Vancouver, Canada
Erika Moya Treviño
Realtime Senior VFX Artist
-erikamoya.com
Linkedin.com/in/erika-moya-t
Solo dev Grounded Raven Studio November 2025 - current
Working on my solo project and other short gigs as a 3D generalist and instructor/mentor
➔Mushboom
Senior VFX Artist RedHill Games June 2025 - November 2025
Making particle systems, shaders, and textures in Unreal Engine 5 as a co-developer.
➔NDA title
Senior VFX Artist FX-Chamber September 2024 - June 2025
Making particle systems, shaders, textures, and what’s needed in proprietary and Unreal Engine as a co-developer.
➔Slimecore
VFX Artist FX-Chamber March 2023 - September 2024
Making particle systems, shaders, textures, and what’s needed in Unreal, Unity, and a proprietary engine as a
co-developer.
➔Unannounced projects (2)
➔Foglands
➔Flintlock
➔DOOM The Dark Ages
VFX Artist Ape Squared September 2022 - December 2022
Made particle systems, materials, BPs and systems in Unreal 5.
➔Above Land
Associate VFX Artist Phoenix Labs July 2021 - July 2022
Made particle systems and materials in Unreal 4 and 5.
➔Dauntless
➔Fae Farm
VFX Artist Gasket Games August 2020 - May 2021
Made particle systems and materials in Unreal 4.
➔Warhammer Age of Sigmar: Storm Ground
Freelancer Various February 2017 - Present
Working on 3D printing projects, game assets, and renderings. You can see this work on my website.
Catrina’s Plight | 3D artist Vancouver Film School September 2016 - November 2016
On a team of four, I modeled, rigged and worked on materials for all characters, every environment asset, and was
in charge of lighting and particles. For this project I used Maya, Blender, Substance Designer, and Unity.
Tyr: Chains of Valhalla | 3D artist Ennui Studio February 2014 - November 2015
Modeled, rigged, animated and textured for various projects using Maya, Blender, Substance packages, and Unity.
Education
Graphic Design bachelor's degree Universidad Sentimientos de la Nación March 2019 - February 2021
Game Design Vancouver Film School January 2016 - December 2016
One year intensive program with Programming and Art focus. Won the Excellence in Art award.
Maya + 3DS Max Animation Ethos Academy January 2013 - August 2013
Professional top skills
Software
∙ Particle systems
∙ Blender
∙ Shader/material creation
∙ Autodesk Maya
∙ Unreal Blueprints
∙ 3D modelling & unwrapping
∙ 3D rigging
∙ 3D animation
∙ Texturing
∙ Python
∙ C#
∙ Adobe Photoshop & Illustrator
∙ Unreal Engine
∙ Godot
∙ Unity 3D
∙ Substance Painter & Designer
∙ Perforce
∙ Github