Game Designer and Art Director Funding Self funding Year of release 2013 About Results (Gender, mechanics, platform, business model) (Revenue, awards) Pet simulator for mobile devices. The american publisher TapJoy invested USD$ 70 thousand (USD$ 30 thousand funding + USD$ 40 thousand marketing credits); Developed with help from Start-Up Chile and TapJoy, the game is available for purchase on Apple Store. Over 150 thousand downloads. Vila Saudável (Healthy Town) Game Designer and Art Director Self funding plus funding from the government incentive INOVAPPS 2015 2016 Game Designer and Art Director Self funding 2015 A surfing themed Platform game for mobile devices Over 20 thousand downloads Brincando com Animazoo (Playing with Animazoo)) Game Designer and Art Director Self funding 2015 Mobile device application with mini games for kids Over 30 thousand downloads O Show da Luna! Jogos e Vídeos Game Designer and Art Director Nas Ondas do Surf (Go Surf) City health management simulator. Available for free on Google Play. Approved on INOVAPPS 2015, prize of R$ 50 thousand Available on Google Play in two versions, a free but partial one and a paid but full version. Self funding 2016 Mobile device application with mini games and video clips inspired on the animated series “Luna Over two million and seven hundred downloads; (Earth to Luna! Watch and Play) to Earth” from Tv Pinguim. Available on Google Play and App Store for free download, with additional content for in app purchase The game may also be found on Apps Club and Amazon Underground. Interview for a local news channel on November 2017: https://globoplay.globo.com/v/-/ INTEREST AND HOBBIES Traditional art On my spare time, i like to create things, and i do so by drawing with paper and pencil, sculpting on oil clay and casting resin figures that i like to gift my friends with. The process of handcrafting puts my mind on a more diligent state, because any mistake in traditional art is harder to fix than in digital art. I try to cultivate that caring posture for everything i do. Game development I often like to adventure myself by coding some simple game mechanics and see them running on Unity 3D game engine. This actually helps me to be familiar with some terms from programing area, and it enables me to be more productive with the development team. averaging 5 to 15 thousand downloads a day; Over R$ 80 thousand revenue generated and growing.
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