For what I burn: I have always been interested in films. During my education I realised that the topic 3D-Modells and how to put them into scene, fascinates me the most. Every Modell is unique and offers its own challenges.
Due to this my focus is the creation and texturing of 3D-Modells. I use softwares like Maya, Unreal Engine, Photoshop and ZBrush to do so. Alternatively I can use softwares like 3DsMax, Cinema 4D, SubstancePainter and SubstanceSampler.
My secondary skills are Shading, Exposure, Rendering, Compositing and Animation.
During my professional background other areas where 3D-Modells are used also caught my interest. Due to this I also created/edited 3D-Modells for other industrial areas like Advertising, VR, AR, MR, Architechcture and Gaming.
Thanks to my skills I can carry out projects on my own in the areas Film, Advertisement and Architecture.