Jin XinHai
-(-
Expert AR/VR/Game Developer
with Unreal Engine and Unity 3D
Dandong, Liaoning, China
02 March, 1990
Senior 3D Graphic Designer, Virtual Reality
Developer and VFX Artist with 12+ years
experience. I offer experienced services in 3D
Modelling, Animation, Rendering, 3D Virtual
Reality Game and App Development. I own and
develop on the HTC VIVE [o.o] but also design
for Oculus and GearVR. I develop for V.R in Unity
and Unreal Engine 4 (UE4). I have a passion for
taking clients requirements and turning them
into works of art. I'm open to discuss every of
your ideas and share my experience with you.
WORK EXPERIENCE
SKILLS
VR Designer
William H.
Unreal Engine
06/2016 – 02/2017
United States
I created Virtual Reality Showroom Design. I created a highdefinition, interactive showroom that uses the immersive power of
virtual reality to offer an innovative 3D product experience. With
new ways of exploration and visualization, customers can bring IKEA
rooms to life – opening their mind and home to new possibilities.
Unity 3D
C++, C#
Augmented Reality
VR Designer for Multiplayer Game
Dylan
04/2017 – 11/2017
Australia
I created multiplayer VR Application for Medicine Education. This
Application needed multiplayer Users and high quality Environment
for Medicine Education. So I created multiplayer Application with
Photon Pun Plugin.
Virtual Reality
ARCore
ARToolKit
VR Chat Platform
Abdoul
Vuforia
07/2019 – 09/2019
France
VR Training Simulation Platform. Here in application needed
multiplayer and VR chat platform. So I created full application with
Photon PUN 2 and Photon Voice in Photon Engine. Photon Engine
supported all asset for VR and Game Development
Steam VR
360 Live Stream in VR Headset
Jeffrey Lutz
10/2019 – 11/2019
United States
VR devices have created growing interest in a new generation of
user interaction and user experiences. Such immersive digital
content experiences enable users to explore things by panning all
around. As the current immersive panorama view in VR devices only
allow users to pan and decide which direction to look at, our goal is
to enable users to zoom in and determine what details they want to
explore. Actually pan and zoom is a fundamental operation for
image viewer applications on flact devices. A few days ago, I created
360 degree live stream by url on youtube playing inside VR sphere.
As a result, everybody feel live stream by VR devices.
EDUCATION
The Hong Kong University of Science and
Technology
Bachelor of Engineering - BE
Lingnan University
Masters Degree
VRTK
MRTK
HTC Vive
Oculus
LANGUAGES
English
Chinese
INTERESTS
Game Development
VR Game Development
VR Training Simulation App Development