I am an experienced sound designer and have been working in the video game industry with
launch titles for PC Xbox one Switch and consoles for more than 16 years.
During this time, I have always adapted well to any kind of limitations and resources that the
companies I worked for gave me.Ive worked with engines like Unity, Unreal, Godot and custom
engines, also middlewares like Fmod , Elias Composer and Wwise.
I can adapt quickly to whatever the project needs, looking to have success in making last minute
changes if the project demands it.
I am proficient in most digital audio workstations, plugins, and different types of audio software. I
also have the ability to work with a group of people who all use a different software by adapting to
what is best for the project.
Linkedin:linkedin.com/in/christianperucchi
Website: www.christianperucchi.com