Long-form Guide | Modern Fitness Technology
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MODERN FITNESS TECHNOLOGY Its Impact on Consumers and Athletes
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CONTENTS
IN-HOME FITNESS TECHNOLOGY. . . . . . . . 4
THE RISE OF EXERGAMING . . . . . . . . . . . . . . . 4
INNOVATIVE FITNESS PRODUCTS. . . . . . . . . . 6
WEARABLE TECHNOLOGY: TARGETING
CONSUMERS AND ATHLETES. . . . . . . . . . . 9
WEARABLES AND CONSUMERS. . . . . . . . . . . . 9
WEARABLES AND ATHLETES. . . . . . . . . . . . . 10
PREPARING FOR THE FUTURE OF FITNESS.12
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Few examples better demonstrate
how quickly technology evolves
than the role of technology in
fitness. Perhaps the quintessential
piece of in-home fitness equipment,
the treadmill, owes at least part
of its popularity to technology.
The Washington Post noted how
the addition of music, television,
and eventually WiFi to exercise
equipment during the 1990s and
2000s was revolutionary. It captured
consumers’ attention, and since that
point, it’s hard to imagine a treadmill
model without at least some built-in
technology for entertainment.
Those products are ancient history,
relatively speaking, as the technology
in fitness products that have been
on the market for the past few
years far exceed the capabilities of
their predecessors. You can look
at newer products — treadmills
with heartrate monitors and video,
activity trackers that document sleep
patterns and calories burned, and
video games with strength training
and balance activities — and see
just how far everything has come in
approximately 10 years. And an even
newer generation of equipment and
accessories is arriving soon.
Another major trend in fitness
technology, wearable technology,
is even newer. The most notable
example are products from Fitbit,
and the company didn’t release
its first activity tracker until 2009.
That’s near the time when Wii Fit
was out, and that game, in a similar
way, revolutionized its fitness trend,
exergaming (“exercise”
and “gaming”).
The impact is felt from the most
casual audiences all the way up
to professional athletes. Modern
technology’s presence is felt across
in-home devices and wearable
technology. Take a look at how
audiences are taking advantage of
technology to meet their fitness and
athletic goals.
MODERN FITNESS TECHNOLOGY Its Impact on Consumers and Athletes
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IN-HOME FITNESS TECHNOLOGY
In-home fitness will never be the same. No longer are Wii gaming and TVconnected treadmills on the cutting edge of fitness technology. Consumers’
homes are starting to welcome products that are on a new level of innovative
and engaging.
THE RISE OF EXERGAMING
Another huge fitness trend that targets home consumers is exergaming.
It combines exercise and gaming, and it has a lot of potential to utilize
advanced technology.
Exergaming came into the arena at around the turn of the century. That’s
when the arcade game, Dance Dance Revolution, became popular. Around
10 years later, the Wii became a hit, and its movement-detecting controller
showcased the console’s knack for exergaming. Of special note is the Wii Fit
game, which features yoga, strength training, aerobics, and balance games.
According to Nintendo at the time of publishing this guide, Wii Fit is one of
the console’s top-selling games at more than 28 million units.
The exergaming market has witnessed a number of popular games and
technologies over the years. Consoles like the Wii and Xbox’s Kinect-enabled
consoles (Kinect is a motion capture system) have helped bring dance titles
like Dance Dance Revolution and Just Dance to home users. Developers have
also taken advantage of mobile technology to create exergaming titles. For
instance, in 2012 the immersive running game Zombies, Run! was released.
It features missions with audio narrations and the ability to virtually collect
supplies to survive a zombie apocalypse. Players must run faster at certain
times to avoid being captured by zombies.
Those examples are quite outdated compared with the fitness technology
found in some exergames. Perhaps the most notable trend in cutting-edge
technology for exergames is virtual reality (VR). VR offers gamers a truly
immersive experience with integrated physical movements to ensure a
real workout.
That’s certainly the case for first-person boxing games, a popular subsection
of VR gaming. Two titles, Knockout League and Thrill of the Fight, offer
arcade- and simulation-like experiences to gamers. They support moving and
dodging to avoid blows, and realistic punching mechanisms for offensive
movements. According to the Virtual Reality Institute of Health and Exercise,
an independent research and ratings organization, both games burn
MODERN FITNESS TECHNOLOGY Its Impact on Consumers and Athletes
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approximately 8-10 calories per minute, which is the exercise equivalent of
rowing. In other words, modern VR exergaming titles aren’t your average
video games. Technology has upped the ante on what level of physical
exercise certain games can provide. No longer is Wii Fit the baseline; gamers
and your everyday consumer can get a full workout by playing a game.
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Expect even more things for the future. According to independent news
publication Road to VR, a new locomotion accessory named Cybershoes
earned more than $240,000 worth of funding through its Kickstarter
campaign. The device fits onto users’ shoes in order to track movement
and require physical action. It’s a simpler method than another noteworthy
example of technology in gaming, VR treadmills. Brands have created VR
treadmills that actually require gamers to walk and run to move in the
game. Whether that’s adopted on any wide scale has yet to be seen, but VR
treadmills and other equipment represent just a taste of what the future may
have to offer in exergaming.
As long as qualified fitness personnel are involved, research on exergaming
has revealed potential health benefits, in particular, for adolescents. A study in
Pediatric Obesity found how previous trials that simply provided children with
exergaming didn’t alter participants’ overweight or physical activity levels.
However, when support is provided, participants can have those positive
health effects. The intervention in the study integrated social support through
a gaming curriculum, a step tracker, and regular video chats with a fitness
coach. That group improved their blood pressure, cholesterol, and physical
activity levels, and children’s ratings of acceptability and enjoyment were
high. A separate study in Pediatric Obesity found obese adolescent girls who
used dance exergaming for exercise training reduced their body fat and bone
MODERN FITNESS TECHNOLOGY Its Impact on Consumers and Athletes
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mineral density. That intervention used “game coaches” who encouraged
the girls’ participation and motivated them to exercise at a high level.
Only 27% of adolescents achieve 60 minutes of daily moderate-to-vigorous
physical activity as recommended by the Physical Activity Guidelines
for Americans. A review of exergaming for children and adolescents
in the Journal of Clinical Medicine concluded that it can potentially
improve health by increasing physical activity. However, exergaming is
frequently underexploited. It noted how further developments, like
customized programs, are needed to reap optimal benefits of this
relatively new technology.
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Aside from promoting exercise, other potential applications exist for
exergaming. As an update on the state of exergaming in Today’s Dietician
noted, studies indicate promise for exergaming for the elderly, individuals
with physical disabilities, and in clinical applications like poststroke recovery,
physical therapy/rehabilitation, pain relief, and depression.
INNOVATIVE FITNESS PRODUCTS
PELOTON’S EXERCISE BIKE AND TREADMILL
Perhaps the most notable example of innovation for in-home fitness
technology comes from the fitness brand Peloton. According to CNBC,
Peloton was worth more than $4 billion as of February 2019, and has been
named the “Apple of fitness.” It’s an appropriate term, given how it has
transformed what home users can experience during exercise.
MODERN FITNESS TECHNOLOGY Its Impact on Consumers and Athletes
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It all started with the brand’s indoor exercise bike. The major draw is that
the device provides home users with 24-hour access to live and on-demand
group workout classes. Classes vary in length, type, and difficulty, and they
feature top New York City instructors. Additionally, in the spirit of virtually
any piece of modern fitness technology, home users receive live, in-class data
metrics that span cadence, resistance, output, and heart rate.
What makes the device so special? One industry analyst told CNBC that
Peloton built instructors into their brand, “achieving a sort of cult status.”
“We’ve also built a socially engaging platform in the workouts themselves,”
instructor Robin Arzon, who is also an ultramarathon runner and author,
added. “So, whether you’re getting a high-five from a fellow rider or you’re
getting a shout-out on your first run . . . there’s an intimacy there that doesn’t
exist most places, certainly not in a space where you’re interacting digitally.
“Instructors are kind of breaking that fourth wall and [are] in people’s
homes,” Arzon said. “That’s really powerful stuff.” By providing its riders with
motivation and accountability, Peloton’s users can stay on track with their
fitness programs.
Peloton didn’t stop there. Building off the success of its interactive exercise
bike, it applied innovation to the treadmill. Like the bike, the treadmill features
an HD touchscreen and live and on-demand classes from top instructors.
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MODERN FITNESS TECHNOLOGY Its Impact on Consumers and Athletes
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OTHER STREAMING FITNESS OPTIONS
Since Peloton introduced live and on-demand fitness classes to home users,
similar products and concepts have followed. There are other competitors
that sell interactive exercise bikes and treadmills, but what’s most notable is
how other in-home fitness devices have assumed the same mindset.
Look no further than Mirror. That’s the name of the startup and the product,
and at first glance, it simply looks like a mirror. However, take a closer look
at the Mirror, and you’ll see that it has an LCD screen that streams fitness
classes. According to Business Insider, customers use an app to enter in
their key health details, connect to the machine using a Bluetooth heart rate
monitor, and begin the workout.
The Mirror represents a sleek piece of household furniture and a cutting-edge
piece of fitness technology all in one. When it’s turned off, the item functions
like a mirror. When it’s on, the Mirror has a slight reflective quality so users
can monitor their form while working out. The instructor is also viewable, of
course, on the screen, and the product has a built-in sound system. Everything
is controlled via the app.
As you might expect, the draw for Mirror is similar to what Peloton
accomplished for indoor cycling. “Studio classes are great for high-quality,
hands-on training but are often draining on time and budget,” Brynn Putnam,
who founded Mirror and was once a professional dancer for the New York
City Ballet, told Business Insider. “We’re creating a personalized experience
with the best trainers and classes around the world, so anyone can enjoy the
benefits of a workout, whenever and wherever they want.”
The “Peloton approach” to fitness extends to virtually any other area of
fitness. Other companies are offering subscriptions for consumers to work
out. Some offer general fitness classes, others specialize in niches like highintensity interval training, yoga, strength training, and martial arts. There are
even companies that focus on providing a workout for the mind, so to speak,
with meditation studios offering live group meditation classes. As TechCrunch
described of one company, it’s “Peloton for meditation.”
MODERN FITNESS TECHNOLOGY Its Impact on Consumers and Athletes
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WEARABLE TECHNOLOGY: TARGETING CONSUMERS AND ATHLETES
Another major trend in fitness technology is wearable technology. In fact,
it’s the top fitness trend for 2019, according to a survey from the American
College of Sports Medicine (ACSM).
The “why” behind it all is rather straightforward. “Technology is a musthave in our daily lives, and wearable tech can be an invaluable tool for those
looking to get and stay physically active,” the survey’s lead author said. “We
can easily monitor heart rate, count steps, track calories, and create plans.
The data collected by wearable technology can be used to inform the user
and their health care team about important daily health metrics like physical
activity, and it encourages healthier lifestyle choices.”
How wearable technology impacts consumers and athletes is quite
different, however. The following sections examine some important features
of each market.
WEARABLES AND CONSUMERS
Wearable technology impacted the fitness world in the 21st century.
Wearables existed prior to that time, but not in any modern understanding
of the term, and it wasn’t often used in fitness. For instance, helmet-mounted
camcorders existed in the 1980s and ’90s to give audiences a first-person
perspective when watching VHS videos.
The major breakthroughs came in 2006 and 2009, when Nike and Fitbit
released fitness tracking devices. The Nike+iPod kit came first, and allowed
consumers to place a sensor in their shoe that communicated with the Apple
iPod. Information such as distance traveled, pace, calories burned, and
elapsed time of the workout could be tracked. Fitbit’s device worked in a
similar manner, but attached to the user’s belt. It used an accelerometer to
measure steps taken.
What Fitbit did with wearable activity trackers revolutionized the industry.
They’ve developed innovative products that have defined the market. For
instance, by 2013, the company made the critical step to consumers’ wrists,
with their Flex and Force products.
Most fitness trackers today are smartwatches. One popular example is
the Apple Watch, which can differentiate between movement and actual
exercise. The device uses that technology to encourage users to stand more
throughout the day. On the watch’s main display, users can easily see how
MODERN FITNESS TECHNOLOGY Its Impact on Consumers and Athletes
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much they’ve moved, exercised, and stood, as this data is provided in a
graphical form of three rings. Scrolling down in the app offers an hour-byhour breakdown of activity.
The ability to distinguish between movement and actual exercise is just one of
many innovative features found in fitness trackers. Products can use recorded
metrics to estimate how much energy users have left for certain exercises,
integrate GPS capabilities for running and cycling sessions, and include
advanced sleep monitoring statistics.
The overall impact to consumers is often regarded as positive. Thanks to
wearable devices, everyday people have access to data that can help them
visualize and interact with their fitness regimens. That information can be
especially helpful for fitness coaches and instructors who are helping people
reach their fitness goals. Another benefit to wearables is that there are
gamification elements that encourage people to stay active and connect to
their friends and family.
Some research has found that wearables can potentially change physical
activity and sedentary behavior. In Cancer, a journal from the American
Cancer Society, authors of a study remarked that “given their low cost
and wide reach, wearables are ideal tools for scalable health promotion
programs.” The study demonstrated how wearables can specifically benefit
cancer survivors, facilitating more active lifestyles.
Note that research on wearables is in its infancy. There may be drawbacks to
wearables in fitness, as an editorial in Popular Science outlined. Consumers
who may not have the assistance of a professional can develop perceived
health complaints due to an abundance of health data without the proper
awareness of its application or significance. Another potential issue may be
that the fixation on wearable data can cause anxiety or, due to getting offtrack on one’s workout goals, undermine motivation for exercise.
WEARABLES AND ATHLETES
Like wearables for consumers, athletes benefit by receiving a wealth of data
about their performance. However, as you can imagine, the application is
taken up several notches. As a result, fitness technology is transforming
amateur, collegiate, and professional athletics.
Companies in this market are providing coaches with valuable data. One
company, StatSport, uses a vest to capture data that is sent to software to
analyze training and game-day information. For a sport like football, metrics
include number of collisions, total distance covered, and distance at high
MODERN FITNESS TECHNOLOGY Its Impact on Consumers and Athletes
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speed. Performance is a prime objective of the technology for sports teams,
but injury is important as well, as Eric Waters, current head athletic trainer for
the Utah Jazz, said on StatSports’ website.
With StatSports Viper we are able to see so much information
during practices that help us understand just what kinds of physical
demands our players are under. In so many cases, we see that their
demands are too high and we have seen a definite reduction in
stress and fatigue type injury when we can alter their time on the
floor. Additionally, we can see who may need extra work based on
who looks fatigued, objectively, with the data we collect.
Technology has actually paid off in terms of fewer injuries. In 2013-14, the
Toronto Raptors became the National Basketball Association’s (NBA)
least injured team, one year after introducing a device from Catapult
Sports. Fast Company detailed how the Raptors received data from the
device’s gyroscope and accelerometer about how its players move, such
as accelerations, decelerations, elevations, and jumping ranges. The team
could detect if players were, for instance, using one leg when jumping, which
might stem from an old injury. Using that data could then be used to build
individualized training plans to account for physiological imbalances.
According to Alex McKechnie, director of sports science and an assistant
coach for the Raptors, simple shooting drills revealed insights using the
technology. “A guy jacking up shot after shot after shot – once you start to
look at the jump patterns and the loads, we find that most of that workout
is at the medium intensity level because of the deceleration patterns from
the jumping,” he said. “Translation: What was supposed to be a low-stress
workout turned out to have an unnecessarily heavy impact,” according to Fast
Company. “So the team adjusted.”
A more recent example from the NBA comes from Kinexon, a company that
claims to have played a role in the Philadelphia 76ers’ rebuilding process.
The team’s director of performance research and development, David Martin,
has used wearables to capture data that helps with player development. For
instance, performance tools enable the team to manage stress and strain
throughout the season, and player profiles can be used for reference for
future rehabilitation situations. Related decisions can be made in-game, by
monitoring minutes played by the team’s star players. Martin presented at the
2018 MIT Sloan Sports Analytics Conference, offering some insight into how
wearables can impact the NBA. Roughly half of NBA teams use Kinexon’s
technology, according to the company.
MODERN FITNESS TECHNOLOGY Its Impact on Consumers and Athletes
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PREPARING FOR THE FUTURE OF FITNESS
The future of fitness may already be here for in-home equipment like Peloton
devices, the Mirror and, thanks to VR technology, exergaming. Fitness
trackers, perhaps the least advanced of all technology segments outlined in
this guide, may have plenty of room for innovation. As the website Wareable
speculated, wearable technology could incorporate flexible technology
with thinner screens that can bend with users’ bodies. Other features in the
future might include a way to tackle sleep apnea and monitor glucose, blood
pressure, and hydration.
An important key is that even the most cutting-edge fitness technology
requires guidance from qualified professionals to reap optimum benefits.
You can learn how to impact others’ fitness goals in the general population
or in competitive environments with an online MS in Exercise Science, which
emphasizes hands-on application and provides a strong foundation in exercise
physiology, sports nutrition, and sports psychology. Aurora University’s
program offers two specializations in sports performance and clinical exercise,
and through additional coursework and an internship or capstone experience,
you’ll be prepared for either of the following industry-leading certification
exams:
•
The American College of Sports Medicine’s (ACSM) Clinical Exercise
Physiologist (CEP) exam
•
The National Strength and Conditioning Association’s (NSCA) Certified
Strength and Conditioning Specialist (CSCS) exam.
All courses in the degree feature expert instructors with extensive experience
in their fields.
Aurora University is a participant in the National
Council for State Authorization Reciprocity
Agreements initiative.
MODERN FITNESS TECHNOLOGY Its Impact on Consumers and Athletes
Aurora University is regionally accredited
by the Higher Learning Commission to grant
bachelor’s, master’s, and doctoral degrees.
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