I’m an award-winning creator with proven skill in writing, narrative and interactive design, and world-building. That includes creating adventures and quests, characters and creatures, dialog, game settings, stories and story bibles, and gear and loot. My skills extend to developing and promoting intellectual property, and mechanical development, technical editing, and copy editing. With acclaim from superiors and colleagues, I’ve led and followed on cross-functional teams to create content for major entertainment brands. My work spans three editions of the Dungeons & Dragons game, including the New York Times best-selling fifth edition. I have written and developed for Starfinder, Pathfinder, Magic: The Gathering, State of Decay 2, and many other games. I’m passionate about making content that excites and expands the gaming audience.