Erika Moya Trevino

Erika Moya Trevino

$44/hr
Senior VFX artist for video games and 3D generalist
Reply rate:
-
Availability:
Hourly ($/hour)
Age:
32 years old
Location:
Vancouver, Bc, Canada
Experience:
10 years
Vancouver, Canada Erika Moya Treviño Realtime Senior VFX Artist -erikamoya.com Linkedin.com/in/erika-moya-t Solo dev Grounded Raven Studio November 2025 - current Working on my solo project and other short gigs as a 3D generalist and instructor/mentor ➔​Mushboom Senior VFX Artist RedHill Games June 2025 - November 2025 Making particle systems, shaders, and textures in Unreal Engine 5 as a co-developer. ➔​NDA title Senior VFX Artist FX-Chamber September 2024 - June 2025 Making particle systems, shaders, textures, and what’s needed in proprietary and Unreal Engine as a co-developer. ➔​Slimecore VFX Artist FX-Chamber March 2023 - September 2024 Making particle systems, shaders, textures, and what’s needed in Unreal, Unity, and a proprietary engine as a co-developer. ➔​Unannounced projects (2) ➔​Foglands ➔​Flintlock ➔​DOOM The Dark Ages VFX Artist Ape Squared September 2022 - December 2022 Made particle systems, materials, BPs and systems in Unreal 5. ➔​Above Land Associate VFX Artist Phoenix Labs July 2021 - July 2022 Made particle systems and materials in Unreal 4 and 5. ➔​Dauntless ➔​Fae Farm VFX Artist Gasket Games August 2020 - May 2021 Made particle systems and materials in Unreal 4. ➔​Warhammer Age of Sigmar: Storm Ground Freelancer Various February 2017 - Present Working on 3D printing projects, game assets, and renderings. You can see this work on my website. Catrina’s Plight | 3D artist Vancouver Film School September 2016 - November 2016 On a team of four, I modeled, rigged and worked on materials for all characters, every environment asset, and was in charge of lighting and particles. For this project I used Maya, Blender, Substance Designer, and Unity. Tyr: Chains of Valhalla | 3D artist Ennui Studio February 2014 - November 2015 Modeled, rigged, animated and textured for various projects using Maya, Blender, Substance packages, and Unity. Education Graphic Design bachelor's degree Universidad Sentimientos de la Nación March 2019 - February 2021 Game Design Vancouver Film School January 2016 - December 2016 One year intensive program with Programming and Art focus. Won the Excellence in Art award. Maya + 3DS Max Animation Ethos Academy January 2013 - August 2013 Professional top skills Software ∙ Particle systems ∙ Blender ∙ Shader/material creation ∙ Autodesk Maya ∙ Unreal Blueprints ∙ 3D modelling & unwrapping ∙ 3D rigging ∙ 3D animation ∙ Texturing ∙ Python ∙ C# ∙ Adobe Photoshop & Illustrator ∙ Unreal Engine ∙ Godot ∙ Unity 3D ∙ Substance Painter & Designer ∙ Perforce ∙ Github
Get your freelancer profile up and running. View the step by step guide to set up a freelancer profile so you can land your dream job.