Greg Becksted

Greg Becksted

$60/hr
Lots of Game Industry experience, looking to do game artwork
Reply rate:
-
Availability:
Hourly ($/hour)
Age:
53 years old
Location:
Cesky Budejovice, Jihcesky Kraj, Czech Republic
Experience:
25 years
Greg Becksted České Budějovice, Czech Republic-(Czech number: -) (USA number: -) Summary Accomplished software and project manager with decades of experience in videogame software entertainment and web production. End user focused, responsive, supportive with quality assurance. California native expat living in Czech Republic. Fully remote capable with dedicated home office space and gaming PC. Experience Small business owner, freelance and contract work · Ceske Budejovice, Czech R. · Seasonal 2010 to present Private accommodations owner and management. Freelance contractor on small business websites -HTML, CSS and content work with graphic design, optimizations, video editing. Front end development and maintenance contract work: 1 year at FORPSI Internet.CZ (2019 to 2020) - 6 months at CAD Studio CZ (2012 to 2013) Community Developer · Bohemia Interactive, Prague, Czech Republic · Jun 2015 to Jan 2019 Community manager for the Arma 3 PC game. Live stream events, community events, forums and community outreach. Planning and development work on the Arma 3 Units website. Support activities for the development team: assisted with multiplayer game design features and regular help with the QA testing. Senior Technical Project Manager · Sony (SCEA), San Diego CA, USA · Dec 2000 to May 2010 Playstation 2, PS3 and PSP platforms. Managed a development SDK for multiplayer technology, client server, TCP IP and UDP network comms, in the online tech group. Presented to studios and internal teams, resulting in use of the SDK in over 80 videogames. Helped expand the team from just 5 engineers to over 60 world wide. Created project reports and coordination with USA, Europe and Japan studios. Web Production Manager · AltaVista Search, Palo Alto CA, USA · Apr 1999 to Dec 2000 AltaVista web search webmaster and frontend development manager for the main search site and additional portal development projects. Ran day to day operations, planning, scheduling and coordination of all testing and roll out to production. Synchronized production with Australia and Euro offices. Producer and Associate Producer · Segasoft, Redwood City CA, USA · Sep 1996 to Feb 1999 Design, implementation and management team work on HEAT.net website and the PC Online Game networking technology software. It was one of the very first online PC matchmaking websites and software used on the Internet. Design work with gamer focused Social networking features. Created and Producer of the PC game “Fatal Abyss” for the HEAT.net network and full release box copy. Assistant Producer · SEGA of America, Redwood City CA, USA · Aug 1994 to Sep 1996 SEGA Saturn, 32X, Genesis and SEGA CD. Localization management of game titles from Japan and Europe to the US market. Worked on titles at every stage – concept, story boarding, game design, level design, box art, marketing details, development schedules and QA testing. Lead Software QA Engineer · SEGA of America, Redwood City CA, USA · Sep 1992 to Aug 1994 Created comprehensive test plans and QA bug reports. QA Lead on more than a dozen videogame titles. Official Red Liner role reviewing and cleaning up bug descriptions and details. Software and hardware testing at internal and onsite at external studios. Worked closely with Product Development teams and management. Successfully got suggested design features implemented into games and helped with level design. Videogame credits listed at: MobyGames: https://www.mobygames.com/developer/greg-becksted/credits/developerId,6626/
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