Bogdan Ionita

Bogdan Ionita

$20/hr
C++/java developer
Reply rate:
-
Availability:
Hourly ($/hour)
Age:
38 years old
Location:
sibiu, sibiu, Romania
Experience:
12 years
Curriculum vitae PERSONAL INFORMATION Bogdan Florin Ionita Bucharest (Romania) --Sex Male | Date of birth 30 Jul 1987 PREFERRED JOB Software Engineering WORK EXPERIENCE 18 Feb 2016–Present C++ server developer Sparkware, Bucuresti (Romania) * maintenance of current stack of applications (game servers, internal servers and tools for configuration of game lobbies) * bugfixing * designing, implementing and code-reviewing new features. * refactoring existing code (old code mostly) following modern design patterns and language features (C++11) Used technologies: C++ / windows / .NET (C#) / sockets / multithreading 1 Apr 2014–31 Dec 2015 Mobile Game Developer King, Bucuresti (Romania) Mobile game development, using C++11 & openGL (Android & iOS using Java/Objective-C wrappers) - architecture & development of game features and systems - refactoring - bug fixing 1 Aug 2013–30 Mar 2014 Contractor (Software Engineering Consulting) Intel G. Constantinescu nr 3, sector 2, Bucharest (Romania) Development of a multiplatform & multiarchitecture OpenGL tool. Details are confidential. Working with C++, STL, OpenGL, OpenGL ES, Android and a bunch of different hardware platforms. Business or sector Professional, scientific and technical activities 4 Apr 2011–29 Jul 2013 Senior Software Engineering IXIA Stirbei Voda 36, sector 1, Bucharest (Romania) Ixia is an USA-based multinational software & hardware company leading the converged network testing solutions market. As a senior C++ software engineer, my responsibilities here included: * Designing multi-platform (win32/linux i686/x64/octeon/ppc750) software solutions, such as: - licensing system (APIs, daemons, services, communication subsystem) - real-time debug engines (APIs, link infrastructure - data exchange, network routing, debug modules) 19/8/16 © European Union,- | http://europass.cedefop.europa.eu Page 1 / 5 Curriculum vitae Bogdan Florin Ionita - out-of-process extraction of specific modules * Writing functional specifications & design documents * Implementing the software solutions using C/C++/C#/java/python languages & mainstream toolkits/frameworks (see below) * Provide guidance and help for other team members Business or sector Converged IP Services Testing Solutions 18 Aug 2008–28 Mar 2011 C++ Software Engineer Ubisoft Expozitiei nr 2, Bucharest (Romania) Ubisoft is a Paris-based multinational videogame company, well-known for franchises such as Tom Clancy, Heroes of Might and Magic, Rayman & Raving Rabbits, and more specifically for titles such as Price of Persia, Assassin's Creed, Ghost Reckon and others. As a software engineer, i have worked in various areas of game development, such as: * gameplay programming * AI programming * physics programming * render (HSLS - shaders) programming * GUI (menus) programming My responsibilities were to implement, fix and maintain this functionality, following functional specifications and direct interaction with game designers. I have worked on the following titles: * Assassin's Creed 2 PC version * Tom Clancy's HAWX 2 (XBox360, PC & Wii versions) * Silent Hunter 5 Business or sector Video Game Development EDUCATION AND TRAINING 1 Oct 2006–1 Jul 2010 Polytechnic University of Bucharest, Bucharest (Romania) Telecommunications & Information Technology PERSONAL SKILLS Mother tongue(s) romanian Other language(s) english UNDERSTANDING SPEAKING WRITING Listening Reading Spoken interaction Spoken production C2 C2 C1 C1 C2 Levels: A1 and A2: Basic user - B1 and B2: Independent user - C1 and C2: Proficient user Common European Framework of Reference for Languages Communication skills * Well tempered * Great communication skills (trainings & many years of real-life experience communicating with a wide variety of different personalities) * Ability to adapt to multicultural environments (throughout my career in multinational companies I've been interacting with colleagues from around the world; I've also worked abroad for a while in USA inside Ixia) 19/8/16 © European Union,- | http://europass.cedefop.europa.eu Page 2 / 5 Curriculum vitae Organisational / managerial skills Bogdan Florin Ionita Good coaching & mentoring skills to new employees - i have mentored a couple new employees at Ixia and got very good feedback both from them and their managers. Digital competence Briefly: * C, C++, C#, Java, Python, Javascript, HTML, CSS * gcc/g++/make, MS Visual Studio, Eclipse * boost (C++) * STL (C++) * .NET (C#,C++) * sockets/networking (C++/C#/java) * multithreading & inter-process communication (C++/boost, C#/.NET) * Windows Service development * GUI design & programming * Windows API * some experience with MFC * proficient in linux environment & linux userspace programming * assembler (x86) * DirectX/Direct3D/HLSL * OpenGL, OpenGL ES * experience with webservers (Apache, Tomcat, Ms IIS): setting up/configuring. Detailed: * 10 years of experience in C & C++, 6 years C#, 2 years Java * strong experience with Linux & linux build tools - been a linux home user for several years. * experience with boost libraries: - asio, thread, bind, exception, lexical_cast, optional, serialization, thread, timer, shared_ptr, tokenizer, variant - used boost for an extensive cross-platform distributed debug system consisting of various components such as static/dynamic libraries, applications, daemons, for various tasks, such as >> threading and thread synchronization >> memory management (shared_ptr) >> serialization >> networking (asio) * good experience with c++ standard template library - arrays/lists/maps/streams/algorithms/etc * solid experience with windows/linux/java multithreading and thread synchronization techniques - designed & implemented multithreaded communication library based on boost::asio for a distributed 19/8/16 © European Union,- | http://europass.cedefop.europa.eu Page 3 / 5 Curriculum vitae Bogdan Florin Ionita debug system - enhanced an existing licensing library by making it multithreaded and adding heart-beat mechanism to make it react to changes in the state of the network connections - implemented watchdogs in java/c++ - frequently using synchronization primitives from boost, such as mutex (and derivatives), locks, conditions. - implemented message-pump-like queue for safely delivering data across threads * solid networking experience, based on the following technologies: .NET sockets on windows, boost::asio cross-platform, sockets in java; - worked on and designed various client/server applications (C++/boost) - wrote a multi-tasking chat/file-exchange application (C#) - wrote networking layer for a multiplayer game (C#) - knowledge of common networking protocols: TCP, UDP - good understanding of low-level protocols (IP, ARP, UDP etc) * experience with interoperability between: - C++ & C# (P/Invoke, Marshal) >> i worked a lot with this scenario, in both ways: having a C# component use a c++ API and having a c++ module controlling a C# component; >> experience with exchanging function pointers/delegates, memory management (pinning, allocating/deallocating with Marshal) - C++ & java (SWIG): i maintained and extended a c++ library, its associated SWIG interface and the java application that was using it. * solid experience with build tools - visual studio all versions (C/C++/C#) - linux toolchain (gcc/g++, ld, make, shell scripts) * linux environment experience (system administration, installation, configuration, compiling, etc) - fedora/gentoo/debian/ubuntu/openSUSE - linux power user at home for about 2 years - i used linux at work on a daily basis for a couple years * solid experience with source control applications & bugtrackers - perforce - VSS - SVN - JIRA - IxTracker (internal bugtracker at Ixia) * experience with Windows Services - developed a Windows Service once that acted like a broker between several user components that lived in different processes. 19/8/16 © European Union,- | http://europass.cedefop.europa.eu Page 4 / 5 Curriculum vitae Bogdan Florin Ionita * solid experience with Windows API - threading/thread synchronization techniques & primitives (mutex/event/critical section) - GUI: standard windows message loop & Common Control Library - GDI - file system access - created many GUI applications on Windows with no other GUI toolkit than the basic Windows API, so I learned many tricks - some experience with COM * low-level GUI programming: - I have written many GUI toolkits from scratch, in both C++ & java. * Web technologies (HTML, Javascript, CSS, ASP.NET): Implemented a complete server/client frontend solution for a service at Ixia (C# server-side, ASP.NET, HTML & javascript client-side) Driving licence 19/8/16 B © European Union,- | http://europass.cedefop.europa.eu Page 5 / 5
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