DANEL S. SANDE
3D ARTIST
Proactive . Reliable . Tech-minded . Thorough
C/Azkuene 32, Piso 8 Pta. 3, 20110 Pasajes San Pedro, Spain--
Improvidus, Apto, quod Victum
KEY SKILLS
Modelling & Texturing
Rigging & Animation
Level Building & Design
Rendering & Composition
Project/Task Management
Game Editors
Game System Design
Playtest and bug-tracking
danelsanchez.artstation.com
CAREER
CreativiTIC
3D Generalist (Present)
Currently collaborating in 'Augmented Class', a solution to bring
Augmented Reality into education.
Designing a more fluid and intuitive experience.
Creating 3D resources for the application.
3D Animator (2018)
Participated in the pilot of an AR educational experience as
mainly a rigger and animator.
Adapted my work to different media: AR and video.
Took care of rendering and composing everything related to the
video part of the project.
TOOLS
Innovae Augmented Reality
Modelling | Rigging | Animation
3D Generalist (2018)
Texturing | Painting
Design | Composition
Worked in the creation of VR applications oriented to industrial
and educational uses.
Lead 3D Artist on a VR Formative Working Training project.
Specifically, I administered the art related tasks and supervised
that the results were up to standard to facilitate the work of
programmers.
Mentored up to 6 interns about the company's art workflow and,
specifically, in the usage of Substance Painter.
Modeled, painted, rigged and animated environmental props and
characters in Maya and incorporated them in Unity.
Created entire levels in Unity with the use of self-made modular
assets.
Ne Studio Games
Development
3D Generalist & Game Designer (2017)
Performed as a 3D Generalist and Game Designer on 'Atlas Sentry'.
Designed game levels and enemy traits. Ran simulations to ensure
a proper, fair yet competitive, gameplay experience.
Modeled and hand-painted stylized sci-fi ships.
Rendering
Dolphin Entertainment
3D Generalist -)
Management | Teamwork
Worked in the production of 'Brigades!', elaborating 3D
stylized tanks with the lowest number of polygons to the
date, making use of sprites and pre-rendered animations.
Interlight Studio
Lead Artist (2015)
Other
FIND ME AT
Rose to Lead Artist as a result of my hard work, involvement
as well as my endless passion for improving the title.
Supervised a team of 6 artist.
Met with the Creative Director and Game Designer regularly
in order to guide artistic vision, and gleaned knowledge of
game design as a result.
3D Generalist (2015)
Functioned as a creature/environmental artist for a MOBA
title under Ogre3D.
DANEL S. SANDE
3D ARTIST
Proactive . Reliable . Tech-minded . Thorough
C/Azkuene 32, Piso 8 Pta. 3, 20110 Pasajes San Pedro, Spain--
Improvidus, Apto, quod Victum
danelsanchez.artstation.com
STUDIES
KEY SKILLS
CEINPRO/Innovae
Modelling & Texturing
VR/AR Master -)
Rigging & Animation
750h. Web and Unity Development course focused on the
development of webapps, applications and multimedia
content with Virtual and Augmented Reality.
Application/Game development in Unity through C# and 3D
applied to Virtual Reality.
Level Building & Design
Rendering & Composition
Project/Task Management
Game Editors
SINTESYS 3D (AUTODESK ATC)
Game System Design
Art, Animation, & VFX Post grade -)
Playtest and bug-tracking
1300h. 3D Generalist course where I learned the theory behind
3D and the mechanism of XSI Softimage, ZBrush, Nuke, and
other minor software packages.
TOOLS
Modelling | Rigging | Animation
PROJECTS
Professional Projects
Personal Projects
Gustavo GarcĂa Sierra
Solo
Labyrinth
La Danza De La Muerte
Texturing | Painting
The Cave
Ne Studio Games
Soon
Atlas Sentry
Prosopon Games
Innovae Augmented Reality
Design | Composition
The Town
Soon
Masats Virtual Station
Puerto Pasajes
Arcelor
Development
CreativiTIC
Level UP
Augmented Class
Rendering
Management | Teamwork
WHAT PEOPLE SAY ABOUT ME
Danel has been part of the project development team participating in the tasks of 3D
Modeling and Animation. During the time he was in Innovae, he has proven to be a
great professional with a very good attitude towards his companions and supervisors.
At the technical level,he has successfully dealt with the challenges exposed, always
presenting high quality results.
Pablo Ayala Torcal
Other
CEO of Innovae
Danel worked with us at Innovae, more specifically in the VR Training Department. It
helped us a lot to improve the finish of all the 3D content, both modeling and
texturing. In addition to being very thorough and meticulous in his work.
A proactive, hardworking person who wants to constantly improve.
FIND ME AT
Borja Etxegoena
Project Manager at Innovae