DANIELE PEZZELLA – 3D Character Animator, 3D Generalist
Date of birth: 6/7/1982
Nationality: Italian
Email:-Website: http://www.danielepezzella.it
online reels: http://www.danielepezzella.it/?page_id=1804 (PW: demoreel2017#)
Mobile UK Number: -
Mobile DE Number: -
Mobile IT Number: - (preferred)
Address: Msida, Malta
Achievement: I have a natural attitude to graphic arts. CG and especially CG Character animation are the
areas I would love to work in. Mid/Long term objective: Character Animator/Creature Animator on
Videogames (accomplished) or Videogame Cinematics.
Work Experience
July 2017 – Present
Lead Animator, Playmagic Ltd, Msida - MA
References:
Tasks:Animation department setup, 3D character animation for VR videogames. Cycles (idles,
attacks..), Unity implementation
Projects: 1 TBR Oculus Gear VR game
November 2015 – June 2017
3D Character Animator, Goodgame Studios, Hamburg – DE
References: Joao De Abreu Dias Pires, Lead Animator,-Tasks: 3D character animation for videogames. Cycles (idles, attacks,..) cinematics, previz
Projects: Mercs, Seed, Guardians, Heroes’ Realm, 1 more under NDA (Android/iOS)
October 2015 – November 2015
3D Character Animator, Primalshape, Remote – IT
References: Roberto Zincone, Owner, animation Supervisor,-Tasks: 3D character animation for Browser app/game. Cycles, attacks, blocks, deaths
Projects: Star Wars VII online Marketing videogame: Lightsaber Escape
March 2015 – August 2015
3D Animator, Worldwide FX, Sofia – BG
References: Emil Simeonov, Animation Supervisor,-Tasks: 3D Chelsea bridge destruction Keyframe Animation, debris, breaking wires, falling cars
General Rigging: Simple rigs for custom parts as per shot need.
Projects: Feature Films: Criminal, London Has Fallen.
March 2014 – February 2015
3D Animator, 3D Generalist, R&D, 101-percent, Rome – IT
References: Benedetto Spada, Owner, Creative Director,-Tasks: 3D Animation, Character rigging, 3D generalist support, Oculus Rift VR tester
Projects: Tv commercials and interactive WebApp
November 2013 – January 2014
Instructor (Remote), CmiVFX, Elk Grove, CA - USA
References: Eric Whitehead, Project Manager,-
Tasks: 3DS Max Animation, 3DSmax rigging
Project: Character rigging in 3DSMAX for 2D motion graphic character animation
October 2013 – November 2013
3d Generalist, 3D Animator, Kilogramme, Manchester – UK
References: Jon Turner, Director,-Tasks: 3D Animation, 3D rigging
February 2013 – September 2013
3D Animator, Cubic Motion, Manchester – UK
References: David Barton, Head Producer,-Tasks: 3D Animation, Mocap Cleanup, Facial Animation
Projects: Killzone Mercenary , Battlefield 4, Ryse: son of Rome + 3 unreleased AAA titles for Xbox,
Playstation, PS Vita.
October 2012 – January 2013 (Several times)
Freelance 3d Generalist, 3D Animator, Passion Pictures, London – UK
References: Jason Nicholas, Head of CG,-Tasks: 3D Animator on tv commercials. Vfx
Projects: EE Mobile tv Commercial [http://www.youtube.com/watch?v=cUKPJoWnP7U]
March 2007 – July 2011
Freelance CG Animator, 3D Generalist, Direct 2 Brain, Latina - Italy
References: Ascanio Malgarini, Owner/VFX Supervisor,-Tasks: 3D Character Animation, Roto Animation, 3D Generalist (Matchmoving, 3D Modelling)
April 2009 – May 2009
Freelance CG Animator, Frame by frame, Rome - Italy
Tasks: 3D Animator, 3D Generalist (camera animation, 3d motion graphics)
Education and Vocational Training
January 2016 - present: lightsfilmschool.com, online film school.
Course: Film Direction Program
February 2014 - March 2014: CG society Workshop, online animation school.
Course: Nuke compositing for 3D artists with Nick Deboar
September 2011 - July 2012: iAnimate.net, online animation school.
Course: Advanced Character Animation for feature films.
July 2008: University of Rome "La Sapienza", Rome - Italy
Bachelor Degree in communication and advertising studies
July 2001: Technical Institute "G.Marconi", Latina - Italy
High School diploma in computer sciences
Skills
Software
Tasks
Personal
Maya
3DsMax
Vray
Photoshop
AfterFX
Illustrator
Nuke
Cinema4D
Premiere
Unity
Modeling
Sculpting
Texturing
Rigging (Max)
Rigging (Maya)
Animation
Lighting/Shd
Compositing
Mel Scripting
Teamwork
Organization
Efficency
Workflow
Commitment
Creativity
Curiosity
R&D
Publications
CmiVFX - Online training content: 3DS Max 2D Mograph character animation rigging
https://cmivfx.com/store/595-3ds-max-2d-mograph-character-animation-rigging
I Like 3D - iOS, Android, PC eMagazine: Animation principles tutorials. 3 releases
https://tinyurl.com/jsjcxtc , https://tinyurl.com/z754zpa , https://tinyurl.com/jjszhzx
Spoken languages
English: Excellent in Listening, speaking, writing. Professional Experience
Italian: Native Language
Deutsch: certified Berlitz A1 Level
Social Activities and interests
Sports, open air experiences, skating, environment care, bike, book reading, cinema, videogames,
sketching and drawing, Collectibles, blood donation,
Endorsements
David Barton, Head Producer, Cubic Motion – Manchester, UK
“Daniele worked with our team for 9 months, he created some excellent facial animation work on
multiple video-game projects. Daniele was a pleasure to work with and quickly became a popular
member of our team. His passion for animation was always easy to see."