Emilia Louisa Pucci
Interaction, UX & Wearable
Tech Designer
--linkedin.com/in/emiliapucci
www.emiliapucci.com
ABOUT
SKILLS
I’m an Interaction, UX & Wearable Technology Designer with international
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experience navigating the design process from strategy to research to design
Prototyping for Digital and Physical
implementation. Through my experience supporting large enterprises in their
digital transformation, as well as with my wearable technology endeavors, I
products, User Testing
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learned to intersect empathy, strategy and technology to craft rich experiences
with products and services. My dream as a designer is to support the creation
UX/UI Design, Interaction Design,
Emotion-Driven Design, Design Strategy
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of a world where technology is embodied, immersive, regenerative, enabling
humans to thrive in harmony with our multi-species planet’s ecosystem.
Concept Ideation, Wireframing, Rapid
User Research, Journey Mapping,
Service Mapping, Team Collaboration
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Pattern Making, Sewing, 3D Printing,
Laser Cutting for Interactive Soft
Wearable Prototypes
PROFESSIONAL EXPERIENCE
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UX Designer at Border
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Bilingual Italian-English, Advanced
Spanish Proficiency
Intermediate Portuguese, Beginner
Dutch Proficiency
Nov 2018 - Present
UX Designer for Border’s team, supporting the design of enterprise telecom software,
which improved the user experience for company customers and internal team:
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Created research strategy and lead user research efforts while training internal
TOOLS
team to perform user research
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Figma, Sketch, Invision, LucidChart
Mapped user journeys with telecom software, identifying pain points and
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Adobe Illustrator, Indesign,
Photoshop, Premiere
opportunities that were presented to leadership for buy in
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Translated requirements in user workflows pixel perfect UX and UI designs with
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3D Studio Max
period client reviews for feedback and iteration
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Rhinoceros, Grasshopper, Autocad,
Documented designs in Confluence and Jira and handed work off to developers
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Jira, Confluence
for implementation
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Basic HTML and CSS
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Arduino (Physical Computing)
Designer In Residence at Design Lab, UCSD
Sept 2018 - Present
Designer in Residence, Design Lab at UCSD:
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Carried out design thinking facilitation workshops for UCSD students
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Planned and carried out 2 introductory soft wearable technology
AWARDS
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Products” Oct 2019
With “Durga”, interactive garment for
workshops for Design Lab community
Interaction, UX & Wearable Technology Designer
Finalist at Reshape 19, “Smart
anxiety and stress relief
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Best Paper Award at Conference
Sept 2017 - Present
Communities & Technologies Jun 2013
Independent Designer helping companies define, conceptualize and design
With the paper “Agora’ 2.0:
digital, graphic and smart wearable products for their business needs.
Designing Hybrid Communities”
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Defining product strategy to identify appropriate design through client
brainstorming, competitive and user research and design workshops
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Creating and iterating user workflows, UX wireframes, mockups and
interactive prototypes
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Designing logos and corporate communication for digital and print media
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Conceptualizing, designing and prototyping soft wearable technology
concepts for clients, exhibits and competitions.
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Finalist at Dutch Design Awards,
“Future Concepts” Oct 2013
With the M Sc graduation project “IK
BEN STER(K)”, empowering
underprivileged youth through
digital fabrication
Artist & Researcher in Residence at CU Boulder
Jul - Sept 2017
Artist & Research in Residence at ATLAS Institute, CU Boulder under the
mentorship of Laura Devendorf, PhD:
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Investigated the expressive qualities of thermo-chromic ink on textiles
through a soft interactive canvas, the Emerging Goddess
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Presented work at “Textile Intersections” Conference in London, Sept 2017.
Head of Research & Interaction Design at Round Feather
Jul 2015 - May 2017
Head of Research and Interaction Design at Round Feather, supporting Fortune
500 enterprises across multiple verticals such as Microsoft, EE, Anthem,
Healthcare and Fintech Companies apply emotion-driven design for effective
digital transformation:
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Working with clients in scoping key issues project objectives and strategy
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Planning, leading and executing qualitative user research in context with
teams of designers and researchers
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Leading research analysis and synthesis, identifying key user & strategic
insights, translating insights in journey maps, videos, UX prototypes and
presenting to client leadership team.
Interaction Design & Research Lead at Round Feather
Sept 2013 - Jun 2015
Research lead of human centered design projects for digital and service design with
companies in different verticals such as Maersk, H&R Block, UST Global, Mondelez:
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Identifying key user groups for research and designing research protocols
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Performing user research internationally, leading interviews analysis
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Translating insights in journey maps, user videos, UX prototypes
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Presenting insights to client leadership together with team
EDUCATION
Fabricademy, Fablab Yucatan, Mexico, MIT
Oct 2017 - Mar 2018
Specialization course in e-textiles, smart fashion, computational couture,
biology, soft robotics to innovate in the sector of wearable design. The final
project IO<3, an interactive garment for stress release, was showcased at
“Fashion Digital Made” show during Altaroma, Rome Fashion Week 2019.
MSc Design for Interaction, Industrial Design Engineering, TU Delft
Feb 2011 - Jun 2013
Graduated 9.5/10 cum laude with the project IK BEN STER(K) a
platform empowering underprivileged youth through digital fabrication. The
project entered as a finalist of Dutch Design Awards 2013.
BA Exhibition Design, Industrial Design, University of Florence
Sept 2004 - Jul 2009
Graduated 110/110 cum laude with the project LAGABBIA, a line of
transformable fashion accessories for an ethical fashion brand helping women
reintegrate in the workforce after jail.
KEY INTERESTS
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Digital Fabrication
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Fablabs
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Laser Cutting
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3D Printing
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Smart Fashion
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Wearable Technology
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VR & AR
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Embodied Interactions
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Neuroplasticity & Epigenetics
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Mindfulness
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Eastern Medicine & Philosophy
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Craftsmanship
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Sustainability & Permaculture
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Regenerative Design & Economies
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Visual, Plastic & Performative Arts