Dmitriy Rosputniy

Dmitriy Rosputniy

$10/hr
I am a Game Designer
Reply rate:
-
Availability:
Hourly ($/hour)
Age:
35 years old
Location:
Kiev, Kiev, Ukraine
Experience:
6 years
About

On Battle Tanks, a Build and Battle strategy mobile game, was responsible for Meta game design and large parts of preparing the game for Live.

 - Designed and Supported Live Events

 - Set Up analytics tools and monitored performance of features

 - Balancing Economy and auxiliary features.

 - Curated Junior Game Designers

On Blade Runner Nexus was responsible for the last and the most crucial aspects of the project

 - Created Game Design specs and Balancing documents

 - Owned features and “areas” of the game

 - Designed Social, Meta and Sec-to-sec systems and oversaw their implementation and processed feedback

 - Was responsible for creation and adjustment of FTUE and all the following iterations and all of combat balancing

 - Led prototyping and playtesting efforts

Worked on a casual puzzle mobile game:

 - Created initial pitches, Game Bible docs

 - Communicated with clients, art and development team

 - Led prototyping and playtesting efforts

Also, provided consulting services for MR, VR and mobile games

On Spider Man Unlimited I was in charge of providing design focus and managing the game design team, during my time as Lead:

 - Redesigned Social Loop of the game, resulting in higher viral aspect of the game and increased retention

 - Revamped UI and the Progression Loop, resulting in increased retention and higher conversion

 - Introduced a large content update, Symbiote World Levels, resulting in a UA spike, additional conversion and overall increase in production value

 - Introduced ADs that have contributed to Game’s revenue

Additionally, I was involved in mentoring Junior Game Designers, providing insight on several outside studio projects and prototyping.

Worked on 3 major F2P mobile midcore live games:

Six Guns (Open World TPS) (https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftSXHM):

 - Mission Design (both GDDs and Level Design implementation using in-house toolset)

 - System Design (GDDs, and implementation)

 - LiveOps (Designing promotions and time–limited events together with marketing team. Managing online data using in-house toolset)

World At Arms (Strategy) (https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftMTHM):

 - System Design

 - UI Design (Creating Mockups, TDDs for 2d Artists, Implementation using in-house toolset)

 - Analyzing game KPI’s, participating in update planning

 - LiveOps

Spider Man Unlimited (Arcade “Runner”) (https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftSIHM):

 - System Design

 - UI Design

  • LiveOps

 - Level Design (whiteboxing, creating TDDs for Concept Artists and 3d Artists (Art-kit), implementation using in-house toolset)

Was the sole QA Engineer for 2 casual mobile projects Zombie Harvest (https://play.google.com/store/apps/details?id=com.creativemobile.zombieharvest&hl) and Demolition Master 2 (https://play.google.com/store/apps/details?id=com.ganimedes.td), responsible for quality assurance, localization and delivery of the game to the market, often undertaking Project Management and Game Design responsibilities. 

Was a part of a team of QA, working on Metro Redux, took part in:

 - QA for Xbox One/PS 4 and PC versions of the game

 - Manual testing of internal tools

 - Development and Maintenance of an Online Build tool using ASP.NET

I was in charge of coordination, organization, and management of game translation into 7 languages in association with individual freelancers and localization studios for Sherlock Holmes Crimes and Punishments.

Languages
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