Gilbert R. Monserrate
3D SCULPTOR / ANIMATOR / BOOK ILLUSTRATOR
URL: https://www.youtube.com/user/gilbertos3D/videos?disable_polymer=1
https://gilbertmonserrate.wixsite.com/gilbertos3dneo
https://www.linkedin.com/in/gilbert-monserrate-9b9a75111/
E-MAIL:-
BLK 3 LOT 16 Emerald St. Phase 6, Garden Villas Subd, Sta. Rosa,Laguna 4026
Mobile:- Landline: -
E-mail:-Skype: logansrun242
SKILLS ACQUIRED:
Team Lead-3D Modeling
CEL Animator / 3D Animator
3D Modeler
3D Architectural modeling / renderer
Texturing and Rigging
Comics and Book Illustrator / Storyboard
3D Animation Supervisor
Video Games Artist
3D & Clay Sculptor
Compositor
Character / Environment Designer
SOFTWARE SKILLS:
3D Max
Sculptris Alpha 6
Photoshop
Unigene
Blender
Maya
Aftereffects
Illustrator
Premiere
Adobe Fuse/Mixamo
TRAININGS and SEMINARS
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In-Betweener (I/B)
- May 1988 – June 1988
Training in Fil-Cartoons under ZaldyZuno
Animator (CEL)
- Nov 1988 – Nov 1989
Training in Fil-Cartoons under Achu So
3D Max R2
- May 1997
Training in Imagineasia under Ted Boardman (tbdesign)
Softimage
- June 1997
Training in Imagineasia under Brian Raush
WORK EXPERIENCE
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IN-HOUSE JOBS
Punx / 3D Modeler and 3D Animator
Sept.2023 to Present
Working on 3D assets for video games. Doing the 3D models, texturing, rigging and 3D animations
plus compositing. Also working on 3D environments.
Scarletbox Artists’NFT/ 2D Animator
Apr.2023 to Present
I am working on oil paintings of Botong and other artists. I make then animated. I crop them in
Photoshop and do the animations in Aftereffects.
Mirai / 3D Modeler and Concept Artist
May,2022 to Aug.2022
Doing 3D models and concept artworks for Pegaxy, an on-line 3D horse racing game.
Softwares used: Maya, Photoshop and Aftereffects
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Freelance Comic book letterer and 3D artist
Jul,2021 to Present
- Working as freelance comic book letterer and 3D Artist/Animator for ROK Komics under Pilbuen
Aranas. Also did 3D animations and ROK logo in the ROK website, rokkomics.com .
Softwares used: Illustrator, Photoshop, 3D Max, Maya and Aftereffects
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Freelance Book Illustrator
Oct,2020 – Nov,2020
- Pencil drawing of U.S.-based Filipino writer, Thelma Sugay’s script about the Covid virus pandemic
and then work on Illustrator for the character’s outlines and then color in Photoshop.
- Softwares used: Illustrator and Photoshop
EOPlus / Freelance 3D Animator
July,2020 – Sept,2020
- Doing 3D animation for 3D characters in a Globe telecommunications commercial
- Keyframing animations on the characters in Maya
- Side jobs include troubleshooting in 3D modeling, rigging and texturing plus compositing TEST
for OBJ and PNG exports
- Softwares used: 3D Max, Maya, Photoshop and Aftereffects
Freelance Book Illustrator and 3D Animator
Apr,2016 – July,2019
- Academy for Health Superheroes
- Pencil drawing of British writer’s script and then work on Illustrator for the character’s Outlines
and then color in Photoshop
- Worked on the second book
- Did the 3D short films of the books - storyboarding/animatics, character model sheets, 3D model,
rigging, 3D animation and final comp
- Character designs
- Softwares used: Illustrator, Photoshop, 3D Max, Maya and Aftereffects
MCMM, MOA, Philippines,Senior 3D animator / modeler
Dec,2011 – Aug,2012
- 3D game assets (hi-res) including architectural and organic using 3D Max and Maya
- Texturing and UV unwrapping using Photoshop, Unfold 3D and Crazybump (Game-ready assets
were integrated in Unigine)
- Softwares used: 3D Max, Maya, Unfold 3D, Crazybump, Photoshop and Unigine
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Liaise Design Studio, Bahrain / 3D animator
Nov2010 – May2011
- 3D modeling, animation and motion graphics for company branding, events and web content
- Softwares in production: Maya, 3D Max, After Effects, Premiere and Photoshop.
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Creativesasia, Manila/Singapore/ team lead / supervisor
Dec. 2004 – Oct,2007
- Team lead / supervisor for 3D modeling / animation, character design, motion graphics, TV ads,
etc
- Servicing clients from ESPN, National Geographic and Singapore-based production houses
- occasional projects done in Singapore studio. We produced 3D assets for the Singapore army
training simulation
- In 2005, involved in visual presentation of Changi (Singapore) airport.
- 3D animation checking, team members’ job supervision and regular evaluation , project
development reports , project timelines ,often times hands-on project doing 3D animation,
character design / model packs and storyboarding.
- Softwares used: Illustrator, Photoshop, 3D Max, Maya and Aftereffects
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TM Digital, Manila / 3D animator/modeler
April. 2004 – Dec. 2004
- Computer graphics artist / animator (Servicing mostly Japanese Manga characters)
- Layer coloring of Japanese cartoon characters using Photoshop 7.0 (w/ stylus)
- Low-poly 3D modeling for video games using 3D Max 7.0
- Softwares used: Illustrator, Photoshop and 3D Max
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LARO , Manila /supervisor / lead animator
Jan. 2004 – 2004
- Lead Animator / Supervisorin this Japan-based animation studio servicing 3D animations for PS
II. With games ranging from Smack Down (wrestling), baseball, etc
- Using 3D Max’s biped. I supervise 3D animators in their training for Japanese “standard” 3D
animations.
- Softwares used: 3D Max and Photoshop
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IMAGINEASIA, Manila /artist / 3D animation trainee
1997 -1999
- American-owned studio, training in various 3D softwares, including 3D Max under Ted
Boardman
- Concept / character design and pre-prod job in the Ramayana 3D production.
- Softwares used: 3D Max and Photoshop
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PHIL. ANIMATION STUDIO, INC.Manila / animator
Jun. 1990 – Feb. 1991
- Traditional 2D Animator / key framing (CEL ANIMATION)
- Worked as 2D Animator using pencils and lightbox. I did action ‘keyframes’ for animated T.V.
shows like YOGI BEAR, SMURFS, X-MEN, and many more titles from international T.V.
productions
- Softwares used: Traditional animation; pencil, animation paper and animation disc
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FIL-CARTOONS, INC. ,Manila /animator
1988 - 1990
(An affiliated studio by Hanna-Barbera)
Traditional 2D Animator / key framing (CEL ANIMATION)
Started my training in 2D CEL animation and ‘in-betweening’. We were action drawings for T.V. with
24 drawings per second. As an Animator, I was responsible for doing KEYFRAMES , main points of
any action. Afterwards, my drawings were sent to the In-betweener to draw the necessary images
“in-between” my “keyframes”. This is such for the “flow of action” in animation to be smooth, not
‘jerking’ and to be believable.
- Softwares used: Traditional animation; pencil, animation paper and animation disc.
WORK EXPERIENCE
FREELANCE JOBS
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O2 Design Studio, Bahrain/freelancer
June2011 – July2011
Freelance work doing 3D models for advertising stills for Batelco.
Softwares used: 3D Max, Photoshop and Face Gen.
Talking Pictures, Bahrain/freelancer
May2011
Freelance work doing storyboards ( freehand drawings + Photoshop )
for Bahrain TV.
Softwares used: 3D Max, Photoshop and Face Gen.
O2 Design Studio, Bahrain/freelancer
May2011
Freelance work doing storyboards ( freehand drawings + Photoshop )
for Batelco.
Softwares used: 3D Max and Photoshop
Suspended Animation Media, Manila / freelance
Apr2010 – Oct2010
Job scopes 3D modeling, texturing, rigging and animation for lowpoly game assets for Singapore-based client.
Softwares used: Maya, 3D Max and Photoshop.
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Underground Logic, Manila /freelancer
Feb2009 – Mar2009
3D animation of Tropicana juice drink T.V. commercial ad.
Softwares used: 3D Max and After Effects.
♦ O2 Design Studio, Bahrain/freelancer
Jul2008 – Sept2008
Worked as cel animator for Dubai Municipality client, also did
compositing in AE
Softwares used: 3D Max, Photoshop and Aftereffects
♦ Underground Logic, Manila /freelancer
Aug2007 – Sept2007
3D animation of a famous Phil. Food chain: Jollibee T.V. commercial
ad. Softwares used: 3D Max, Photoshop and After Effects.
Geebo / Pixelworx, Singapore/ freelancer / supervisor
Feb2007 –
May2007Animation supervisor for a Singapore based MTV production ‘Free Radicalz Music Video’. Job
scopes 3D animation checking and over-all supervisor up to final compositing . Softwares used: Maya
and After Effects.
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Underground Logic, Manila/freelancer
Jan2007 – Mar2007
3D animation of a coffee product: Great Taste Coffee T.V.
commercial ad.
Softwares used: Maya 7.0 and After Effects.
Imaginary Friends, Manila /freelancer
Oct2006 – Dec2006
3D / compositor, credited for 3D animations/VFX for
"EntengKabisote 3", 2006 Manila Film Fest entry. Job scopes 3D
modeling, 3D animation and compositing.
Softwares used: Maya 7.0, After Effects, Premiere and
PhotoshopCS.