Dustin Boyle
968 37th St
Emeryville, CA 94608
--Portfolio:
http://www.dustinboyle.com/
EXPERIENCE
SKILLS
Holosurg 3D(A UCSF startup), San Francisco CA
Unity Developer
Unity
C# programming
October 2018- PRESENT
Using Unity 3D and C# to design and develop a Mixed Reality experiences
Autodesk : Maya, Mudbox
Adobe CC
for head mounted displays such as Microsoft Hololens.
Self Employed(Freelance), E
meryville CA
Unity Developer/Mixed Reality Developer
Unity 3D
Game
Excel,Word
Corel Painter
Version Control: Git, SVN etc.
July 2018- PRESENT
Using Unity 3D and C# to design and develop a Mixed Reality experiences
for head mounted displays such as Microsoft Hololens.
RECOGNITION
Drop (An HTC Vive Company), O
akland CA
Developer
Unity
Studios a mobile game
September 2017- July 2018
Used Unity 3D and C# to design and develop a Virtual Reality Internet
Interface for the HTC Vive.
Sony Interactive Entertainment, San Mateo CA
Designer
Co Founded Indy Dragon
company
Featured Game on iOS Orbit’s
Odyssey was listed on the App
G
ame
store as “a best new app”
Outstanding GPA GPA
September 2016 - July 2017
recognized by the educational
Used Unity 3D and C# programming to design and develop use cases for
board at The Academy of Art
new technologies that were created within Playstation’s Research &
Sony Playstation worked as a
Development department.
Game Designer for Sony
Playstation’s R&D dept.
VR Weekend, S
an Francisco CA
Instructor
Unity
April-
Took part in organizing the VR Weekend Unity Course. Wrote the syllabus
and designed the curriculum. Instructed a class of 20+ to create VR
experiences using Unity 3D and Google Cardboard.
PROGRAMMING LANGUAGES
C#
Action Script 3
Indy Dragon Studios, A
lamo CA
Designer/Co Founder
Game
September 2013 - February 2017
Used Unity 3D to design and develop Dog Save The Queen and series of
mini games for android. Published to the Google Play Store.
Colopl Ni, San Mateo CA
Designer
G
ame
February 2016 - April 2016
Used Unity 3D to design CyberPong VR, a multiplayer HTC Vive game.
Designed the concept and game design documentation. Some C#
programming and QA Testing.
Realiteer, Redwood City CA
Developer
G
ame
July 2015 - November 2015
Used Unity 3D to develop Germbuster VR and Wizard Academy VR.
Published both titles to the App Store and the Google Play Store.
Paperkyte, San Francisco CA
Designer/Developer
Game
September 2014 - April 2015
Used Unity 3D to design and develop Wing0Star and Orbit’s Odyssey.
Published both titles to the App Store and the Google Play Store.
Press Start Studio, S
an Francisco CA
Concept Artist/ Level Designer
Game
September 2012 - June 2013
Used Unity 3D and Adobe CC to design and develop Drive Me Bananas
Published to the App Store and the Google Play Store.
EDUCATION
Academy of Art University, San Francisco CA
Bachelor’s of Fine Arts
June 2009 - May 2014
Graduated with a Bachelor's Degree in Video Game Design
Worked on 3 published games before graduation
Woodland Park High School, L
ocation
Diploma
H
ighSchool
1999 - 2003
Attended High School in the small mountain town where I was raised.
PORTFOLIO
http://www.dustinboyle.com/