Daniele Pezzella

Daniele Pezzella

I do 3D animations
Reply rate:
-
Availability:
Full-time (40 hrs/wk)
Age:
43 years old
Location:
Msida, Malta, Malta
Experience:
7 years
DANIELE PEZZELLA – 3D Character Animator, 3D Generalist Date of birth: 6/7/1982 Nationality: Italian Email:-Website: http://www.danielepezzella.it online reels: http://www.danielepezzella.it/?page_id=1804 (PW: demoreel2017#) Mobile UK Number: - Mobile DE Number: - Mobile IT Number: - (preferred) Address: Msida, Malta Achievement: I have a natural attitude to graphic arts. CG and especially CG Character animation are the areas I would love to work in. Mid/Long term objective: Character Animator/Creature Animator on Videogames (accomplished) or Videogame Cinematics. Work Experience  July 2017 – Present Lead Animator, Playmagic Ltd, Msida - MA References: Tasks:Animation department setup, 3D character animation for VR videogames. Cycles (idles, attacks..), Unity implementation Projects: 1 TBR Oculus Gear VR game  November 2015 – June 2017 3D Character Animator, Goodgame Studios, Hamburg – DE References: Joao De Abreu Dias Pires, Lead Animator,-Tasks: 3D character animation for videogames. Cycles (idles, attacks,..) cinematics, previz Projects: Mercs, Seed, Guardians, Heroes’ Realm, 1 more under NDA (Android/iOS)  October 2015 – November 2015 3D Character Animator, Primalshape, Remote – IT References: Roberto Zincone, Owner, animation Supervisor,-Tasks: 3D character animation for Browser app/game. Cycles, attacks, blocks, deaths Projects: Star Wars VII online Marketing videogame: Lightsaber Escape  March 2015 – August 2015 3D Animator, Worldwide FX, Sofia – BG References: Emil Simeonov, Animation Supervisor,-Tasks: 3D Chelsea bridge destruction Keyframe Animation, debris, breaking wires, falling cars General Rigging: Simple rigs for custom parts as per shot need. Projects: Feature Films: Criminal, London Has Fallen.  March 2014 – February 2015 3D Animator, 3D Generalist, R&D, 101-percent, Rome – IT References: Benedetto Spada, Owner, Creative Director,-Tasks: 3D Animation, Character rigging, 3D generalist support, Oculus Rift VR tester Projects: Tv commercials and interactive WebApp  November 2013 – January 2014 Instructor (Remote), CmiVFX, Elk Grove, CA - USA References: Eric Whitehead, Project Manager,- Tasks: 3DS Max Animation, 3DSmax rigging Project: Character rigging in 3DSMAX for 2D motion graphic character animation  October 2013 – November 2013 3d Generalist, 3D Animator, Kilogramme, Manchester – UK References: Jon Turner, Director,-Tasks: 3D Animation, 3D rigging  February 2013 – September 2013 3D Animator, Cubic Motion, Manchester – UK References: David Barton, Head Producer,-Tasks: 3D Animation, Mocap Cleanup, Facial Animation Projects: Killzone Mercenary , Battlefield 4, Ryse: son of Rome + 3 unreleased AAA titles for Xbox, Playstation, PS Vita.  October 2012 – January 2013 (Several times) Freelance 3d Generalist, 3D Animator, Passion Pictures, London – UK References: Jason Nicholas, Head of CG,-Tasks: 3D Animator on tv commercials. Vfx Projects: EE Mobile tv Commercial [http://www.youtube.com/watch?v=cUKPJoWnP7U]  March 2007 – July 2011 Freelance CG Animator, 3D Generalist, Direct 2 Brain, Latina - Italy References: Ascanio Malgarini, Owner/VFX Supervisor,-Tasks: 3D Character Animation, Roto Animation, 3D Generalist (Matchmoving, 3D Modelling)  April 2009 – May 2009 Freelance CG Animator, Frame by frame, Rome - Italy Tasks: 3D Animator, 3D Generalist (camera animation, 3d motion graphics) Education and Vocational Training  January 2016 - present: lightsfilmschool.com, online film school. Course: Film Direction Program  February 2014 - March 2014: CG society Workshop, online animation school. Course: Nuke compositing for 3D artists with Nick Deboar  September 2011 - July 2012: iAnimate.net, online animation school. Course: Advanced Character Animation for feature films.  July 2008: University of Rome "La Sapienza", Rome - Italy Bachelor Degree in communication and advertising studies  July 2001: Technical Institute "G.Marconi", Latina - Italy High School diploma in computer sciences Skills Software Tasks Personal Maya 3DsMax Vray Photoshop AfterFX Illustrator Nuke Cinema4D Premiere Unity Modeling Sculpting Texturing Rigging (Max) Rigging (Maya) Animation Lighting/Shd Compositing Mel Scripting Teamwork Organization Efficency Workflow Commitment Creativity Curiosity R&D Publications   CmiVFX - Online training content: 3DS Max 2D Mograph character animation rigging https://cmivfx.com/store/595-3ds-max-2d-mograph-character-animation-rigging I Like 3D - iOS, Android, PC eMagazine: Animation principles tutorials. 3 releases https://tinyurl.com/jsjcxtc , https://tinyurl.com/z754zpa , https://tinyurl.com/jjszhzx Spoken languages    English: Excellent in Listening, speaking, writing. Professional Experience Italian: Native Language Deutsch: certified Berlitz A1 Level Social Activities and interests Sports, open air experiences, skating, environment care, bike, book reading, cinema, videogames, sketching and drawing, Collectibles, blood donation, Endorsements David Barton, Head Producer, Cubic Motion – Manchester, UK “Daniele worked with our team for 9 months, he created some excellent facial animation work on multiple video-game projects. Daniele was a pleasure to work with and quickly became a popular member of our team. His passion for animation was always easy to see."
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