As a product developer and multi-disciplinary creative, I have spent more than ten years fusing brand and identity design, UI/UX strategy, and full-stack engineering into seamless, market-ready experiences. My career has centered on bridging the gap between visual concept and functional code—architecting scalable design systems, authoring research on color perception and typographic frameworks, and delivering MVPs that have powered clients toward over $1 million in seed funding. Whether sketching wireframes in Figma, sculpting 3D models in Blender, or writing Node.js and React code, I thrive at the intersection of artistry and architecture, where elegant interfaces meet robust, user-centric functionality.
In early 2025, I founded Volume, the first fully three-dimensional OKLCH color-palette generator. I led its end-to-end development—distilling cutting-edge color science (OKLCH, P3, Rec. 2020) into a six-month roadmap, building interactive 3D visuals with WebGL/Three.js, and crafting a React/Tailwind UI that delivers perceptually uniform palettes in roughly half the time of traditional RGB or HSB pickers. Prior to that, I launched Chroma Design Lab, where I drove more than 20 complete brand-identity engagements—from research and naming through logos, color systems, typography, and comprehensive guidelines—while also designing responsive web and mobile interfaces for SaaS dashboards and digital platforms. I leveraged Blender, Illustrator, Figma, React, Node, and PostgreSQL to ship production-ready MVPs, and authored two deep-dive thought-leadership pieces on Lab/OKLCH models and a practical 2D typography classification system.
Before relocating to London and Belfast, I co-founded GameTiks, a geo-social mobile app built on a Ruby on Rails backend, React.js frontend, PostgreSQL database, and Google Maps API integration. I led its branding, UX/UI design, and guerrilla marketing efforts, growing the user base to over 1,000 active players through targeted social-media campaigns and in-app engagement drives. Even earlier, as lead product designer and developer for Hydroswarm (later Onet Global), I crafted a full design identity and high-fidelity renders of smart-buoy prototypes in Blender and built responsive React dashboards that visualized real-time NOAA sensor data—work that underpinned investor presentations and helped secure more than $1 million in seed funding.
My career has also included a stint as a production artist at Hogarth Worldwide, where I optimized high-fidelity assets for a Fortune-100 technology and entertainment client, prototyped interactive CSS/JavaScript UI components, and ensured flawless 3D-render compositing. I hold a Bachelor of Music in Music Production & Technology (summa cum laude) from the Hartt School at the University of Hartford and an Associate of Science in Recording Arts from Full Sail University. My multidisciplinary skill set—spanning UI/UX, graphic and brand identity design, user research, 3D visualization, JavaScript, React, Node.js, Ruby on Rails, PostgreSQL, accessibility standards, AWS, and more—enables me to deliver holistic products that resonate with users and drive measurable results.