Resume of Emily Steiner-Kolm- Rue Clark
Montreal
QC H2X2R4
CANADA-
EDUCATION
Art Institute of Vancouver
Video Game Art and Design,-
EXPERIENCE
Video Director (October 2018-Present)
Fire Without Smoke, Montreal, Canada
Video Game Marketing
At Fire Without Smoke I direct and edit AAA trailers as well as maintain responsibility of the video department. This includes onboarding for new employees, mentoring juniors, as well as developing content from concept to completion working closely with the capture department.
Online/Offline Editor (September 2016-October 2018)
Sunny Side Up Creative, Quebec City, Canada
Video Game Marketing
At Sunny Side Up I specialize in video game trailers for AAA games such as For Honor, Assassin's Creed, Watch Dogs 2, Rainbow Six and many more over a broad range of developers. At Sunny I conceptualize and pitch videos as well as direct, capture footage and coordinate multiplayer capture in-engine, choreograph capture, edit, audio edit and color correct. Most recently I have ownership over the For Honor Hero Trailer series completing 7 videos from concept to delivery.
Freelance Video Editor (August 2014-June 2016)
Video Game and Entertainment Marketing
As an independent contractor I have produced game trailers, marketing material, interview series, and sports event promotion for a variety of North American, Australian and European companies such as: Wooga, Tamalaki, Dojo, FGL, CodrTV, Windfest, CD Projekt Red and GOG.com.
Junior Video Specialist (October 2013-January 2015)
GOG.com, Warsaw Poland
Video Game Marketing
At GOG I was trained specifically to take over the full production of the Youtube weekly series: "This Week on GOG", and eventually all video content for GOG.com as of January 2013. In addition to this, my daily duties were adjusting developer trailers to specific format with Adobe After Effects and Premiere Pro, creating original trailers for Youtube, Instagram and vine, as well as filming and editing of additional videos for the GOG.com Youtube channel including the Pre-E3 week 2014 series on location in Los Angeles.
Associate Producer (October 2012– October 2013)
Black Forest Games, Offenburg Germany
Interactive Entertainment
Filming and editing promotional materials including The Making of Giana Sisters: Twisted Dreams
Assisting the senior producer in project coordination
Communicating with publishers and monitoring the Sony TCR submission process
Community management and interaction with users on various platforms:
Kickstarter, Facebook, Twitter, Steam, Forum, Sony Blog
Management of Kickstarter documentation, campaigning, shipping and customer relations
Interacting with press
Producing and organizing the BFG Bi-Weekly Live Show
Titles: Giana Sisters Twisted Dreams (PC - 2012, XBOX - 2013, PS3 - 2013)
Ride to Hell Retribution: Route 666 (XBOX - 2013)
Production Management Intern (April 2012 – August 2012)
Black Forest Games, Offenburg Germany
Interactive Entertainment
As a PM intern my duties were to keep track of assets in the departments of art and design in cohesive documentation, and general assistance to the Senior Producer. Other tasks included editing documents to make sure German translations to English are correct and readable as well as assistance in managing the Kickstarter campaign and social media outlets prior to and during release.
Junior Editor (December 2011)
Rainmaker Entertainment, Vancouver BC
Animated Film
At Rainmaker I worked alongside the animation director and lead animator, bringing shots into the Avid sequence and managing the sequence during review and approval process. This included giving feedback to the animators on how they interpreted the shots from the storyboard, and keeping track of all shots in the sequence, and keeping them organized. I was hired to help finish the project in the middle of my studies at The Art Institute of Vancouver, as a referral from a former instructor, which I set aside in order to pursue the position.
Title: Max Steel: Extreme Pursuit (TV to DVD - 2012)
Editor (June 2009 – October 2009)
Laura Ann Cinema, Vancouver BC
Wedding Videography
My main roles at Laura Ann Cinema were to edit down 8– 24 hours of footage into 2 minute trailers in order to show couples what their personal wedding video would look like, in their own personal style, reflecting their unique wedding experience. I also had the opportunity to do camera work on longer shoots, (1-2 days) which allowed me to express my own creativity and take part in the couple’s special day, which improved my idea of the look and feel of their video.
Tools:
Adobe Premiere Pro
Final Cut Pro
Adobe After Effects
Adobe Photoshop
Adobe Audition
Unreal Editor
DaVinci Resolve